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author | johndoe123 | 2015-12-05 00:27:30 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | 823ba2f462ff75370d1091b5c59dc950b815eed9 (patch) | |
tree | c0390e91b5034869de304423b906d8633e5f5945 /engines/illusions/scriptopcodes.h | |
parent | 2de38e3469e85e56b6401a9c3cd97ead2249f67e (diff) | |
download | scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.gz scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.tar.bz2 scummvm-rg350-823ba2f462ff75370d1091b5c59dc950b815eed9.zip |
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
- Fix pause/unpause opcodes
- Reduce debug output
Diffstat (limited to 'engines/illusions/scriptopcodes.h')
-rw-r--r-- | engines/illusions/scriptopcodes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/illusions/scriptopcodes.h b/engines/illusions/scriptopcodes.h index cf20380008..8ba2586946 100644 --- a/engines/illusions/scriptopcodes.h +++ b/engines/illusions/scriptopcodes.h @@ -61,9 +61,9 @@ protected: // Convenience macros #define ARG_SKIP(x) opCall.skip(x); -#define ARG_BYTE(name) byte name = opCall.readByte(); debug(0, "ARG_BYTE(" #name " = %d)", name); -#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(0, "ARG_INT16(" #name " = %d)", name); -#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(0, "ARG_UINT32(" #name " = %08X)", name); +#define ARG_BYTE(name) byte name = opCall.readByte(); debug(5, "ARG_BYTE(" #name " = %d)", name); +#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(5, "ARG_INT16(" #name " = %d)", name); +#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(5, "ARG_UINT32(" #name " = %08X)", name); } // End of namespace Illusions |