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author | Johannes Schickel | 2009-10-11 12:51:13 +0000 |
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committer | Johannes Schickel | 2009-10-11 12:51:13 +0000 |
commit | f4288516e80ec64aa262ccd8fcf61b1f8ce3fa09 (patch) | |
tree | 0f58fc2296e9915b93878763b32a443b6b519928 /engines/kyra/gui_lok.cpp | |
parent | 7755404f52b022d52d9c6bb0120973acb50d2bd6 (diff) | |
download | scummvm-rg350-f4288516e80ec64aa262ccd8fcf61b1f8ce3fa09.tar.gz scummvm-rg350-f4288516e80ec64aa262ccd8fcf61b1f8ce3fa09.tar.bz2 scummvm-rg350-f4288516e80ec64aa262ccd8fcf61b1f8ce3fa09.zip |
Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 games did only allow ASCII input, thus they didn't use the SJIS font in the save/load menus.
svn-id: r44916
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r-- | engines/kyra/gui_lok.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index 8e47a47d92..a7646fcd96 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -682,15 +682,17 @@ int GUI_LoK::loadGameMenu(Button *button) { } void GUI_LoK::redrawTextfield() { + Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); _screen->fillRect(38, 91, 287, 102, _vm->gameFlags().platform == Common::kPlatformAmiga ? 18 : 250); _text->printText(_savegameName, 38, 92, 253, 0, 0); - + _screen->_charWidth = -2; int width = _screen->getTextWidth(_savegameName); _screen->fillRect(39 + width, 93, 45 + width, 100, _vm->gameFlags().platform == Common::kPlatformAmiga ? 31 : 254); _screen->_charWidth = 0; _screen->updateScreen(); + _screen->setFont(of); } void GUI_LoK::updateSavegameString() { @@ -749,7 +751,7 @@ int GUI_LoK::saveGame(Button *button) { } redrawTextfield(); - while (_displaySubMenu && !_vm->shouldQuit()) { + while (_displaySubMenu && !_vm->shouldQuit()) { checkTextfieldInput(); updateSavegameString(); processHighlights(_menu[3]); |