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authorEric Fry2018-04-18 18:33:54 +1000
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit92c979e99ab6edf85d20fe5ba693f5a7d14fb2e1 (patch)
tree19b93fa412d73eedd75f3fd803b82da78dc0efcf /engines/illusions/duckman
parent783fd028937d1b5c16d945db4dbed3ba8ca307b2 (diff)
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Fixed save continue dialog menu
Diffstat (limited to 'engines/illusions/duckman')
-rw-r--r--engines/illusions/duckman/menusystem_duckman.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/illusions/duckman/menusystem_duckman.cpp b/engines/illusions/duckman/menusystem_duckman.cpp
index a1e500b1ff..e16e0a218a 100644
--- a/engines/illusions/duckman/menusystem_duckman.cpp
+++ b/engines/illusions/duckman/menusystem_duckman.cpp
@@ -133,7 +133,7 @@ BaseMenu *DuckmanMenuSystem::createSaveCompleteMenu() {
BaseMenu *menu = new BaseMenu(this, 0x00120003, 12, 17, 11, 27, 1);
menu->addText("Game Saved");
menu->addText("-------------");
- menu->addMenuItem(new MenuItem("Continue", new MenuActionLeaveMenu(this)));
+ menu->addMenuItem(new MenuItem("Continue", new MenuActionReturnChoice(this, 1)));
return menu;
}
@@ -145,9 +145,9 @@ int DuckmanMenuSystem::convertRootMenuId(uint32 menuId) {
return kDuckmanPauseMenu;
case 0x180005:
return kDuckmanSaveCompleteMenu;
- /* Debug menus, not implemented
- case 0x180006:
- case 0x180007:
+ /*
+ case 0x180006: // save game failed menu
+ case 0x180007: // load game failed menu
*/
/* TODO CHECKME Another pause menu?
case 0x180008: