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path: root/engines/illusions/resources/actorresource.cpp
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Diffstat (limited to 'engines/illusions/resources/actorresource.cpp')
-rw-r--r--engines/illusions/resources/actorresource.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/illusions/resources/actorresource.cpp b/engines/illusions/resources/actorresource.cpp
index 42124573b8..13c8abc481 100644
--- a/engines/illusions/resources/actorresource.cpp
+++ b/engines/illusions/resources/actorresource.cpp
@@ -111,7 +111,7 @@ void ActorResource::load(Resource *resource) {
_totalSize = stream.readUint32LE();
- // Load actor types
+ // Load actor types
stream.seek(0x06);
uint actorTypesCount = stream.readUint16LE();
stream.seek(0x10);
@@ -137,7 +137,7 @@ void ActorResource::load(Resource *resource) {
_sequences.push_back(sequence);
}
- // Load frames
+ // Load frames
stream.seek(0x0A);
uint framesCount = stream.readUint16LE();
stream.seek(0x18);
@@ -149,7 +149,7 @@ void ActorResource::load(Resource *resource) {
frame.load(data, stream);
_frames.push_back(frame);
}
-
+
// Load named points
if (resource->_gameId == kGameIdBBDOU) {
// The count isn't stored explicitly so calculate it
@@ -157,7 +157,7 @@ void ActorResource::load(Resource *resource) {
stream.seek(0x20);
_namedPoints.load(namedPointsCount, stream);
}
-
+
debug(1, "ActorResource(%08X) framesCount: %d", resource->_resId, framesCount);
}
@@ -240,7 +240,7 @@ void ActorInstance::registerResources() {
Sequence *sequence = &_actorResource->_sequences[i];
_vm->_dict->addSequence(sequence->_sequenceId, sequence);
}
-}
+}
void ActorInstance::unregisterResources() {
for (uint i = 0; i < _actorResource->_actorTypes.size(); ++i)