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author | johndoe123 | 2015-12-04 23:20:22 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | aed38527010e7b155af469d0521aa07e7fd7d12e (patch) | |
tree | 95a5ce5eb4ce90fe1500a6265090a5292c5faf17 /engines/illusions/saveload.cpp | |
parent | 6b36b750c2567c32d20f8f7868a8b664baac5cde (diff) | |
download | scummvm-rg350-aed38527010e7b155af469d0521aa07e7fd7d12e.tar.gz scummvm-rg350-aed38527010e7b155af469d0521aa07e7fd7d12e.tar.bz2 scummvm-rg350-aed38527010e7b155af469d0521aa07e7fd7d12e.zip |
ILLUSIONS: Implement save/load functionality
- Only works in Duckman at the moment
- Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
Diffstat (limited to 'engines/illusions/saveload.cpp')
-rw-r--r-- | engines/illusions/saveload.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/illusions/saveload.cpp b/engines/illusions/saveload.cpp new file mode 100644 index 0000000000..751f6a600e --- /dev/null +++ b/engines/illusions/saveload.cpp @@ -0,0 +1,162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/savefile.h" + +#include "graphics/thumbnail.h" + +#include "illusions/illusions.h" +#include "illusions/gamestate.h" + +namespace Illusions { + +#define ILLUSIONS_SAVEGAME_VERSION 0 + +IllusionsEngine::kReadSaveHeaderError IllusionsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) { + + header.version = in->readUint32LE(); + if (header.version > ILLUSIONS_SAVEGAME_VERSION) + return kRSHEInvalidVersion; + + byte descriptionLen = in->readByte(); + header.description = ""; + while (descriptionLen--) + header.description += (char)in->readByte(); + + if (loadThumbnail) { + header.thumbnail = Graphics::loadThumbnail(*in); + } else { + Graphics::skipThumbnail(*in); + } + + // Not used yet, reserved for future usage + header.gameID = in->readByte(); + header.flags = in->readUint32LE(); + + header.saveDate = in->readUint32LE(); + header.saveTime = in->readUint32LE(); + header.playTime = in->readUint32LE(); + + return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError); +} + +bool IllusionsEngine::savegame(const char *filename, const char *description) { + + Common::OutSaveFile *out; + if (!(out = g_system->getSavefileManager()->openForSaving(filename))) { + warning("Can't create file '%s', game not saved", filename); + return false; + } + + TimeDate curTime; + g_system->getTimeAndDate(curTime); + + // Header start + out->writeUint32LE(ILLUSIONS_SAVEGAME_VERSION); + + byte descriptionLen = strlen(description); + out->writeByte(descriptionLen); + out->write(description, descriptionLen); + + // TODO Probably pre-generate the thumbnail before the internal menu system is + // called to have a thumbnail without the menu system itself on it. + // Use the automatic thumbnail generation only when the ScummVM save dialog is used. + Graphics::saveThumbnail(*out); + + // Not used yet, reserved for future usage + out->writeByte(0); + out->writeUint32LE(0); + uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); + uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF); + uint32 playTime = g_engine->getTotalPlayTime() / 1000; + out->writeUint32LE(saveDate); + out->writeUint32LE(saveTime); + out->writeUint32LE(playTime); + // Header end + + _gameState->write(out); + + out->finalize(); + delete out; + return true; +} + +bool IllusionsEngine::loadgame(const char *filename) { + Common::InSaveFile *in; + if (!(in = g_system->getSavefileManager()->openForLoading(filename))) { + warning("Can't open file '%s', game not loaded", filename); + return false; + } + + SaveHeader header; + + kReadSaveHeaderError errorCode = readSaveHeader(in, false, header); + + if (errorCode != kRSHENoError) { + warning("Error loading savegame '%s'", filename); + delete in; + return false; + } + + g_engine->setTotalPlayTime(header.playTime * 1000); + + _gameState->read(in); + + delete in; + return true; +} + +Common::Error IllusionsEngine::loadGameState(int slot) { + _resumeFromSavegameRequested = false; + const char *fileName = getSavegameFilename(slot); + if (!loadgame(fileName)) + return Common::kReadingFailed; + _resumeFromSavegameRequested = true; + return Common::kNoError; +} + +Common::Error IllusionsEngine::saveGameState(int slot, const Common::String &description) { + const char *fileName = getSavegameFilename(slot); + if (!savegame(fileName, description.c_str())) + return Common::kWritingFailed; + return Common::kNoError; +} + +Common::Error IllusionsEngine::removeGameState(int slot) { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot); + saveFileMan->removeSavefile(filename.c_str()); + return Common::kNoError; +} + +const char *IllusionsEngine::getSavegameFilename(int num) { + static Common::String filename; + filename = getSavegameFilename(_targetName, num); + return filename.c_str(); +} + +Common::String IllusionsEngine::getSavegameFilename(const Common::String &target, int num) { + assert(num >= 0 && num <= 999); + return Common::String::format("%s.%03d", target.c_str(), num); +} + +} // End of namespace Illusions |