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Diffstat (limited to 'engines/illusions/duckman/duckman_inventory.h')
-rw-r--r-- | engines/illusions/duckman/duckman_inventory.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/illusions/duckman/duckman_inventory.h b/engines/illusions/duckman/duckman_inventory.h new file mode 100644 index 0000000000..e1abbebd14 --- /dev/null +++ b/engines/illusions/duckman/duckman_inventory.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H +#define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H + +#include "illusions/illusions.h" + +namespace Illusions { + +struct DMInventorySlot { + Common::Point _position; + uint32 _objectId; + DMInventorySlot() : _objectId(0) {} + DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {} +}; + +struct DMInventoryItem { + uint32 _objectId; + uint32 _propertyId; + DMInventoryItem() : _objectId(0) {} + DMInventoryItem(uint32 objectId, uint32 propertyId) + : _objectId(objectId), _propertyId(propertyId) {} +}; + +class DuckmanInventory { +public: + DuckmanInventory(IllusionsEngine_Duckman *vm); + ~DuckmanInventory(); +public: + IllusionsEngine_Duckman *_vm; + Common::Array<DMInventorySlot> _inventorySlots; + Common::Array<DMInventoryItem> _inventoyItems; + void initInventory(); + void openInventory(); + void addInventoryItem(uint32 objectId); + void clearInventorySlot(uint32 objectId); + void putBackInventoryItem(); + DMInventorySlot *findInventorySlot(uint32 objectId); + DMInventoryItem *findInventoryItem(uint32 objectId); + DMInventorySlot *findClosestInventorySlot(Common::Point pos); +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H |