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-rw-r--r--engines/illusions/configure.engine3
-rw-r--r--engines/illusions/detection.cpp172
-rw-r--r--engines/illusions/illusions.cpp105
-rw-r--r--engines/illusions/illusions.h103
-rw-r--r--engines/illusions/module.mk13
5 files changed, 396 insertions, 0 deletions
diff --git a/engines/illusions/configure.engine b/engines/illusions/configure.engine
new file mode 100644
index 0000000000..c037c530a0
--- /dev/null
+++ b/engines/illusions/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine illusions "Illusions Engine" no
diff --git a/engines/illusions/detection.cpp b/engines/illusions/detection.cpp
new file mode 100644
index 0000000000..88d63b4714
--- /dev/null
+++ b/engines/illusions/detection.cpp
@@ -0,0 +1,172 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+
+#include "common/config-manager.h"
+#include "engines/advancedDetector.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "base/plugins.h"
+#include "graphics/thumbnail.h"
+
+static const PlainGameDescriptor illusionsGames[] = {
+ { "illusions", "Illusions engine game" },
+ { "bbdou", "Beavis and Butthead Do U" },
+ { 0, 0 }
+};
+
+namespace Illusions {
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "bbdou",
+ 0,
+ AD_ENTRY1s("000D0001.scr", "d0c846d5dccc5607a482c7dcbdf06973", 601980),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Illusions
+
+static const char * const directoryGlobs[] = {
+ "resource",
+ 0
+};
+
+class IllusionsMetaEngine : public AdvancedMetaEngine {
+public:
+ IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(ADGameDescription), illusionsGames) {
+ _singleid = "illusions";
+ _maxScanDepth = 2;
+ _directoryGlobs = directoryGlobs;
+ }
+
+ virtual const char *getName() const {
+ return "Illusions Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "(C) The Illusions Gaming Company";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+#if 0
+ virtual int getMaximumSaveSlot() const;
+ virtual SaveStateList listSaves(const char *target) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+#endif
+};
+
+bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ false;
+ /*
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate);
+ */
+}
+
+#if 0
+
+void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+int IllusionsMetaEngine::getMaximumSaveSlot() const {
+ return 999;
+}
+
+SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Illusions::IllusionsEngine::SaveHeader header;
+ Common::String pattern = target;
+ pattern += ".???";
+ Common::StringArray filenames;
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ if (Illusions::IllusionsEngine::readSaveHeader(in, false, header) == Illusions::IllusionsEngine::kRSHENoError) {
+ saveList.push_back(SaveStateDescriptor(slotNum, header.description));
+ }
+ delete in;
+ }
+ }
+ }
+ return saveList;
+}
+
+SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
+ if (in) {
+ Illusions::IllusionsEngine::SaveHeader header;
+ Illusions::IllusionsEngine::kReadSaveHeaderError error;
+ error = Illusions::IllusionsEngine::readSaveHeader(in, true, header);
+ delete in;
+ if (error == Illusions::IllusionsEngine::kRSHENoError) {
+ SaveStateDescriptor desc(slot, header.description);
+ // Slot 0 is used for the "Continue" save
+ desc.setDeletableFlag(slot != 0);
+ desc.setWriteProtectedFlag(slot == 0);
+ desc.setThumbnail(header.thumbnail);
+ desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
+ desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
+ desc.setPlayTime(header.playTime * 1000);
+ return desc;
+ }
+ }
+ return SaveStateDescriptor();
+}
+
+#endif
+
+bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Illusions::IllusionsEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
+ REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
+#endif
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp
new file mode 100644
index 0000000000..da291bae69
--- /dev/null
+++ b/engines/illusions/illusions.cpp
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+
+#include "audio/audiostream.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/fs.h"
+#include "common/timer.h"
+#include "engines/util.h"
+#include "graphics/cursorman.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/palette.h"
+#include "graphics/surface.h"
+
+namespace Illusions {
+
+IllusionsEngine::IllusionsEngine(OSystem *syst, const ADGameDescription *gd) :
+ Engine(syst), _gameDescription(gd) {
+
+ _random = new Common::RandomSource("illusions");
+
+ Engine::syncSoundSettings();
+
+}
+
+IllusionsEngine::~IllusionsEngine() {
+
+ delete _random;
+
+}
+
+Common::Error IllusionsEngine::run() {
+
+ Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
+ initGraphics(640, 480, true, &pixelFormat16);
+
+ while (!shouldQuit()) {
+ updateEvents();
+ }
+
+ return Common::kNoError;
+}
+
+bool IllusionsEngine::hasFeature(EngineFeature f) const {
+ return
+ false;
+ /*
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+ */
+}
+
+void IllusionsEngine::updateEvents() {
+ Common::Event event;
+
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ break;
+ case Common::EVENT_KEYUP:
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ break;
+ case Common::EVENT_LBUTTONUP:
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ break;
+ case Common::EVENT_RBUTTONUP:
+ break;
+ case Common::EVENT_QUIT:
+ quitGame();
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h
new file mode 100644
index 0000000000..8027fc7d76
--- /dev/null
+++ b/engines/illusions/illusions.h
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_ILLUSIONS_H
+#define ILLUSIONS_ILLUSIONS_H
+
+#include "audio/mixer.h"
+#include "audio/decoders/aiff.h"
+#include "common/array.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/memstream.h"
+#include "common/random.h"
+#include "common/str.h"
+#include "common/substream.h"
+#include "common/system.h"
+#include "common/winexe.h"
+#include "common/winexe_pe.h"
+#include "engines/engine.h"
+
+struct ADGameDescription;
+
+namespace Illusions {
+
+#define ILLUSIONS_SAVEGAME_VERSION 0
+
+class IllusionsEngine : public Engine {
+protected:
+ Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ IllusionsEngine(OSystem *syst, const ADGameDescription *gd);
+ ~IllusionsEngine();
+ const Common::String getTargetName() { return _targetName; }
+private:
+ const ADGameDescription *_gameDescription;
+ Graphics::PixelFormat _pixelFormat;
+public:
+ Common::RandomSource *_random;
+
+ void updateEvents();
+
+#if 0
+
+ // Savegame API
+
+ enum kReadSaveHeaderError {
+ kRSHENoError = 0,
+ kRSHEInvalidType = 1,
+ kRSHEInvalidVersion = 2,
+ kRSHEIoError = 3
+ };
+
+ struct SaveHeader {
+ Common::String description;
+ uint32 version;
+ byte gameID;
+ uint32 flags;
+ uint32 saveDate;
+ uint32 saveTime;
+ uint32 playTime;
+ Graphics::Surface *thumbnail;
+ };
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const Common::String &description);
+ void savegame(const char *filename, const char *description);
+ void loadgame(const char *filename);
+ const char *getSavegameFilename(int num);
+ bool existsSavegame(int num);
+ static Common::String getSavegameFilename(const Common::String &target, int num);
+ static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
+
+#endif
+
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_ILLUSIONS_H
diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk
new file mode 100644
index 0000000000..5b0823134b
--- /dev/null
+++ b/engines/illusions/module.mk
@@ -0,0 +1,13 @@
+MODULE := engines/illusions
+
+MODULE_OBJS := \
+ illusions.o \
+ detection.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_ILLUSIONS), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk