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authorChristopher Page2008-07-08 06:00:39 +0000
committerChristopher Page2008-07-08 06:00:39 +0000
commitb8fe71e7a12e60f0c19fa86da83f270dc09e14fd (patch)
treed94aa645b95cd237f53713c5ead37ab196af38de /engines/kyra/gui_lok.cpp
parent94beb3037e55803dd45e5720af8320f0ebccb9ac (diff)
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Updated KYRA to work with the new GMM implementation
svn-id: r32959
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r--engines/kyra/gui_lok.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp
index 055b5366ca..c725659089 100644
--- a/engines/kyra/gui_lok.cpp
+++ b/engines/kyra/gui_lok.cpp
@@ -459,7 +459,7 @@ int GUI_LoK::buttonMenuCallback(Button *caller) {
updateAllMenuButtons();
}
- while (_displayMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displayMenu && !_vm->quit()) {
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y);
processButtonList(_menuButtonList, 0, 0);
@@ -579,7 +579,7 @@ int GUI_LoK::saveGameMenu(Button *button) {
_displaySubMenu = true;
_cancelSubMenu = false;
- while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displaySubMenu && !_vm->quit()) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[2], mouse.x, mouse.y);
@@ -628,7 +628,7 @@ int GUI_LoK::loadGameMenu(Button *button) {
_vm->_gameToLoad = -1;
- while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displaySubMenu && !_vm->quit()) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[2], mouse.x, mouse.y);
@@ -716,7 +716,7 @@ int GUI_LoK::saveGame(Button *button) {
}
redrawTextfield();
- while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displaySubMenu && !_vm->quit()) {
getInput();
updateSavegameString();
Common::Point mouse = _vm->getMousePos();
@@ -770,7 +770,7 @@ int GUI_LoK::quitPlaying(Button *button) {
updateMenuButton(button);
if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing?
- _vm->_eventMan->pushEvent(Common::EVENT_QUIT);
+ _vm->quitGame();
} else {
initMenu(_menu[_toplevelMenu]);
updateAllMenuButtons();
@@ -792,7 +792,7 @@ bool GUI_LoK::quitConfirm(const char *str) {
_displaySubMenu = true;
_cancelSubMenu = true;
- while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displaySubMenu && !_vm->quit()) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[1], mouse.x, mouse.y);
@@ -858,7 +858,7 @@ int GUI_LoK::gameControlsMenu(Button *button) {
_displaySubMenu = true;
_cancelSubMenu = false;
- while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) {
+ while (_displaySubMenu && !_vm->quit()) {
getInput();
Common::Point mouse = _vm->getMousePos();
processHighlights(_menu[5], mouse.x, mouse.y);