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authorjohndoe1232016-03-26 22:39:37 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit5e919fd3084d12f1d9ff9c9921e5993b8ae318eb (patch)
treeb3033d48e6d5a3c4d0d92c4884416d74a9193d31 /engines/illusions/actor.cpp
parent2bd13865285058d72e13150ab64462dbbe23163c (diff)
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ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman and BBDOU)
Diffstat (limited to 'engines/illusions/actor.cpp')
-rw-r--r--engines/illusions/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp
index 591ad184dd..a99a124057 100644
--- a/engines/illusions/actor.cpp
+++ b/engines/illusions/actor.cpp
@@ -946,7 +946,7 @@ void Control::fillActor(byte color) {
bool Control::isPixelCollision(Common::Point &pt) {
Frame *frame = &(*_actor->_frames)[_actor->_frameIndex - 1];
- return _vm->_screen->isSpritePixelSolid16(pt, _position, _actor->_position,
+ return _vm->_screen->isSpritePixelSolid(pt, _position, _actor->_position,
_actor->_surfInfo, _actor->_scale, frame->_flags, frame->_compressedPixels);
}