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authorJohannes Schickel2009-05-21 13:13:09 +0000
committerJohannes Schickel2009-05-21 13:13:09 +0000
commite51481d69bb583cf0b6f0bacd3353eda960b12c8 (patch)
treea9c57d5120aec99fd7b12d935848ed3e87aa1474 /engines/kyra/saveload_lol.cpp
parentb7f8990ba81f81db3243ae3f9069c4d9f12754aa (diff)
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Remove trailing tabs/whitespaces.
svn-id: r40760
Diffstat (limited to 'engines/kyra/saveload_lol.cpp')
-rw-r--r--engines/kyra/saveload_lol.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/kyra/saveload_lol.cpp b/engines/kyra/saveload_lol.cpp
index 217432ba09..11e18d0f31 100644
--- a/engines/kyra/saveload_lol.cpp
+++ b/engines/kyra/saveload_lol.cpp
@@ -53,7 +53,7 @@ Common::Error LoLEngine::loadGameState(int slot) {
_screen->updateScreen();
Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, true);
-
+
for (int i = 0; i < 4; i++) {
LoLCharacter *c = &_characters[i];
c->flags = in.readUint16BE();
@@ -148,7 +148,7 @@ Common::Error LoLEngine::loadGameState(int slot) {
t->destDirection = in.readByte();
t->hitOffsX = in.readSByte();
t->hitOffsY = in.readSByte();
- t->currentSubFrame = in.readByte();
+ t->currentSubFrame = in.readByte();
}
for (int i = 0; i < 1024; i++) {
@@ -228,7 +228,7 @@ Common::Error LoLEngine::loadGameState(int slot) {
m->flags = in.readByte();
m->wallFlags = in.readByte();
}
- l->monsterDifficulty = in.readByte();
+ l->monsterDifficulty = in.readByte();
}
calcCharPortraitXpos();
@@ -345,7 +345,7 @@ Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Gra
out->writeUint16BE(t->y);
out->writeSByte(t->level);
out->writeUint16BE(t->itemPropertyIndex);
- out->writeUint16BE(t->shpCurFrame_flg);
+ out->writeUint16BE(t->shpCurFrame_flg);
out->writeByte(t->destDirection);
out->writeSByte(t->hitOffsX);
out->writeSByte(t->hitOffsY);
@@ -363,7 +363,7 @@ Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Gra
out->write(l->flags, 1024);
for (int ii = 0; ii < 30; ii++) {
- MonsterInPlay *m = &l->monsters[ii];
+ MonsterInPlay *m = &l->monsters[ii];
out->writeUint16BE(m->nextAssignedObject);
out->writeUint16BE(m->nextDrawObject);
out->writeByte(m->flyingHeight);
@@ -372,7 +372,7 @@ Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Gra
out->writeUint16BE(m->y);
out->writeSByte(m->shiftStep);
out->writeUint16BE(m->destX);
- out->writeUint16BE(m->destY);
+ out->writeUint16BE(m->destY);
out->writeByte(m->destDirection);
out->writeSByte(m->hitOffsX);
out->writeSByte(m->hitOffsY);
@@ -403,13 +403,13 @@ Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Gra
out->writeUint16BE(m->x);
out->writeUint16BE(m->y);
out->writeByte(m->flyingHeight);
- out->writeByte(m->direction);
+ out->writeByte(m->direction);
out->writeByte(m->distance);
out->writeSByte(m->field_D);
out->writeByte(m->c);
out->writeByte(m->flags);
out->writeByte(m->wallFlags);
- }
+ }
out->writeByte(l->monsterDifficulty);
}