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author | Johannes Schickel | 2007-07-29 16:31:29 +0000 |
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committer | Johannes Schickel | 2007-07-29 16:31:29 +0000 |
commit | 076d6b1bc1c4f62732ff46a0931c6bc28ef9a08f (patch) | |
tree | 830715c57e5786762b2794071c6e5431c008e4c4 /engines/kyra/kyra_v1.h | |
parent | b01232f08ad34ac16e36a83e32ca741fc8fc2169 (diff) | |
download | scummvm-rg350-076d6b1bc1c4f62732ff46a0931c6bc28ef9a08f.tar.gz scummvm-rg350-076d6b1bc1c4f62732ff46a0931c6bc28ef9a08f.tar.bz2 scummvm-rg350-076d6b1bc1c4f62732ff46a0931c6bc28ef9a08f.zip |
Restructure Kyrandia sourcecode (part 2, compiling works again)
svn-id: r28296
Diffstat (limited to 'engines/kyra/kyra_v1.h')
-rw-r--r-- | engines/kyra/kyra_v1.h | 792 |
1 files changed, 792 insertions, 0 deletions
diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h index 5afa248981..1bd8f48971 100644 --- a/engines/kyra/kyra_v1.h +++ b/engines/kyra/kyra_v1.h @@ -28,14 +28,806 @@ #include "kyra/kyra.h" #include "kyra/script.h" +#include "kyra/screen_v1.h" namespace Kyra { +class Movie; +class SoundDigital; +class SeqPlayer; +class Sprites; +class ScriptHelper; +class Debugger; +class ScreenAnimator; +class TextDisplayer; +class KyraEngine_v1; + +struct Character { + uint16 sceneId; + uint8 height; + uint8 facing; + uint16 currentAnimFrame; + uint8 inventoryItems[10]; + int16 x1, y1, x2, y2; +}; + +struct Shape { + uint8 imageIndex; + int8 xOffset, yOffset; + uint8 x, y, w, h; +}; + +struct Room { + uint8 nameIndex; + uint16 northExit; + uint16 eastExit; + uint16 southExit; + uint16 westExit; + uint8 itemsTable[12]; + uint16 itemsXPos[12]; + uint8 itemsYPos[12]; + uint8 needInit[12]; +}; + +struct Item { + uint8 unk1; + uint8 height; + uint8 unk2; + uint8 unk3; +}; + +struct SeqLoop { + const uint8 *ptr; + uint16 count; +}; + +struct SceneExits { + uint16 northXPos; + uint8 northYPos; + uint16 eastXPos; + uint8 eastYPos; + uint16 southXPos; + uint8 southYPos; + uint16 westXPos; + uint8 westYPos; +}; + +struct BeadState { + int16 x; + int16 y; + int16 width; + int16 height; + int16 dstX; + int16 dstY; + int16 width2; + int16 unk8; + int16 unk9; + int16 tableIndex; +}; + +struct Timer { + uint8 active; + int32 countdown; + uint32 nextRun; + void (KyraEngine_v1::*func)(int timerNum); +}; + +struct Button { + Button *nextButton; + uint16 specialValue; + // uint8 unk[4]; + uint8 process0; + uint8 process1; + uint8 process2; + // uint8 unk + uint16 flags; + typedef int (KyraEngine_v1::*ButtonCallback)(Button*); + // using 6 pointers instead of 3 as in the orignal here (safer for use with classes) + uint8 *process0PtrShape; + uint8 *process1PtrShape; + uint8 *process2PtrShape; + ButtonCallback process0PtrCallback; + ButtonCallback process1PtrCallback; + ButtonCallback process2PtrCallback; + uint16 dimTableIndex; + uint16 x; + uint16 y; + uint16 width; + uint16 height; + // uint8 unk[8]; + uint32 flags2; + ButtonCallback buttonCallback; + // uint8 unk[8]; +}; + +struct MenuItem { + bool enabled; + uint16 field_1; + uint8 field_3; + const char *itemString; + int16 x; + int16 field_9; + uint16 y; + uint16 width; + uint16 height; + uint8 textColor; + uint8 highlightColor; + int16 field_12; + uint8 field_13; + uint8 bgcolor; + uint8 color1; + uint8 color2; + int (KyraEngine_v1::*callback)(Button*); + int16 field_1b; + const char *labelString; + uint16 labelX; + uint8 labelY; + uint8 field_24; + uint32 field_25; +}; + +struct Menu { + int16 x; + int16 y; + uint16 width; + uint16 height; + uint8 bgcolor; + uint8 color1; + uint8 color2; + const char *menuName; + uint8 textColor; + int16 field_10; + uint16 field_12; + uint16 highlightedItem; + uint8 nrOfItems; + int16 scrollUpBtnX; + int16 scrollUpBtnY; + int16 scrollDownBtnX; + int16 scrollDownBtnY; + MenuItem item[6]; +}; + class KyraEngine_v1 : public KyraEngine { + friend class MusicPlayer; + friend class Debugger_v1; + friend class ScreenAnimator; public: KyraEngine_v1(OSystem *system, const GameFlags &flags); ~KyraEngine_v1(); + Screen *screen() { return _screen; } + ScreenAnimator *animator() { return _animator; } + virtual Movie *createWSAMovie(); + + uint8 **shapes() { return _shapes; } + Character *currentCharacter() { return _currentCharacter; } + Character *characterList() { return _characterList; } + uint16 brandonStatus() { return _brandonStatusBit; } + + // TODO: remove me with workaround in animator.cpp l209 + uint16 getScene() { return _currentRoom; } + + int _paletteChanged; + int16 _northExitHeight; + + typedef void (KyraEngine_v1::*IntroProc)(); + + // static data access + const char * const*seqWSATable() { return _seq_WSATable; } + const char * const*seqCPSTable() { return _seq_CPSTable; } + const char * const*seqCOLTable() { return _seq_COLTable; } + const char * const*seqTextsTable() { return _seq_textsTable; } + + const uint8 * const*palTable1() { return &_specialPalettes[0]; } + const uint8 * const*palTable2() { return &_specialPalettes[29]; } + +protected: + virtual int go(); + virtual int init(); + +public: + // sequences + // -> misc + bool seq_skipSequence() const; +protected: + // -> demo + void seq_demo(); + + // -> intro + void seq_intro(); + void seq_introLogos(); + void seq_introStory(); + void seq_introMalcolmTree(); + void seq_introKallakWriting(); + void seq_introKallakMalcolm(); + + // -> ingame animations + void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly); + void seq_brandonHealing(); + void seq_brandonHealing2(); + void seq_poisonDeathNow(int now); + void seq_poisonDeathNowAnim(); + void seq_playFluteAnimation(); + void seq_winterScroll1(); + void seq_winterScroll2(); + void seq_makeBrandonInv(); + void seq_makeBrandonNormal(); + void seq_makeBrandonNormal2(); + void seq_makeBrandonWisp(); + void seq_dispelMagicAnimation(); + void seq_fillFlaskWithWater(int item, int type); + void seq_playDrinkPotionAnim(int item, int unk2, int flags); + void seq_brandonToStone(); + + // -> end fight + int seq_playEnd(); + void seq_playEnding(); + + int handleMalcolmFlag(); + int handleBeadState(); + void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr); + int processBead(int x, int y, int &x2, int &y2, BeadState *ptr); + + // -> credits + void seq_playCredits(); + +public: + // delay + void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false); + void delay(uint32 millis, bool update = false, bool isMainLoop = false); + void delayWithTicks(int ticks); + void waitForEvent(); + + // TODO + void registerDefaultSettings(); + void readSettings(); + void writeSettings(); + + void snd_playTheme(int file, int track = 0); + void snd_playVoiceFile(int id); + void snd_voiceWaitForFinish(bool ingame = true); + bool snd_voiceIsPlaying(); + void snd_stopVoice(); + void snd_playSoundEffect(int track); + void snd_playWanderScoreViaMap(int command, int restart); + + bool speechEnabled(); + bool textEnabled(); + + void updateGameTimers(); + void clearNextEventTickCount(); + void setTimerCountdown(uint8 timer, int32 countdown); + void setTimerDelay(uint8 timer, int32 countdown); + int16 getTimerDelay(uint8 timer); + void enableTimer(uint8 timer); + void disableTimer(uint8 timer); + + void saveGame(const char *fileName, const char *saveName); + void loadGame(const char *fileName); + +protected: + // input + void processInput(); + int processInputHelper(int xpos, int ypos); + int clickEventHandler(int xpos, int ypos); + void clickEventHandler2(); + void updateMousePointer(bool forceUpdate = false); + bool hasClickedOnExit(int xpos, int ypos); + + // scene + // -> init + void loadSceneMsc(); + void startSceneScript(int brandonAlive); + void setupSceneItems(); + void initSceneData(int facing, int unk1, int brandonAlive); + void initSceneObjectList(int brandonAlive); + void initSceneScreen(int brandonAlive); + void setupSceneResource(int sceneId); + + // -> process + void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive); + int handleSceneChange(int xpos, int ypos, int unk1, int frameReset); + int processSceneChange(int *table, int unk1, int frameReset); + int changeScene(int facing); + + // -> modification + void transcendScenes(int roomIndex, int roomName); + void setSceneFile(int roomIndex, int roomName); + + // -> pathfinder + int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize); + int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end); + int getFacingFromPointToPoint(int x, int y, int toX, int toY); + void changePosTowardsFacing(int &x, int &y, int facing); + bool lineIsPassable(int x, int y); + int getMoveTableSize(int *moveTable); + + // -> item handling + // --> misc + void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y); + + // --> drop handling + void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item); + int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2); + void dropItem(int unk1, int item, int x, int y, int unk2); + + // --> dropped item handling + int countItemsInScene(uint16 sceneId); + void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex); + byte findFreeItemInScene(int scene); + byte findItemAtPos(int x, int y); + + // --> drop area handling + void addToNoDropRects(int x, int y, int w, int h); + void clearNoDropRects(); + int isDropable(int x, int y); + int checkNoDropRects(int x, int y); + + // --> player items handling + void updatePlayerItemsForScene(); + + // --> item GFX handling + void backUpItemRect0(int xpos, int ypos); + void restoreItemRect0(int xpos, int ypos); + void backUpItemRect1(int xpos, int ypos); + void restoreItemRect1(int xpos, int ypos); + + // items + // -> misc + void placeItemInGenericMapScene(int item, int index); + + // -> mouse item + void createMouseItem(int item); + void destroyMouseItem(); + void setMouseItem(int item); + + // -> graphics effects + void wipeDownMouseItem(int xpos, int ypos); + void itemSpecialFX(int x, int y, int item); + void itemSpecialFX1(int x, int y, int item); + void itemSpecialFX2(int x, int y, int item); + void magicOutMouseItem(int animIndex, int itemPos); + void magicInMouseItem(int animIndex, int item, int itemPos); + void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops); + void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops); + + // character + // -> movement + void moveCharacterToPos(int character, int facing, int xpos, int ypos); + void setCharacterPositionWithUpdate(int character); + int setCharacterPosition(int character, int *facingTable); + void setCharacterPositionHelper(int character, int *facingTable); + int getOppositeFacingDirection(int dir); + void setCharactersPositions(int character); + + // -> brandon + void setBrandonPoisonFlags(int reset); + void resetBrandonPoisonFlags(); + + // chat + // -> process + void characterSays(int vocFile, const char *chatStr, int8 charNum, int8 chatDuration); + void waitForChatToFinish(int vocFile, int16 chatDuration, const char *str, uint8 charNum); + + // -> initialization + int initCharacterChat(int8 charNum); + void backupChatPartnerAnimFrame(int8 charNum); + void restoreChatPartnerAnimFrame(int8 charNum); + int8 getChatPartnerNum(); + + // -> deinitialization + void endCharacterChat(int8 charNum, int16 arg_4); + + // graphics + // -> misc + int findDuplicateItemShape(int shape); + void updateKyragemFading(); + + // -> interface + void loadMainScreen(int page = 3); + void redrawInventory(int page); +public: + void drawSentenceCommand(const char *sentence, int unk1); + void updateSentenceCommand(const char *str1, const char *str2, int unk1); + void updateTextFade(); + +protected: + // -> amulet + void drawJewelPress(int jewel, int drawSpecial); + void drawJewelsFadeOutStart(); + void drawJewelsFadeOutEnd(int jewel); + + // -> shape handling + void setupShapes123(const Shape *shapeTable, int endShape, int flags); + void freeShapes123(); + + // misc (TODO) + void startup(); + void mainLoop(); + + int checkForNPCScriptRun(int xpos, int ypos); + void runNpcScript(int func); + + void loadMouseShapes(); + void loadCharacterShapes(); + void loadSpecialEffectShapes(); + void loadItems(); + void loadButtonShapes(); + void initMainButtonList(); + void setCharactersInDefaultScene(); + void setupPanPages(); + void freePanPages(); + void closeFinalWsa(); + + void setTimer19(); + void setupTimers(); + void timerUpdateHeadAnims(int timerNum); + void timerSetFlags1(int timerNum); + void timerSetFlags2(int timerNum); + void timerSetFlags3(int timerNum); + void timerCheckAnimFlag1(int timerNum); + void timerCheckAnimFlag2(int timerNum); + void checkAmuletAnimFlags(); + void timerRedrawAmulet(int timerNum); + void timerFadeText(int timerNum); + void updateAnimFlag1(int timerNum); + void updateAnimFlag2(int timerNum); + void drawAmulet(); + void setTextFadeTimerCountdown(int16 countdown); + void setWalkspeed(uint8 newSpeed); + + int buttonInventoryCallback(Button *caller); + int buttonAmuletCallback(Button *caller); + int buttonMenuCallback(Button *caller); + int drawBoxCallback(Button *button); + int drawShadedBoxCallback(Button *button); + void calcCoords(Menu &menu); + void initMenu(Menu &menu); + void setGUILabels(); + + Button *initButton(Button *list, Button *newButton); + void processButtonList(Button *list); + void processButton(Button *button); + void processMenuButton(Button *button); + void processAllMenuButtons(); + + const char *getSavegameFilename(int num); + void setupSavegames(Menu &menu, int num); + int getNextSavegameSlot(); + + int gui_resumeGame(Button *button); + int gui_loadGameMenu(Button *button); + int gui_saveGameMenu(Button *button); + int gui_gameControlsMenu(Button *button); + int gui_quitPlaying(Button *button); + int gui_quitConfirmYes(Button *button); + int gui_quitConfirmNo(Button *button); + int gui_loadGame(Button *button); + int gui_saveGame(Button *button); + int gui_savegameConfirm(Button *button); + int gui_cancelSubMenu(Button *button); + int gui_scrollUp(Button *button); + int gui_scrollDown(Button *button); + int gui_controlsChangeMusic(Button *button); + int gui_controlsChangeSounds(Button *button); + int gui_controlsChangeWalk(Button *button); + int gui_controlsChangeText(Button *button); + int gui_controlsChangeVoice(Button *button); + int gui_controlsApply(Button *button); + + bool gui_quitConfirm(const char *str); + void gui_getInput(); + void gui_redrawText(Menu menu); + void gui_redrawHighlight(Menu menu); + void gui_processHighlights(Menu &menu); + void gui_updateSavegameString(); + void gui_redrawTextfield(); + void gui_fadePalette(); + void gui_restorePalette(); + void gui_setupControls(Menu &menu); + + bool _skipIntroFlag; + bool _abortIntroFlag; + bool _menuDirectlyToLoad; + bool _abortWalkFlag; + bool _abortWalkFlag2; + bool _mousePressFlag; + int8 _mouseWheel; + uint8 *_itemBkgBackUp[2]; + uint8 *_shapes[373]; + uint16 _gameSpeed; + int8 _itemInHand; + int _mouseState; + bool _handleInput; + bool _changedScene; + int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3; + int _beadStateVar; + int _unkAmuletVar; + + int _malcolmFlag; + int _endSequenceSkipFlag; + int _endSequenceNeedLoading; + int _unkEndSeqVar2; + uint8 *_endSequenceBackUpRect; + int _unkEndSeqVar4; + int _unkEndSeqVar5; + int _lastDisplayedPanPage; + uint8 *_panPagesTable[20]; + Movie *_finalA, *_finalB, *_finalC; + + Movie *_movieObjects[10]; + + uint16 _entranceMouseCursorTracks[8]; + uint16 _walkBlockNorth; + uint16 _walkBlockEast; + uint16 _walkBlockSouth; + uint16 _walkBlockWest; + + int32 _scaleMode; + int16 _scaleTable[145]; + + Rect _noDropRects[11]; + + int8 _birthstoneGemTable[4]; + int8 _idolGemsTable[3]; + + int8 _marbleVaseItem; + int8 _foyerItemTable[3]; + + int8 _cauldronState; + int8 _crystalState[2]; + + uint16 _brandonStatusBit; + uint8 _brandonStatusBit0x02Flag; + uint8 _brandonStatusBit0x20Flag; + uint8 _brandonPoisonFlagsGFX[256]; + uint8 _deathHandler; + int16 _brandonInvFlag; + uint8 _poisonDeathCounter; + int _brandonPosX; + int _brandonPosY; + + uint16 _currentChatPartnerBackupFrame; + uint16 _currentCharAnimFrame; + + int8 *_sceneAnimTable[50]; + + Item _itemTable[145]; + int _lastProcessedItem; + int _lastProcessedItemHeight; + + int16 *_exitListPtr; + int16 _exitList[11]; + SceneExits _sceneExits; + uint16 _currentRoom; + int _scenePhasingFlag; + + int _sceneChangeState; + int _loopFlag2; + + int _pathfinderFlag; + int _pathfinderFlag2; + int _lastFindWayRet; + int *_movFacingTable; + + int8 _talkingCharNum; + int8 _charSayUnk2; + int8 _charSayUnk3; + int8 _currHeadShape; + uint8 _currSentenceColor[3]; + int8 _startSentencePalIndex; + bool _fadeText; + + uint8 _configTextspeed; + uint8 _configWalkspeed; + int _configMusic; + bool _configSounds; + uint8 _configVoice; + + int _curMusicTheme; + int _curSfxFile; + int16 _lastMusicCommand; + + ScreenAnimator *_animator; + SeqPlayer *_seq; + Sprites *_sprites; + Screen_v1 *_screen; + ScriptHelper *_scriptInterpreter; + Debugger *_debugger; + + ScriptState *_scriptMain; + + ScriptState *_npcScript; + ScriptData *_npcScriptData; + + ScriptState *_scriptClick; + ScriptData *_scriptClickData; + + Character *_characterList; + Character *_currentCharacter; + + Button *_buttonList; + Button *_menuButtonList; + bool _displayMenu; + bool _menuRestoreScreen; + bool _displaySubMenu; + bool _cancelSubMenu; + uint8 _toplevelMenu; + int _savegameOffset; + int _gameToLoad; + char _savegameName[31]; + const char *_specialSavegameString; + Common::KeyState _keyPressed; + + struct KyragemState { + uint16 nextOperation; + uint16 rOffset; + uint16 gOffset; + uint16 bOffset; + uint32 timerCount; + } _kyragemFadingState; + + // TODO: get rid of all variables having pointers to the static resources if possible + // i.e. let them directly use the _staticres functions + void initStaticResource(); + + const uint8 *_seq_Forest; + const uint8 *_seq_KallakWriting; + const uint8 *_seq_KyrandiaLogo; + const uint8 *_seq_KallakMalcolm; + const uint8 *_seq_MalcolmTree; + const uint8 *_seq_WestwoodLogo; + const uint8 *_seq_Demo1; + const uint8 *_seq_Demo2; + const uint8 *_seq_Demo3; + const uint8 *_seq_Demo4; + const uint8 *_seq_Reunion; + + const char * const*_seq_WSATable; + const char * const*_seq_CPSTable; + const char * const*_seq_COLTable; + const char * const*_seq_textsTable; + + int _seq_WSATable_Size; + int _seq_CPSTable_Size; + int _seq_COLTable_Size; + int _seq_textsTable_Size; + + const char * const*_itemList; + const char * const*_takenList; + const char * const*_placedList; + const char * const*_droppedList; + const char * const*_noDropList; + const char * const*_putDownFirst; + const char * const*_waitForAmulet; + const char * const*_blackJewel; + const char * const*_poisonGone; + const char * const*_healingTip; + const char * const*_thePoison; + const char * const*_fluteString; + const char * const*_wispJewelStrings; + const char * const*_magicJewelString; + const char * const*_flaskFull; + const char * const*_fullFlask; + const char * const*_veryClever; + const char * const*_homeString; + const char * const*_newGameString; + + const char *_voiceTextString; + const char *_textSpeedString; + const char *_onString; + const char *_offString; + const char *_onCDString; + + int _itemList_Size; + int _takenList_Size; + int _placedList_Size; + int _droppedList_Size; + int _noDropList_Size; + int _putDownFirst_Size; + int _waitForAmulet_Size; + int _blackJewel_Size; + int _poisonGone_Size; + int _healingTip_Size; + int _thePoison_Size; + int _fluteString_Size; + int _wispJewelStrings_Size; + int _magicJewelString_Size; + int _flaskFull_Size; + int _fullFlask_Size; + int _veryClever_Size; + int _homeString_Size; + int _newGameString_Size; + + const char * const*_characterImageTable; + int _characterImageTableSize; + + const char * const*_guiStrings; + int _guiStringsSize; + + const char * const*_configStrings; + int _configStringsSize; + + Shape *_defaultShapeTable; + int _defaultShapeTableSize; + + const Shape *_healingShapeTable; + int _healingShapeTableSize; + const Shape *_healingShape2Table; + int _healingShape2TableSize; + + const Shape *_posionDeathShapeTable; + int _posionDeathShapeTableSize; + + const Shape *_fluteAnimShapeTable; + int _fluteAnimShapeTableSize; + + const Shape *_winterScrollTable; + int _winterScrollTableSize; + const Shape *_winterScroll1Table; + int _winterScroll1TableSize; + const Shape *_winterScroll2Table; + int _winterScroll2TableSize; + + const Shape *_drinkAnimationTable; + int _drinkAnimationTableSize; + + const Shape *_brandonToWispTable; + int _brandonToWispTableSize; + + const Shape *_magicAnimationTable; + int _magicAnimationTableSize; + + const Shape *_brandonStoneTable; + int _brandonStoneTableSize; + + Room *_roomTable; + int _roomTableSize; + const char * const*_roomFilenameTable; + int _roomFilenameTableSize; + + const uint8 *_amuleteAnim; + + const uint8 * const*_specialPalettes; + + Timer _timers[34]; + uint32 _timerNextRun; + + static const char *_soundFiles[]; + static const int _soundFilesCount; + static const char *_soundFilesTowns[]; + static const int _soundFilesTownsCount; + + static const int8 _charXPosTable[]; + static const int8 _addXPosTable[]; + static const int8 _charYPosTable[]; + static const int8 _addYPosTable[]; + + // positions of the inventory + static const uint16 _itemPosX[]; + static const uint8 _itemPosY[]; + + void setupButtonData(); + Button *_buttonData; + Button **_buttonDataListPtr; + static Button _menuButtonData[]; + static Button _scrollUpButton; + static Button _scrollDownButton; + + bool _haveScrollButtons; + + void setupMenu(); + Menu *_menu; + + static const uint8 _magicMouseItemStartFrame[]; + static const uint8 _magicMouseItemEndFrame[]; + static const uint8 _magicMouseItemStartFrame2[]; + static const uint8 _magicMouseItemEndFrame2[]; + + static const uint16 _amuletX[]; + static const uint16 _amuletY[]; + static const uint16 _amuletX2[]; + static const uint16 _amuletY2[]; protected: typedef OpcodeImpl<KyraEngine_v1> OpcodeV1; void setupOpcodeTable(); |