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author | Eric Fry | 2018-04-18 18:33:54 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 92c979e99ab6edf85d20fe5ba693f5a7d14fb2e1 (patch) | |
tree | 19b93fa412d73eedd75f3fd803b82da78dc0efcf /engines/illusions/duckman | |
parent | 783fd028937d1b5c16d945db4dbed3ba8ca307b2 (diff) | |
download | scummvm-rg350-92c979e99ab6edf85d20fe5ba693f5a7d14fb2e1.tar.gz scummvm-rg350-92c979e99ab6edf85d20fe5ba693f5a7d14fb2e1.tar.bz2 scummvm-rg350-92c979e99ab6edf85d20fe5ba693f5a7d14fb2e1.zip |
Fixed save continue dialog menu
Diffstat (limited to 'engines/illusions/duckman')
-rw-r--r-- | engines/illusions/duckman/menusystem_duckman.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/illusions/duckman/menusystem_duckman.cpp b/engines/illusions/duckman/menusystem_duckman.cpp index a1e500b1ff..e16e0a218a 100644 --- a/engines/illusions/duckman/menusystem_duckman.cpp +++ b/engines/illusions/duckman/menusystem_duckman.cpp @@ -133,7 +133,7 @@ BaseMenu *DuckmanMenuSystem::createSaveCompleteMenu() { BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 1); menu->addText("Game Saved"); menu->addText("-------------"); - menu->addMenuItem(new MenuItem("Continue", new MenuActionLeaveMenu(this))); + menu->addMenuItem(new MenuItem("Continue", new MenuActionReturnChoice(this, 1))); return menu; } @@ -145,9 +145,9 @@ int DuckmanMenuSystem::convertRootMenuId(uint32 menuId) { return kDuckmanPauseMenu; case 0x180005: return kDuckmanSaveCompleteMenu; - /* Debug menus, not implemented - case 0x180006: - case 0x180007: + /* + case 0x180006: // save game failed menu + case 0x180007: // load game failed menu */ /* TODO CHECKME Another pause menu? case 0x180008: |