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authorFlorian Kagerer2009-04-25 13:15:05 +0000
committerFlorian Kagerer2009-04-25 13:15:05 +0000
commitccb64ad81e6c56eaa2350197f964d470d8610ed9 (patch)
tree308379b40196a5a934c2161bdaa28673a007940f /engines/kyra/kyra_v1.h
parentf1893d8f25b8f4fc5f6ed48e61dec0c2050bd567 (diff)
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LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
Diffstat (limited to 'engines/kyra/kyra_v1.h')
-rw-r--r--engines/kyra/kyra_v1.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h
index 527739f19f..148da506c4 100644
--- a/engines/kyra/kyra_v1.h
+++ b/engines/kyra/kyra_v1.h
@@ -56,6 +56,7 @@ struct GameFlags {
bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though)
bool isTalkie : 1;
bool useHiResOverlay : 1;
+ bool use16ColorMode : 1;
bool useDigSound : 1;
bool useInstallerPackage : 1;
@@ -70,10 +71,11 @@ enum {
};
struct AudioDataStruct {
- const char * const *_fileList;
- int _fileListLen;
- const void * _cdaTracks;
- int _cdaNumTracks;
+ const char *const *fileList;
+ int fileListLen;
+ const void *cdaTracks;
+ int cdaNumTracks;
+ int extraOffset;
};
// TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable