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author | Florian Kagerer | 2009-06-15 20:52:09 +0000 |
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committer | Florian Kagerer | 2009-06-15 20:52:09 +0000 |
commit | 583a89be627f300488ea12d8c96c699ff2c684f4 (patch) | |
tree | d37fe5ac9885ce937b827c19a0b715ed423f7f3b /engines/kyra/gui.cpp | |
parent | f2e3ddf72a91f1b4857a74b4c6ee228aa5d6d0d8 (diff) | |
download | scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.tar.gz scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.tar.bz2 scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.zip |
LOL: - started on the ingame menu code (death menu, load menu and main menu)
- fixed regression in kyra gui code (broken menu highlighting)
- fixed minor bug in animation code
svn-id: r41557
Diffstat (limited to 'engines/kyra/gui.cpp')
-rw-r--r-- | engines/kyra/gui.cpp | 94 |
1 files changed, 69 insertions, 25 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp index 12794f288a..be61222e3a 100644 --- a/engines/kyra/gui.cpp +++ b/engines/kyra/gui.cpp @@ -83,17 +83,21 @@ void GUI::initMenu(Menu &menu) { int menu_y2 = menu.height + menu.y - 1; _screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor); - _screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2); + _screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2, _vm->gameFlags().gameID == GI_LOL ? Screen::kShadeTypeLol : Screen::kShadeTypeKyra); if (menu.titleX != -1) textX = menu.titleX; else - textX = _text->getCenterStringX(getMenuTitle(menu), menu.x, menu_x2); + textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2); textY = menu.y + menu.titleY; - _text->printText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0); - _text->printText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9); + } else { + printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0); + printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0); + } int x1, y1, x2, y2; for (int i = 0; i < menu.numberOfItems; ++i) { @@ -114,35 +118,47 @@ void GUI::initMenu(Menu &menu) { menuButtonData->width = menu.item[i].width - 1; menuButtonData->height = menu.item[i].height - 1; menuButtonData->buttonCallback = menu.item[i].callback; - menuButtonData->keyCode = menu.item[i].unk1F; + menuButtonData->keyCode = menu.item[i].keyCode; menuButtonData->keyCode2 = 0; + menuButtonData->arg = menu.item[i].itemId; _menuButtonList = addButtonToList(_menuButtonList, menuButtonData); } _screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor); - _screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2); + _screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2, _vm->gameFlags().gameID == GI_LOL ? Screen::kShadeTypeLol : Screen::kShadeTypeKyra); if (getMenuItemTitle(menu.item[i])) { if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - - if (i == menu.highlightedItem) - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); - else - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + if (i == menu.highlightedItem) + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); + else + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + if (i == menu.highlightedItem) + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + else + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + } } } for (int i = 0; i < menu.numberOfItems; ++i) { if (getMenuItemLabel(menu.item[i])) { - _text->printText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0); + } } } @@ -172,8 +188,11 @@ void GUI::initMenu(Menu &menu) { _screen->updateScreen(); } -void GUI::processHighlights(Menu &menu, int mouseX, int mouseY) { +void GUI::processHighlights(Menu &menu) { int x1, y1, x2, y2; + Common::Point p = _vm->getMousePos(); + int mouseX = p.x; + int mouseY = p.y; for (int i = 0; i < menu.numberOfItems; ++i) { if (!menu.item[i].enabled) @@ -189,8 +208,12 @@ void GUI::processHighlights(Menu &menu, int mouseX, int mouseY) { mouseY > y1 && mouseY < y2) { if (menu.highlightedItem != i) { - if (menu.item[menu.highlightedItem].enabled) - redrawText(menu); + // LoL doesnt't have default highlighted items. + // We use a highlightedItem value of 255 for this. + if (menu.highlightedItem != 255) { + if (menu.item[menu.highlightedItem].enabled) + redrawText(menu); + } menu.highlightedItem = i; redrawHighlight(menu); @@ -212,11 +235,16 @@ void GUI::redrawText(const Menu &menu) { if (menu.item[i].titleX >= 0) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + } } void GUI::redrawHighlight(const Menu &menu) { @@ -231,11 +259,17 @@ void GUI::redrawHighlight(const Menu &menu) { if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + } } void GUI::updateAllMenuButtons() { @@ -296,7 +330,7 @@ int GUI::redrawShadedButtonCallback(Button *button) { return 0; } -void GUI::updateSaveList() { +void GUI::updateSaveList(bool excludeQuickSaves) { Common::String pattern = _vm->_targetName + ".???"; Common::StringList saveFileList = _vm->_saveFileMan->listSavefiles(pattern); _saveSlots.clear(); @@ -311,6 +345,8 @@ void GUI::updateSaveList() { s1 -= '0'; s2 -= '0'; s3 -= '0'; + if (excludeQuickSaves && s1 == 9 && s2 == 9) + continue; _saveSlots.push_back(s1*100+s2*10+s3); } @@ -383,6 +419,14 @@ void GUI::checkTextfieldInput() { _vm->_system->delayMillis(3); } +void GUI::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2, Screen::FontId font) { + _text->printText(str, x, y, c0, c1, c2, font); +} + +int GUI::getMenuCenterStringX(const char *str, int x1, int x2) { + return _text->getCenterStringX(str, x1, x2); +} + #pragma mark - MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) { |