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authorjohndoe1232014-12-03 21:52:52 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitdec9ef3123dc2cf66983813fd58f4acff6806ce3 (patch)
tree122b1af0b4c003d7f05f99b2f5e8c56df9d313be /engines/illusions/duckman/duckman_inventory.h
parent18553cb17aaa3b0c9e167cb62269896bd1e42fd3 (diff)
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ILLUSIONS: Move Duckman inventory code to own class and file
Diffstat (limited to 'engines/illusions/duckman/duckman_inventory.h')
-rw-r--r--engines/illusions/duckman/duckman_inventory.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/illusions/duckman/duckman_inventory.h b/engines/illusions/duckman/duckman_inventory.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
+#define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
+
+#include "illusions/illusions.h"
+
+namespace Illusions {
+
+struct DMInventorySlot {
+ Common::Point _position;
+ uint32 _objectId;
+ DMInventorySlot() : _objectId(0) {}
+ DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {}
+};
+
+struct DMInventoryItem {
+ uint32 _objectId;
+ uint32 _propertyId;
+ DMInventoryItem() : _objectId(0) {}
+ DMInventoryItem(uint32 objectId, uint32 propertyId)
+ : _objectId(objectId), _propertyId(propertyId) {}
+};
+
+class DuckmanInventory {
+public:
+ DuckmanInventory(IllusionsEngine_Duckman *vm);
+ ~DuckmanInventory();
+public:
+ IllusionsEngine_Duckman *_vm;
+ Common::Array<DMInventorySlot> _inventorySlots;
+ Common::Array<DMInventoryItem> _inventoyItems;
+ void initInventory();
+ void openInventory();
+ void addInventoryItem(uint32 objectId);
+ void clearInventorySlot(uint32 objectId);
+ void putBackInventoryItem();
+ DMInventorySlot *findInventorySlot(uint32 objectId);
+ DMInventoryItem *findInventoryItem(uint32 objectId);
+ DMInventorySlot *findClosestInventorySlot(Common::Point pos);
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H