diff options
-rw-r--r-- | engines/illusions/configure.engine | 3 | ||||
-rw-r--r-- | engines/illusions/detection.cpp | 172 | ||||
-rw-r--r-- | engines/illusions/illusions.cpp | 105 | ||||
-rw-r--r-- | engines/illusions/illusions.h | 103 | ||||
-rw-r--r-- | engines/illusions/module.mk | 13 |
5 files changed, 396 insertions, 0 deletions
diff --git a/engines/illusions/configure.engine b/engines/illusions/configure.engine new file mode 100644 index 0000000000..c037c530a0 --- /dev/null +++ b/engines/illusions/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine illusions "Illusions Engine" no diff --git a/engines/illusions/detection.cpp b/engines/illusions/detection.cpp new file mode 100644 index 0000000000..88d63b4714 --- /dev/null +++ b/engines/illusions/detection.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" + +#include "common/config-manager.h" +#include "engines/advancedDetector.h" +#include "common/savefile.h" +#include "common/system.h" +#include "base/plugins.h" +#include "graphics/thumbnail.h" + +static const PlainGameDescriptor illusionsGames[] = { + { "illusions", "Illusions engine game" }, + { "bbdou", "Beavis and Butthead Do U" }, + { 0, 0 } +}; + +namespace Illusions { + +static const ADGameDescription gameDescriptions[] = { + { + "bbdou", + 0, + AD_ENTRY1s("000D0001.scr", "d0c846d5dccc5607a482c7dcbdf06973", 601980), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_NO_FLAGS, + GUIO0() + }, + + AD_TABLE_END_MARKER +}; + +} // End of namespace Illusions + +static const char * const directoryGlobs[] = { + "resource", + 0 +}; + +class IllusionsMetaEngine : public AdvancedMetaEngine { +public: + IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(ADGameDescription), illusionsGames) { + _singleid = "illusions"; + _maxScanDepth = 2; + _directoryGlobs = directoryGlobs; + } + + virtual const char *getName() const { + return "Illusions Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "(C) The Illusions Gaming Company"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +#if 0 + virtual int getMaximumSaveSlot() const; + virtual SaveStateList listSaves(const char *target) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; + virtual void removeSaveState(const char *target, int slot) const; +#endif +}; + +bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const { + return + false; + /* + (f == kSupportsListSaves) || + (f == kSupportsDeleteSave) || + (f == kSupportsLoadingDuringStartup) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail) || + (f == kSavesSupportCreationDate); + */ +} + +#if 0 + +void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String fileName = Common::String::format("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(fileName); +} + +int IllusionsMetaEngine::getMaximumSaveSlot() const { + return 999; +} + +SaveStateList IllusionsMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Illusions::IllusionsEngine::SaveHeader header; + Common::String pattern = target; + pattern += ".???"; + Common::StringArray filenames; + filenames = saveFileMan->listSavefiles(pattern.c_str()); + Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + if (slotNum >= 0 && slotNum <= 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + if (Illusions::IllusionsEngine::readSaveHeader(in, false, header) == Illusions::IllusionsEngine::kRSHENoError) { + saveList.push_back(SaveStateDescriptor(slotNum, header.description)); + } + delete in; + } + } + } + return saveList; +} + +SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot); + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); + if (in) { + Illusions::IllusionsEngine::SaveHeader header; + Illusions::IllusionsEngine::kReadSaveHeaderError error; + error = Illusions::IllusionsEngine::readSaveHeader(in, true, header); + delete in; + if (error == Illusions::IllusionsEngine::kRSHENoError) { + SaveStateDescriptor desc(slot, header.description); + // Slot 0 is used for the "Continue" save + desc.setDeletableFlag(slot != 0); + desc.setWriteProtectedFlag(slot == 0); + desc.setThumbnail(header.thumbnail); + desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF); + desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF); + desc.setPlayTime(header.playTime * 1000); + return desc; + } + } + return SaveStateDescriptor(); +} + +#endif + +bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Illusions::IllusionsEngine(syst, desc); + } + return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS) + REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); +#else + REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); +#endif diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp new file mode 100644 index 0000000000..da291bae69 --- /dev/null +++ b/engines/illusions/illusions.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" + +#include "audio/audiostream.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/error.h" +#include "common/fs.h" +#include "common/timer.h" +#include "engines/util.h" +#include "graphics/cursorman.h" +#include "graphics/font.h" +#include "graphics/fontman.h" +#include "graphics/palette.h" +#include "graphics/surface.h" + +namespace Illusions { + +IllusionsEngine::IllusionsEngine(OSystem *syst, const ADGameDescription *gd) : + Engine(syst), _gameDescription(gd) { + + _random = new Common::RandomSource("illusions"); + + Engine::syncSoundSettings(); + +} + +IllusionsEngine::~IllusionsEngine() { + + delete _random; + +} + +Common::Error IllusionsEngine::run() { + + Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0); + initGraphics(640, 480, true, &pixelFormat16); + + while (!shouldQuit()) { + updateEvents(); + } + + return Common::kNoError; +} + +bool IllusionsEngine::hasFeature(EngineFeature f) const { + return + false; + /* + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); + */ +} + +void IllusionsEngine::updateEvents() { + Common::Event event; + + while (_eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + break; + case Common::EVENT_KEYUP: + break; + case Common::EVENT_MOUSEMOVE: + break; + case Common::EVENT_LBUTTONDOWN: + break; + case Common::EVENT_LBUTTONUP: + break; + case Common::EVENT_RBUTTONDOWN: + break; + case Common::EVENT_RBUTTONUP: + break; + case Common::EVENT_QUIT: + quitGame(); + break; + default: + break; + } + } +} + +} // End of namespace Illusions diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h new file mode 100644 index 0000000000..8027fc7d76 --- /dev/null +++ b/engines/illusions/illusions.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_ILLUSIONS_H +#define ILLUSIONS_ILLUSIONS_H + +#include "audio/mixer.h" +#include "audio/decoders/aiff.h" +#include "common/array.h" +#include "common/events.h" +#include "common/file.h" +#include "common/memstream.h" +#include "common/random.h" +#include "common/str.h" +#include "common/substream.h" +#include "common/system.h" +#include "common/winexe.h" +#include "common/winexe_pe.h" +#include "engines/engine.h" + +struct ADGameDescription; + +namespace Illusions { + +#define ILLUSIONS_SAVEGAME_VERSION 0 + +class IllusionsEngine : public Engine { +protected: + Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + IllusionsEngine(OSystem *syst, const ADGameDescription *gd); + ~IllusionsEngine(); + const Common::String getTargetName() { return _targetName; } +private: + const ADGameDescription *_gameDescription; + Graphics::PixelFormat _pixelFormat; +public: + Common::RandomSource *_random; + + void updateEvents(); + +#if 0 + + // Savegame API + + enum kReadSaveHeaderError { + kRSHENoError = 0, + kRSHEInvalidType = 1, + kRSHEInvalidVersion = 2, + kRSHEIoError = 3 + }; + + struct SaveHeader { + Common::String description; + uint32 version; + byte gameID; + uint32 flags; + uint32 saveDate; + uint32 saveTime; + uint32 playTime; + Graphics::Surface *thumbnail; + }; + + bool _isSaveAllowed; + + bool canLoadGameStateCurrently() { return _isSaveAllowed; } + bool canSaveGameStateCurrently() { return _isSaveAllowed; } + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const Common::String &description); + void savegame(const char *filename, const char *description); + void loadgame(const char *filename); + const char *getSavegameFilename(int num); + bool existsSavegame(int num); + static Common::String getSavegameFilename(const Common::String &target, int num); + static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header); + +#endif + +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_ILLUSIONS_H diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk new file mode 100644 index 0000000000..5b0823134b --- /dev/null +++ b/engines/illusions/module.mk @@ -0,0 +1,13 @@ +MODULE := engines/illusions + +MODULE_OBJS := \ + illusions.o \ + detection.o + +# This module can be built as a plugin +ifeq ($(ENABLE_ILLUSIONS), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk |