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authorjohndoe1232014-12-02 13:27:49 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitfaf7b31ff802786ded2bd177da6503e98fca3ebf (patch)
treeeff6d9cc366d6ef1d13dce82078a27c102f89efa /engines/illusions/threads/scriptthread.cpp
parentace0d042ec9d31956bdbb2c2f2e116a8e9860983 (diff)
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ILLUSIONS: Move thread-related files into threads subdirectory
Diffstat (limited to 'engines/illusions/threads/scriptthread.cpp')
-rw-r--r--engines/illusions/threads/scriptthread.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/illusions/threads/scriptthread.cpp b/engines/illusions/threads/scriptthread.cpp
new file mode 100644
index 0000000000..f8bbae9cb4
--- /dev/null
+++ b/engines/illusions/threads/scriptthread.cpp
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+#include "illusions/threads/scriptthread.h"
+#include "illusions/scriptopcodes.h"
+
+namespace Illusions {
+
+// ScriptThread
+
+ScriptThread::ScriptThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
+ byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10)
+ : Thread(vm, threadId, callingThreadId, notifyFlags), _scriptCodeIp(scriptCodeIp), _value8(value8),
+ _valueC(valueC), _value10(value10), _sequenceStalled(0) {
+ _type = kTTScriptThread;
+ _tag = _vm->getCurrentScene();
+}
+
+int ScriptThread::onUpdate() {
+ OpCall opCall;
+ opCall._result = kTSRun;
+ opCall._callerThreadId = _threadId;
+ while (!_terminated && opCall._result == kTSRun) {
+ loadOpcode(opCall);
+ execOpcode(opCall);
+ _scriptCodeIp += opCall._deltaOfs;
+ }
+ if (_terminated)
+ opCall._result = kTSTerminate;
+ return opCall._result;
+}
+
+void ScriptThread::loadOpcode(OpCall &opCall) {
+ if (_vm->getGameId() == kGameIdDuckman) {
+ opCall._op = _scriptCodeIp[0] & 0x7F;
+ opCall._opSize = _scriptCodeIp[1];
+ opCall._threadId = _scriptCodeIp[0] & 0x80 ? _threadId : 0;
+ } else {
+ opCall._op = _scriptCodeIp[0];
+ opCall._opSize = _scriptCodeIp[1] >> 1;
+ opCall._threadId = _scriptCodeIp[1] & 1 ? _threadId : 0;
+ }
+ opCall._code = _scriptCodeIp + 2;
+ opCall._deltaOfs = opCall._opSize;
+}
+
+void ScriptThread::execOpcode(OpCall &opCall) {
+ _vm->_scriptOpcodes->execOpcode(this, opCall);
+}
+
+} // End of namespace Illusions