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authorjohndoe1232014-03-20 14:16:48 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit43cd806f17377d5244e575b863519f013e5f033c (patch)
tree089f4367800ac59a51d23cbaeea9958e554b6a23 /engines/illusions/scriptopcodes.h
parentf47575ca906682bab942d19a36cc33ea7465a4b2 (diff)
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ILLUSIONS: Add more script opcodes
Diffstat (limited to 'engines/illusions/scriptopcodes.h')
-rw-r--r--engines/illusions/scriptopcodes.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/illusions/scriptopcodes.h b/engines/illusions/scriptopcodes.h
index 4d14010f2f..5187c9e057 100644
--- a/engines/illusions/scriptopcodes.h
+++ b/engines/illusions/scriptopcodes.h
@@ -68,6 +68,7 @@ protected:
void opSetThreadSceneId(ScriptThread *scriptThread, OpCall &opCall);
void opLoadResource(ScriptThread *scriptThread, OpCall &opCall);
void opEnterScene(ScriptThread *scriptThread, OpCall &opCall);
+ void opChangeScene(ScriptThread *scriptThread, OpCall &opCall);
void opSetDisplay(ScriptThread *scriptThread, OpCall &opCall);
void opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall);
void opSetProperty(ScriptThread *scriptThread, OpCall &opCall);
@@ -75,19 +76,27 @@ protected:
void opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall);
void opAppearActor(ScriptThread *scriptThread, OpCall &opCall);
void opDisappearActor(ScriptThread *scriptThread, OpCall &opCall);
+ void opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall);
void opSetSelectSfx(ScriptThread *scriptThread, OpCall &opCall);
void opSetMoveSfx(ScriptThread *scriptThread, OpCall &opCall);
void opSetDenySfx(ScriptThread *scriptThread, OpCall &opCall);
void opSetAdjustUpSfx(ScriptThread *scriptThread, OpCall &opCall);
void opSetAdjustDnSfx(ScriptThread *scriptThread, OpCall &opCall);
void opStartMusic(ScriptThread *scriptThread, OpCall &opCall);
+ void opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall);
+ void opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall);
+ void opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall);
+ void opResetGame(ScriptThread *scriptThread, OpCall &opCall);
void opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall);
void opActivateButton(ScriptThread *scriptThread, OpCall &opCall);
void opJumpIf(ScriptThread *scriptThread, OpCall &opCall);
+ void opGetProperty(ScriptThread *scriptThread, OpCall &opCall);
+ void opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall);
void opDebug126(ScriptThread *scriptThread, OpCall &opCall);
void opPlayVideo(ScriptThread *scriptThread, OpCall &opCall);
void opLoadSpecialCodeModule(ScriptThread *scriptThread, OpCall &opCall);
void opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall);
+ void opSetActorUsePan(ScriptThread *scriptThread, OpCall &opCall);
void opSetSceneIdThreadId(ScriptThread *scriptThread, OpCall &opCall);
void opStackPush0(ScriptThread *scriptThread, OpCall &opCall);
void opSetFontId(ScriptThread *scriptThread, OpCall &opCall);