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author | johndoe123 | 2014-03-08 22:54:34 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 9a58385088ccf89393f71909eb3c87f3111006fa (patch) | |
tree | 90a75596aa4d1a6dfa3beea9671e396b1f0733c0 /engines/illusions/illusions.cpp | |
parent | f99977255cf979568f0d57f977c10ac26f2ff4ac (diff) | |
download | scummvm-rg350-9a58385088ccf89393f71909eb3c87f3111006fa.tar.gz scummvm-rg350-9a58385088ccf89393f71909eb3c87f3111006fa.tar.bz2 scummvm-rg350-9a58385088ccf89393f71909eb3c87f3111006fa.zip |
ILLUSIONS: Skeleton engine with detection for BBDOU
Diffstat (limited to 'engines/illusions/illusions.cpp')
-rw-r--r-- | engines/illusions/illusions.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp new file mode 100644 index 0000000000..da291bae69 --- /dev/null +++ b/engines/illusions/illusions.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" + +#include "audio/audiostream.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/error.h" +#include "common/fs.h" +#include "common/timer.h" +#include "engines/util.h" +#include "graphics/cursorman.h" +#include "graphics/font.h" +#include "graphics/fontman.h" +#include "graphics/palette.h" +#include "graphics/surface.h" + +namespace Illusions { + +IllusionsEngine::IllusionsEngine(OSystem *syst, const ADGameDescription *gd) : + Engine(syst), _gameDescription(gd) { + + _random = new Common::RandomSource("illusions"); + + Engine::syncSoundSettings(); + +} + +IllusionsEngine::~IllusionsEngine() { + + delete _random; + +} + +Common::Error IllusionsEngine::run() { + + Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0); + initGraphics(640, 480, true, &pixelFormat16); + + while (!shouldQuit()) { + updateEvents(); + } + + return Common::kNoError; +} + +bool IllusionsEngine::hasFeature(EngineFeature f) const { + return + false; + /* + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); + */ +} + +void IllusionsEngine::updateEvents() { + Common::Event event; + + while (_eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + break; + case Common::EVENT_KEYUP: + break; + case Common::EVENT_MOUSEMOVE: + break; + case Common::EVENT_LBUTTONDOWN: + break; + case Common::EVENT_LBUTTONUP: + break; + case Common::EVENT_RBUTTONDOWN: + break; + case Common::EVENT_RBUTTONUP: + break; + case Common::EVENT_QUIT: + quitGame(); + break; + default: + break; + } + } +} + +} // End of namespace Illusions |