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authorEugene Sandulenko2012-03-25 11:47:20 +0300
committerEugene Sandulenko2012-03-25 11:47:20 +0300
commit3b57dc916460537406f2ca60e1a3edb0d156bdea (patch)
treeb44e2dd74f9c4523d62cab4edeb0cff58ea59651 /engines/kyra/detection.cpp
parent9b2471aeee6c83cc157a6ad8bd5d103bdaf40eff (diff)
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KYRA: Move I18N-related commits where they belong.
Diffstat (limited to 'engines/kyra/detection.cpp')
-rw-r--r--engines/kyra/detection.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/kyra/detection.cpp b/engines/kyra/detection.cpp
index be4523a2e0..93d1af2b32 100644
--- a/engines/kyra/detection.cpp
+++ b/engines/kyra/detection.cpp
@@ -54,11 +54,11 @@ const char *const directoryGlobs[] = {
const ADExtraGuiOptionsMap gameGuiOptions[] = {
// Kyrandia 3 options
- // I18N: Studio audience adds an applause and cheering sounds whenever
// Malcolm makes a joke.
{
GAMEOPTION_KYRA3_AUDIENCE,
{
+ // I18N: Studio audience adds an applause and cheering sounds whenever
_s("Studio audience"),
_s("Enable studio audience"),
"studio_audience",
@@ -66,10 +66,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
- // I18N: When enabled, this option allows the user to skip text and cutscenes.
{
GAMEOPTION_KYRA3_SKIP,
{
+ // I18N: This option allows the user to skip text and cutscenes.
_s("Skip support"),
_s("Allow text and cutscenes to be skipped"),
"skip_support",
@@ -77,10 +77,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
- // I18N: Helium mode makes people sound like they've inhaled Helium.
{
GAMEOPTION_KYRA3_HELIUM,
{
+ // I18N: Helium mode makes people sound like they've inhaled Helium.
_s("Helium mode"),
_s("Enable helium mode"),
"helium_mode",
@@ -91,11 +91,10 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
#ifdef ENABLE_LOL
// LoL options
- // I18N: When enabled, this option makes scrolling smoother when changing
- // from one screen to another.
{
GAMEOPTION_LOL_SCROLLING,
{
+ // I18N: When enabled, this option makes scrolling smoother when changing from one screen to another.
_s("Smooth scrolling"),
_s("Enable smooth scrolling when walking"),
"smooth_scrolling",
@@ -103,12 +102,12 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
}
},
- // I18N: When enabled, this option changes the cursor when it floats to the
- // edge of the screen to a directional arrow. The player can then click to
- // walk towards that direction.
{
GAMEOPTION_LOL_CURSORS,
{
+ // I18N: When enabled, this option changes the cursor when it floats to the
+ // edge of the screen to a directional arrow. The player can then click to
+ // walk towards that direction.
_s("Floating cursors"),
_s("Enable floating cursors"),
"floating_cursors",
@@ -123,6 +122,7 @@ const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_EOB_HPGRAPHS,
{
+ // I18N: HP stands for Hit Points
_s("HP bar graphs"),
_s("Enable hit point bar graphs"),
"hpbargraphs",