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author | johndoe123 | 2014-12-02 13:27:49 +0100 |
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committer | Eugene Sandulenko | 2018-07-20 06:43:33 +0000 |
commit | faf7b31ff802786ded2bd177da6503e98fca3ebf (patch) | |
tree | eff6d9cc366d6ef1d13dce82078a27c102f89efa /engines/illusions/threads/scriptthread.cpp | |
parent | ace0d042ec9d31956bdbb2c2f2e116a8e9860983 (diff) | |
download | scummvm-rg350-faf7b31ff802786ded2bd177da6503e98fca3ebf.tar.gz scummvm-rg350-faf7b31ff802786ded2bd177da6503e98fca3ebf.tar.bz2 scummvm-rg350-faf7b31ff802786ded2bd177da6503e98fca3ebf.zip |
ILLUSIONS: Move thread-related files into threads subdirectory
Diffstat (limited to 'engines/illusions/threads/scriptthread.cpp')
-rw-r--r-- | engines/illusions/threads/scriptthread.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/illusions/threads/scriptthread.cpp b/engines/illusions/threads/scriptthread.cpp new file mode 100644 index 0000000000..f8bbae9cb4 --- /dev/null +++ b/engines/illusions/threads/scriptthread.cpp @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/threads/scriptthread.h" +#include "illusions/scriptopcodes.h" + +namespace Illusions { + +// ScriptThread + +ScriptThread::ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags, + byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10) + : Thread(vm, threadId, callingThreadId, notifyFlags), _scriptCodeIp(scriptCodeIp), _value8(value8), + _valueC(valueC), _value10(value10), _sequenceStalled(0) { + _type = kTTScriptThread; + _tag = _vm->getCurrentScene(); +} + +int ScriptThread::onUpdate() { + OpCall opCall; + opCall._result = kTSRun; + opCall._callerThreadId = _threadId; + while (!_terminated && opCall._result == kTSRun) { + loadOpcode(opCall); + execOpcode(opCall); + _scriptCodeIp += opCall._deltaOfs; + } + if (_terminated) + opCall._result = kTSTerminate; + return opCall._result; +} + +void ScriptThread::loadOpcode(OpCall &opCall) { + if (_vm->getGameId() == kGameIdDuckman) { + opCall._op = _scriptCodeIp[0] & 0x7F; + opCall._opSize = _scriptCodeIp[1]; + opCall._threadId = _scriptCodeIp[0] & 0x80 ? _threadId : 0; + } else { + opCall._op = _scriptCodeIp[0]; + opCall._opSize = _scriptCodeIp[1] >> 1; + opCall._threadId = _scriptCodeIp[1] & 1 ? _threadId : 0; + } + opCall._code = _scriptCodeIp + 2; + opCall._deltaOfs = opCall._opSize; +} + +void ScriptThread::execOpcode(OpCall &opCall) { + _vm->_scriptOpcodes->execOpcode(this, opCall); +} + +} // End of namespace Illusions |