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authorjohndoe1232015-12-05 00:27:30 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commit823ba2f462ff75370d1091b5c59dc950b815eed9 (patch)
treec0390e91b5034869de304423b906d8633e5f5945 /engines/illusions/scriptopcodes.h
parent2de38e3469e85e56b6401a9c3cd97ead2249f67e (diff)
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ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
- Fix pause/unpause opcodes - Reduce debug output
Diffstat (limited to 'engines/illusions/scriptopcodes.h')
-rw-r--r--engines/illusions/scriptopcodes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/illusions/scriptopcodes.h b/engines/illusions/scriptopcodes.h
index cf20380008..8ba2586946 100644
--- a/engines/illusions/scriptopcodes.h
+++ b/engines/illusions/scriptopcodes.h
@@ -61,9 +61,9 @@ protected:
// Convenience macros
#define ARG_SKIP(x) opCall.skip(x);
-#define ARG_BYTE(name) byte name = opCall.readByte(); debug(0, "ARG_BYTE(" #name " = %d)", name);
-#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(0, "ARG_INT16(" #name " = %d)", name);
-#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(0, "ARG_UINT32(" #name " = %08X)", name);
+#define ARG_BYTE(name) byte name = opCall.readByte(); debug(5, "ARG_BYTE(" #name " = %d)", name);
+#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(5, "ARG_INT16(" #name " = %d)", name);
+#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(5, "ARG_UINT32(" #name " = %08X)", name);
} // End of namespace Illusions