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authorjohndoe1232014-04-26 00:08:37 +0200
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitad2c0aaf3d81688f9c575eef64b571cb73249997 (patch)
tree188ab3b052b4340b8ee7b17c5dc550ae6dd4c4f9 /engines/illusions/sequenceopcodes.h
parent9885a050f2e9b718e3fb7bab224dcfdc18292231 (diff)
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ILLUSIONS: Add sound effects
- Fix priority bugs in Duckman - Add more script and sequence opcodes
Diffstat (limited to 'engines/illusions/sequenceopcodes.h')
-rw-r--r--engines/illusions/sequenceopcodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/illusions/sequenceopcodes.h b/engines/illusions/sequenceopcodes.h
index 48241e11b1..4d5cb7ab53 100644
--- a/engines/illusions/sequenceopcodes.h
+++ b/engines/illusions/sequenceopcodes.h
@@ -78,6 +78,7 @@ protected:
void opSetPriorityLayer(Control *control, OpCall &opCall);
void opDisableAutoRegionLayer(Control *control, OpCall &opCall);
void opSetRegionLayer(Control *control, OpCall &opCall);
+ void opSetPalette(Control *control, OpCall &opCall);
void opShiftPalette(Control *control, OpCall &opCall);
void opPlaySound(Control *control, OpCall &opCall);
void opStopSound(Control *control, OpCall &opCall);