aboutsummaryrefslogtreecommitdiff
path: root/engines/illusions/saveload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/illusions/saveload.cpp')
-rw-r--r--engines/illusions/saveload.cpp162
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/illusions/saveload.cpp b/engines/illusions/saveload.cpp
new file mode 100644
index 0000000000..751f6a600e
--- /dev/null
+++ b/engines/illusions/saveload.cpp
@@ -0,0 +1,162 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/savefile.h"
+
+#include "graphics/thumbnail.h"
+
+#include "illusions/illusions.h"
+#include "illusions/gamestate.h"
+
+namespace Illusions {
+
+#define ILLUSIONS_SAVEGAME_VERSION 0
+
+IllusionsEngine::kReadSaveHeaderError IllusionsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
+
+ header.version = in->readUint32LE();
+ if (header.version > ILLUSIONS_SAVEGAME_VERSION)
+ return kRSHEInvalidVersion;
+
+ byte descriptionLen = in->readByte();
+ header.description = "";
+ while (descriptionLen--)
+ header.description += (char)in->readByte();
+
+ if (loadThumbnail) {
+ header.thumbnail = Graphics::loadThumbnail(*in);
+ } else {
+ Graphics::skipThumbnail(*in);
+ }
+
+ // Not used yet, reserved for future usage
+ header.gameID = in->readByte();
+ header.flags = in->readUint32LE();
+
+ header.saveDate = in->readUint32LE();
+ header.saveTime = in->readUint32LE();
+ header.playTime = in->readUint32LE();
+
+ return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
+}
+
+bool IllusionsEngine::savegame(const char *filename, const char *description) {
+
+ Common::OutSaveFile *out;
+ if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
+ warning("Can't create file '%s', game not saved", filename);
+ return false;
+ }
+
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ // Header start
+ out->writeUint32LE(ILLUSIONS_SAVEGAME_VERSION);
+
+ byte descriptionLen = strlen(description);
+ out->writeByte(descriptionLen);
+ out->write(description, descriptionLen);
+
+ // TODO Probably pre-generate the thumbnail before the internal menu system is
+ // called to have a thumbnail without the menu system itself on it.
+ // Use the automatic thumbnail generation only when the ScummVM save dialog is used.
+ Graphics::saveThumbnail(*out);
+
+ // Not used yet, reserved for future usage
+ out->writeByte(0);
+ out->writeUint32LE(0);
+ uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+ uint32 playTime = g_engine->getTotalPlayTime() / 1000;
+ out->writeUint32LE(saveDate);
+ out->writeUint32LE(saveTime);
+ out->writeUint32LE(playTime);
+ // Header end
+
+ _gameState->write(out);
+
+ out->finalize();
+ delete out;
+ return true;
+}
+
+bool IllusionsEngine::loadgame(const char *filename) {
+ Common::InSaveFile *in;
+ if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
+ warning("Can't open file '%s', game not loaded", filename);
+ return false;
+ }
+
+ SaveHeader header;
+
+ kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
+
+ if (errorCode != kRSHENoError) {
+ warning("Error loading savegame '%s'", filename);
+ delete in;
+ return false;
+ }
+
+ g_engine->setTotalPlayTime(header.playTime * 1000);
+
+ _gameState->read(in);
+
+ delete in;
+ return true;
+}
+
+Common::Error IllusionsEngine::loadGameState(int slot) {
+ _resumeFromSavegameRequested = false;
+ const char *fileName = getSavegameFilename(slot);
+ if (!loadgame(fileName))
+ return Common::kReadingFailed;
+ _resumeFromSavegameRequested = true;
+ return Common::kNoError;
+}
+
+Common::Error IllusionsEngine::saveGameState(int slot, const Common::String &description) {
+ const char *fileName = getSavegameFilename(slot);
+ if (!savegame(fileName, description.c_str()))
+ return Common::kWritingFailed;
+ return Common::kNoError;
+}
+
+Common::Error IllusionsEngine::removeGameState(int slot) {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(_targetName, slot);
+ saveFileMan->removeSavefile(filename.c_str());
+ return Common::kNoError;
+}
+
+const char *IllusionsEngine::getSavegameFilename(int num) {
+ static Common::String filename;
+ filename = getSavegameFilename(_targetName, num);
+ return filename.c_str();
+}
+
+Common::String IllusionsEngine::getSavegameFilename(const Common::String &target, int num) {
+ assert(num >= 0 && num <= 999);
+ return Common::String::format("%s.%03d", target.c_str(), num);
+}
+
+} // End of namespace Illusions