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author | Eric Fry | 2018-06-26 22:35:31 +1000 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 989d8d9b8abecee3f0b72c92a05067e128fc6cdd (patch) | |
tree | 6879c75dccd45e4ae6f2396ee62425f625494f37 /engines/illusions/resources/actorresource.cpp | |
parent | 7cadb7ad0ce7b24c28d3fa9d842f7083ae5b9056 (diff) | |
download | scummvm-rg350-989d8d9b8abecee3f0b72c92a05067e128fc6cdd.tar.gz scummvm-rg350-989d8d9b8abecee3f0b72c92a05067e128fc6cdd.tar.bz2 scummvm-rg350-989d8d9b8abecee3f0b72c92a05067e128fc6cdd.zip |
ILLUSIONS: Formatting, remove trailing whitespace.
Diffstat (limited to 'engines/illusions/resources/actorresource.cpp')
-rw-r--r-- | engines/illusions/resources/actorresource.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/illusions/resources/actorresource.cpp b/engines/illusions/resources/actorresource.cpp index 42124573b8..13c8abc481 100644 --- a/engines/illusions/resources/actorresource.cpp +++ b/engines/illusions/resources/actorresource.cpp @@ -111,7 +111,7 @@ void ActorResource::load(Resource *resource) { _totalSize = stream.readUint32LE(); - // Load actor types + // Load actor types stream.seek(0x06); uint actorTypesCount = stream.readUint16LE(); stream.seek(0x10); @@ -137,7 +137,7 @@ void ActorResource::load(Resource *resource) { _sequences.push_back(sequence); } - // Load frames + // Load frames stream.seek(0x0A); uint framesCount = stream.readUint16LE(); stream.seek(0x18); @@ -149,7 +149,7 @@ void ActorResource::load(Resource *resource) { frame.load(data, stream); _frames.push_back(frame); } - + // Load named points if (resource->_gameId == kGameIdBBDOU) { // The count isn't stored explicitly so calculate it @@ -157,7 +157,7 @@ void ActorResource::load(Resource *resource) { stream.seek(0x20); _namedPoints.load(namedPointsCount, stream); } - + debug(1, "ActorResource(%08X) framesCount: %d", resource->_resId, framesCount); } @@ -240,7 +240,7 @@ void ActorInstance::registerResources() { Sequence *sequence = &_actorResource->_sequences[i]; _vm->_dict->addSequence(sequence->_sequenceId, sequence); } -} +} void ActorInstance::unregisterResources() { for (uint i = 0; i < _actorResource->_actorTypes.size(); ++i) |