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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/script/script_hof.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/script/script_hof.cpp')
-rw-r--r--engines/kyra/script/script_hof.cpp1727
1 files changed, 1727 insertions, 0 deletions
diff --git a/engines/kyra/script/script_hof.cpp b/engines/kyra/script/script_hof.cpp
new file mode 100644
index 0000000000..94d3a82cc4
--- /dev/null
+++ b/engines/kyra/script/script_hof.cpp
@@ -0,0 +1,1727 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/engine/timer.h"
+#include "kyra/resource/resource.h"
+#include "kyra/sound/sound.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+int KyraEngine_HoF::o2_setCharacterFacingRefresh(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int animFrame = stackPos(2);
+ if (animFrame >= 0)
+ _mainCharacter.animFrame = animFrame;
+ _mainCharacter.facing = stackPos(1);
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharacterPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int x = stackPos(1);
+ int y = stackPos(2);
+
+ if (x != -1 && y != -1) {
+ x &= ~3;
+ y &= ~1;
+ }
+
+ restorePage3();
+ _mainCharacter.x2 = _mainCharacter.x1 = x;
+ _mainCharacter.y2 = _mainCharacter.y1 = y;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_defineObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ TalkObject *object = &_talkObjectList[stackPos(0)];
+ strcpy(object->filename, stackPosString(1));
+ object->scriptId = stackPos(2);
+ object->x = stackPos(3);
+ object->y = stackPos(4);
+ object->color = stackPos(5);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_refreshCharacter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
+ int unk = stackPos(1);
+ int facing = stackPos(2);
+ int refresh = stackPos(3);
+ if (facing >= 0)
+ _mainCharacter.facing = facing;
+ if (unk >= 0 && unk != 32)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ if (refresh)
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneComment(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
+ _sceneCommentString = stackPosString(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharacterAnimFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int animFrame = stackPos(1);
+ int updateAnim = stackPos(2);
+
+ _mainCharacter.animFrame = animFrame;
+ if (updateAnim)
+ updateCharacterAnim(0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customCharacterChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+ playVoice(_vocHigh, stackPos(4));
+ _text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_soundFadeOut(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_soundFadeOut(%p) ()", (const void *)script);
+ _sound->beginFadeOut();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showChapterMessage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ showChapterMessage(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script);
+ _text->restoreTalkTextMessageBkgd(2, 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_wsaClose(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
+ assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
+ _wsaSlots[stackPos(0)]->close();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_meanWhileScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0));
+ static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 };
+ const char *cpsfile = stackPosString(0);
+ const char *palfile = stackPosString(1);
+
+ _screen->loadBitmap(cpsfile, 3, 3, 0);
+ _screen->copyPalette(2, 0);
+ _screen->loadPalette(palfile, _screen->getPalette(2));
+ _screen->fillRect(0, 0, 319, 199, 207);
+ _screen->setScreenPalette(_screen->getPalette(2));
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
+ if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) {
+ Screen::FontId o = _screen->setFont(Screen::FID_SJIS_FNT);
+ _screen->printText((const char *)jpSubtitle, 140, 176, 255, 132);
+ _screen->setFont(o);
+ }
+ _screen->updateScreen();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_backUpScreen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0));
+ _screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreScreen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0));
+ _screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
+ int frame = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int waitTime = stackPos(3);
+ int slot = stackPos(4);
+ int copyParam = stackPos(5);
+ int doUpdate = stackPos(6);
+ int dstPage = stackPos(7);
+ int backUp = stackPos(8);
+
+ _screen->hideMouse();
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(frame, dstPage, x, y, copyParam | 0xC000, 0, 0);
+ _screen->updateScreen();
+
+ if (backUp)
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ delayUntil(endTime, false, doUpdate != 0);
+ _screen->showMouse();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
+ int startFrame = stackPos(0);
+ int endFrame = stackPos(1);
+ int x = stackPos(2);
+ int y = stackPos(3);
+ int waitTime = stackPos(4);
+ int slot = stackPos(5);
+ int maxTimes = stackPos(6);
+ int copyFlags = stackPos(7);
+
+ if (maxTimes > 1)
+ maxTimes = 1;
+
+ _screen->hideMouse();
+ int curTime = 0;
+ while (curTime < maxTimes) {
+ if (startFrame < endFrame) {
+ for (int i = startFrame; i <= endFrame; ++i) {
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
+
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime, false, true);
+ }
+ }
+ } else {
+ for (int i = startFrame; i >= endFrame; --i) {
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
+
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime, false, true);
+ }
+ }
+ }
+
+ ++curTime;
+ }
+ resetSkipFlag();
+ _screen->showMouse();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_wsaOpen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
+ _wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequentialFrames(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
+
+ uint16 frameDelay = stackPos(2) * _tickLength;
+ uint16 currentFrame = stackPos(3);
+ uint16 lastFrame = stackPos(4);
+ uint16 index = stackPos(5);
+ uint16 copyParam = stackPos(6) | 0xC000;
+
+ _screen->hideMouse();
+
+ while (currentFrame <= lastFrame) {
+ const uint32 endTime = _system->getMillis() + frameDelay;
+ _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime);
+ }
+ }
+
+ resetSkipFlag();
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequence(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+
+ const int frameDelay = stackPos(2) * _tickLength;
+ const int index = stackPos(3);
+ const bool doUpdate = (stackPos(4) != 0);
+ const uint16 copyParam = stackPos(5) | 0xC000;
+
+ _screen->hideMouse();
+
+ int currentFrame = 0;
+ const int lastFrame = _wsaSlots[index]->frames();
+
+ while (currentFrame <= lastFrame) {
+ const uint32 endTime = _system->getMillis() + frameDelay;
+ _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
+ if (!skipFlag()) {
+ if (doUpdate)
+ update();
+ _screen->updateScreen();
+ delayUntil(endTime);
+ }
+ }
+
+ resetSkipFlag();
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addItemToInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2));
+ int slot = findFreeVisibleInventorySlot();
+ if (slot != -1) {
+ _mainCharacter.inventory[slot] = stackPos(0);
+ if (stackPos(2))
+ redrawInventory(0);
+ }
+ return slot;
+}
+
+int KyraEngine_HoF::o2_drawShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ uint8 *shp = getShapePtr(stackPos(0) + 64);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ uint8 dsFlag = stackPos(3) & 0xFF;
+ uint8 modeFlag = stackPos(4) & 0xFF;
+
+ if (modeFlag) {
+ _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
+ } else {
+ restorePage3();
+ _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+ _screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0);
+
+ flagAnimObjsForRefresh();
+ flagAnimObjsSpecialRefresh();
+ refreshAnimObjectsIfNeed();
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addItemToCurScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const int16 id = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+
+ int freeItem = findFreeItem();
+ x = MAX(14, x);
+ x = MIN(304, x);
+ y = MAX(14, y);
+ y = MIN(136, y);
+ if (freeItem >= 0) {
+ _itemList[freeItem].id = id;
+ _itemList[freeItem].x = x;
+ _itemList[freeItem].y = y;
+ _itemList[freeItem].sceneId = _mainCharacter.sceneId;
+ addItemToAnimList(freeItem);
+ refreshAnimObjectsIfNeed();
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadSoundFile(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
+ if (_flags.platform == Common::kPlatformDOS)
+ snd_loadSoundFile(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_removeSlotFromInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0));
+ removeSlotFromInventory(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_removeItemFromInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0));
+ uint16 item = stackPos(0);
+ int slot = -1;
+ while ((slot = getInventoryItemSlot(item)) != -1)
+ removeSlotFromInventory(slot);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_countItemInInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ uint16 item = stackPos(1);
+ int count = 0;
+
+ for (int i = 0; i < 20; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if ((stackPos(0) == 0) && _itemInHand == int16(item))
+ ++count;
+
+ return count;
+}
+
+int KyraEngine_HoF::o2_countItemsInScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0));
+ int count = 0;
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != kItemNone)
+ ++count;
+ }
+ return count;
+}
+
+int KyraEngine_HoF::o2_wipeDownMouseItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ _screen->hideMouse();
+ const int x = stackPos(1) - 8;
+ const int y = stackPos(2) - 15;
+
+ if (_itemInHand >= 0) {
+ backUpGfxRect32x32(x, y);
+ uint8 *shape = getShapePtr(_itemInHand+64);
+ for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) {
+ restoreGfxRect32x32(x, y);
+ _screen->setNewShapeHeight(shape, height);
+ uint32 waitTime = _system->getMillis() + _tickLength;
+ _screen->drawShape(0, shape, x, curY, 0, 0);
+ _screen->updateScreen();
+ delayUntil(waitTime);
+ }
+ restoreGfxRect32x32(x, y);
+ _screen->resetShapeHeight(shape);
+ }
+
+ _screen->showMouse();
+ removeHandItem();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getElapsedSecs(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getElapsedSecs(%p) ()", (const void *)script);
+ return _system->getMillis() / 1000;
+}
+
+int KyraEngine_HoF::o2_getTimerDelay(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0));
+ return _timer->getDelay(stackPos(0));
+}
+
+int KyraEngine_HoF::o2_delaySecs(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0));
+ delay(stackPos(0) * 1000, true);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setTimerDelay(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _timer->setDelay(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setScaleTableItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setScaleTableItem(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setDrawLayerTableItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setDrawLayerTableEntry(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharPalEntry(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setCharPalEntry(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadZShapes(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0));
+ loadCharacterShapes(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
+ stackPos(2), stackPos(3));
+
+ int shape = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int flag = (stackPos(3) != 0) ? 1 : 0;
+
+ restorePage3();
+
+ _screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
+
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ _screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
+
+ flagAnimObjsSpecialRefresh();
+ flagAnimObjsForRefresh();
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_drawSceneShapeOnPage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+ int shape = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int flag = stackPos(3);
+ int drawPage = stackPos(4);
+
+ _screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_disableAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
+ _animObjects[stackPos(0)+1].enabled = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enableAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
+ _animObjects[stackPos(0)+1].enabled = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadPalette384(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0));
+ _screen->copyPalette(1, 0);
+ _res->loadFileToBuf(stackPosString(0), _screen->getPalette(1).getData(), 384);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setPalette384(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPalette384(%p) ()", (const void *)script);
+ _screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
+ _screen->setScreenPalette(_screen->getPalette(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreBackBuffer(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
+ int disable = stackPos(0);
+ int oldState = 0;
+
+ if (disable) {
+ oldState = _animObjects[0].enabled;
+ _animObjects[0].enabled = 0;
+ }
+
+ restorePage3();
+
+ if (disable)
+ _animObjects[0].enabled = (oldState != 0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_backUpInventoryGfx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpInventoryGfx(%p) ()", (const void *)script);
+ _screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer);
+ _inventorySaved = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_disableSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
+ _sceneAnims[stackPos(0)].flags &= ~1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enableSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
+ _sceneAnims[stackPos(0)].flags |= 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreInventoryGfx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreInventoryGfx(%p) ()", (const void *)script);
+ _screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer);
+ _inventorySaved = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneAnimPos2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ _sceneAnims[stackPos(0)].x2 = stackPos(1);
+ _sceneAnims[stackPos(0)].y2 = stackPos(2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_fadeScenePal(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ fadeScenePal(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enterNewScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
+ stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ int skipNpcScript = stackPos(3);
+ enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4));
+
+ if (!skipNpcScript)
+ runSceneScript4(0);
+
+ _unk5 = 1;
+
+ if (_mainCharX == -1 || _mainCharY == -1) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_switchScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
+ setGameFlag(0x1EF);
+ _mainCharX = _mainCharacter.x1;
+ _mainCharY = _mainCharacter.y1;
+ _noScriptEnter = false;
+ enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
+ _noScriptEnter = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setPathfinderFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0));
+ _pathfinderFlag = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getSceneExitToFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int scene = stackPos(0);
+ const int facing = stackPos(1);
+
+ if (facing == 0)
+ return (int16)_sceneList[scene].exit1;
+ else if (facing == 2)
+ return (int16)_sceneList[scene].exit2;
+ else if (facing == 4)
+ return (int16)_sceneList[scene].exit3;
+ else if (facing == 6)
+ return (int16)_sceneList[scene].exit4;
+ return -1;
+}
+
+int KyraEngine_HoF::o2_setLayerFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
+ int layer = stackPos(0);
+ if (layer >= 1 && layer <= 16)
+ _layerFlagTable[layer] = 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setZanthiaPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _mainCharX = stackPos(0);
+ _mainCharY = stackPos(1);
+
+ if (_mainCharX == -1 && _mainCharY == -1)
+ _mainCharacter.animFrame = 32;
+ else
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadMusicTrack(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
+ snd_loadSoundFile(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneAnimPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ _sceneAnims[stackPos(0)].x = stackPos(1);
+ _sceneAnims[stackPos(0)].y = stackPos(2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCauldronState(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setCauldronState(stackPos(0), stackPos(1) != 0);
+ clearCauldronTable();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showItemString(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int item = stackPos(0);
+
+ int string = 0;
+ if (stackPos(1) == 1) {
+ if (_lang == 1)
+ string = getItemCommandStringPickUp(item);
+ else
+ string = 7;
+ } else {
+ if (_lang == 1)
+ string = getItemCommandStringInv(item);
+ else
+ string = 8;
+ }
+
+ updateCommandLineEx(item+54, string, 0xD6);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isAnySoundPlaying(%p) ()", (const void *)script);
+
+ // WORKAROUND
+ //
+ // The input script function in the skull scene does busy wait
+ // for the sound effect, which is played after completing the
+ // song, to finish. To avoid too much CPU use, we add some slight
+ // delay here.
+ //
+ // Also the Nintendo DS backend seems only to update the sound, when
+ // either OSystem::updateScreen or OSystem::delayMillis is called.
+ // So we have to call delay here, since otherwise the game would hang.
+#ifndef __DS__
+ if (_currentScene == 16 && _currentChapter == 1)
+#endif
+ delay(_tickLength);
+
+ return _sound->voiceIsPlaying() ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_setDrawNoShapeFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
+ _drawNoShapeFlag = (stackPos(0) != 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setRunFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0));
+ // this is usually just _runFlag, but since this is just used when the game should play the credits
+ // we handle it a bit different :-)
+ _showOutro = true;
+ _runFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showLetter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0));
+ const int letter = stackPos(0);
+ char filename[16];
+
+ _screen->hideMouse();
+
+ showMessage(0, 0xCF);
+ displayInvWsaLastFrame();
+ backUpPage0();
+
+ _screen->copyPalette(2, 0);
+
+ _screen->clearPage(3);
+ _screen->loadBitmap("_NOTE.CPS", 3, 3, 0);
+
+ sprintf(filename, "_NTEPAL%.1d.COL", letter+1);
+ _screen->loadPalette(filename, _screen->getPalette(0));
+
+ _screen->fadeToBlack(0x14);
+
+ sprintf(filename, "LETTER%.1d.%s", letter, _languageExtension[_lang]);
+ uint8 *letterBuffer = _res->fileData(filename, 0);
+ if (!letterBuffer) {
+ // some floppy versions use a TXT extension
+ sprintf(filename, "LETTER%.1d.TXT", letter);
+ letterBuffer = _res->fileData(filename, 0);
+ }
+
+ if (letterBuffer) {
+ bookDecodeText(letterBuffer);
+ bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20);
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+ _screen->fadePalette(_screen->getPalette(0), 0x14);
+ _screen->setMouseCursor(0, 0, getShapePtr(0));
+ setMousePos(280, 160);
+
+ _screen->showMouse();
+
+ bool running = true;
+ while (running) {
+ int inputFlag = checkInput(0);
+ removeInputTop();
+
+ if (inputFlag == 198 || inputFlag == 199)
+ running = false;
+
+ _screen->updateScreen();
+ _system->delayMillis(10);
+ }
+
+ _screen->hideMouse();
+ _screen->fadeToBlack(0x14);
+ restorePage0();
+ _screen->copyPalette(0, 2);
+ _screen->fadePalette(_screen->getPalette(0), 0x14);
+ setHandItem(_itemInHand);
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_playFireflyScore(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playFireflyScore(%p) ()", (const void *)script);
+ if (_sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr ||
+ _sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM) {
+ snd_playWanderScoreViaMap(86, 1);
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+int KyraEngine_HoF::o2_encodeShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
+ stackPos(2), stackPos(3), stackPos(4));
+ _sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_defineSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
+ stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ int animId = stackPos(0);
+ SceneAnim &anim = _sceneAnims[animId];
+ anim.flags = stackPos(1);
+ anim.x = stackPos(2);
+ anim.y = stackPos(3);
+ anim.x2 = stackPos(4);
+ anim.y2 = stackPos(5);
+ anim.width = stackPos(6);
+ anim.height = stackPos(7);
+ anim.specialSize = stackPos(9);
+ anim.shapeIndex = stackPos(11);
+ if (stackPosString(12) != 0)
+ strcpy(anim.filename, stackPosString(12));
+
+ if (anim.flags & 0x40) {
+ if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
+ error("couldn't load '%s'", anim.filename);
+
+ if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
+ anim.wsaFlag = 1;
+ else
+ anim.wsaFlag = 0;
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_updateSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ updateSceneAnim(stackPos(0), stackPos(1));
+
+ // HACK: Some animations are really too fast because of missing delay times.
+ // Notice that the delay time is purely subjective set here, it could look
+ // slower or maybe faster in the original, but at least this looks OK for
+ // Raziel^.
+ //
+ // We know currently of some different animations where this happens.
+ // - Where Marco is dangling from the flesh-eating plant (see bug
+ // #1923638 "HoF: Marco missing animation frames").
+ // - After giving the ticket to the captain. He would move very fast
+ // (barely noticeable) onto the ship without this delay.
+ // - The scene after giving the sandwitch to the guards in the city.
+ // (see bug #1926838 "HoF: Animation plays too fast")
+ // This scene script calls o2_delay though, but since this updates
+ // the scene animation scripts again there is no delay for the
+ // animation.
+ // - When the sheriff enters the jail, either to lock you up or to throw
+ // away the key. (see bug #1926838 "HoF: Animation plays too fast").
+
+ if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) ||
+ (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
+ ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) ||
+ ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 27))
+ _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
+
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ const int anim = stackPos(0);
+ _sceneAnims[anim].x2 += stackPos(1);
+ _sceneAnims[anim].y2 += stackPos(2);
+ if (_sceneAnims[anim].flags & 2) {
+ _sceneAnims[anim].x += stackPos(1);
+ _sceneAnims[anim].y += stackPos(2);
+ }
+ updateSceneAnim(anim, stackPos(3));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_useItemOnMainChar(EMCState *script) {
+ EMCState tmpScript;
+ _emc->init(&tmpScript, &_npcScriptData);
+ _emc->start(&tmpScript, 0);
+ tmpScript.regs[4] = _itemInHand;
+ tmpScript.regs[0] = _mainCharacter.sceneId;
+
+ int oldVocH = _vocHigh;
+ _vocHigh = 0x5A;
+
+ while (_emc->isValid(&tmpScript))
+ _emc->run(&tmpScript);
+
+ _vocHigh = oldVocH;
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_startDialogue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0));
+ startDialogue(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addCauldronStateTableEntry(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_setCountDown(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0));
+ _scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getCountDown(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getCountDown(%p)", (const void *)script);
+ uint32 time = _system->getMillis();
+ return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength;
+}
+
+int KyraEngine_HoF::o2_pressColorKey(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0));
+ for (int i = 6; i; i--)
+ _inputColorCode[i] = _inputColorCode[i - 1];
+ _inputColorCode[0] = stackPos(0) & 0xFF;
+ for (int i = 0; i < 7; i++) {
+ if (_presetColorCode[i] != _inputColorCode[6 - i])
+ return _dbgPass;
+ }
+ return 1;
+}
+
+int KyraEngine_HoF::o2_objectChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ if (_flags.isTalkie)
+ warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ else
+ objectChat(stackPosString(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_changeChapter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_changeChapter(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int chapter = stackPos(0);
+ const int scene = stackPos(1);
+
+ resetItemList();
+
+ _newChapterFile = chapter;
+ runStartScript(chapter, 0);
+
+ _mainCharacter.dlgIndex = 0;
+ memset(_newSceneDlgState, 0, 32);
+
+ static const int zShapeList[] = { 1, 2, 2, 2, 4 };
+ assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList));
+ loadCharacterShapes(zShapeList[chapter-1]);
+
+ enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeFlag1(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) ()", (const void *)script);
+ return _colorCodeFlag1;
+}
+
+int KyraEngine_HoF::o2_setColorCodeFlag1(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0));
+ _colorCodeFlag1 = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeFlag2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) ()", (const void *)script);
+ return _colorCodeFlag2;
+}
+
+int KyraEngine_HoF::o2_setColorCodeFlag2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0));
+ _colorCodeFlag2 = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeValue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0));
+ return _presetColorCode[stackPos(0)];
+}
+
+int KyraEngine_HoF::o2_setColorCodeValue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _presetColorCode[stackPos(0)] = stackPos(1) & 0xFF;
+ return stackPos(1) & 0xFF;
+}
+
+int KyraEngine_HoF::o2_countItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ Item item = stackPos(0);
+
+ int count = 0;
+ for (int i = 0; i < 20; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if (_itemInHand == item)
+ ++count;
+
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].id == item)
+ ++count;
+ }
+
+ if (_hiddenItems[0] == item && _newChapterFile == 1)
+ ++count;
+ if (_hiddenItems[1] == item && _newChapterFile == 1)
+ ++count;
+ if (_hiddenItems[2] == item && _newChapterFile == 2)
+ ++count;
+ if (_hiddenItems[3] == item && _newChapterFile == 2)
+ ++count;
+ if (_hiddenItems[4] == item && _newChapterFile == 1)
+ ++count;
+
+ return count;
+}
+
+int KyraEngine_HoF::o2_removeItemFromScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int scene = stackPos(0);
+ const uint16 item = stackPos(1);
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].sceneId == scene && _itemList[i].id == item)
+ _itemList[i].id = kItemNone;
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_initObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_initObject(%p) (%d)", (const void *)script, stackPos(0));
+ initTalkObject(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_npcChat(EMCState *script) {
+ if (_flags.isTalkie) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
+ npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
+ } else {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ npcChatSequence(stackPosString(0), stackPos(1));
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_deinitObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0));
+ deinitTalkObject(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_playTimSequence(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0));
+ playTim(stackPosString(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_makeBookOrCauldronAppear(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0));
+ seq_makeBookOrCauldronAppear(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_resetInputColorCode(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_resetInputColorCode(%p)", (const void *)script);
+ memset(_inputColorCode, 255, 7);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_mushroomEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_mushroomEffect(%p)", (const void *)script);
+ _screen->copyPalette(2, 0);
+
+ for (int i = 1; i < 768; i += 3)
+ _screen->getPalette(0)[i] = 0;
+ snd_playSoundEffect(106);
+ _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
+ _screen->copyPalette(0, 2);
+
+ for (int i = 0; i < 768; i += 3) {
+ _screen->getPalette(0)[i] = _screen->getPalette(0)[i + 1] = 0;
+ _screen->getPalette(0)[i + 2] += (((int8)_screen->getPalette(0)[i + 2]) >> 1);
+ if (_screen->getPalette(0)[i + 2] > 63)
+ _screen->getPalette(0)[i + 2] = 63;
+ }
+ snd_playSoundEffect(106);
+ _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
+
+ _screen->copyPalette(0, 2);
+ _screen->fadePalette(_screen->getPalette(0), 30, &_updateFunctor);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
+ strcpy((char *)_unkBuf500Bytes, stackPosString(0));
+ _chatText = (char *)_unkBuf500Bytes;
+ _chatObject = stackPos(1);
+
+ _chatVocHigh = _chatVocLow = -1;
+ objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
+ playVoice(_vocHigh, stackPos(2));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customChatFinish(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChatFinish(%p) ()", (const void *)script);
+ _text->restoreScreen();
+ _chatText = 0;
+ _chatObject = -1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setupSceneAnimation(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ const int index = stackPos(0);
+ const uint16 flags = stackPos(1);
+
+ restorePage3();
+
+ SceneAnim &anim = _sceneAnims[index];
+ anim.flags = flags;
+ anim.x = stackPos(2);
+ anim.y = stackPos(3);
+ anim.x2 = stackPos(4);
+ anim.y2 = stackPos(5);
+ anim.width = stackPos(6);
+ anim.height = stackPos(7);
+ anim.specialSize = stackPos(9);
+ anim.shapeIndex = stackPos(11);
+ if (stackPosString(12))
+ strcpy(anim.filename, stackPosString(12));
+
+ if (flags & 0x40) {
+ _sceneAnimMovie[index]->open(stackPosString(12), 0, 0);
+ if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd())
+ anim.wsaFlag = 1;
+ else
+ anim.wsaFlag = 0;
+ }
+
+ AnimObj *obj = &_animObjects[1+index];
+ obj->enabled = 1;
+ obj->needRefresh = 1;
+ obj->specialRefresh = 1;
+ obj->animFlags = anim.flags & 8;
+
+ if (anim.flags & 2)
+ obj->flags = 0x800;
+ else
+ obj->flags = 0;
+
+ if (anim.flags & 4)
+ obj->flags |= 1;
+
+ obj->xPos1 = anim.x;
+ obj->yPos1 = anim.y;
+
+ if ((anim.flags & 0x20) && anim.shapeIndex >= 0)
+ obj->shapePtr = _sceneShapeTable[anim.shapeIndex];
+ else
+ obj->shapePtr = 0;
+
+ if (anim.flags & 0x40) {
+ obj->shapeIndex3 = anim.shapeIndex;
+ obj->animNum = index;
+ } else {
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ }
+
+ obj->shapeIndex2 = 0xFFFF;
+ obj->xPos2 = obj->xPos3 = anim.x2;
+ obj->yPos2 = obj->yPos3 = anim.y2;
+ obj->width = anim.width;
+ obj->height = anim.height;
+ obj->width2 = obj->height2 = anim.specialSize;
+
+ _animList = addToAnimListSorted(_animList, obj);
+ obj->needRefresh = 1;
+ obj->specialRefresh = 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_stopSceneAnimation(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int index = stackPos(0);
+ AnimObj &obj = _animObjects[1+index];
+ restorePage3();
+ obj.shapeIndex3 = 0xFFFF;
+ obj.animNum = 0xFFFF;
+ obj.needRefresh = 1;
+ obj.specialRefresh = 1;
+ if (stackPos(1))
+ refreshAnimObjectsIfNeed();
+ obj.enabled = 0;
+ _animList = deleteAnimListEntry(_animList, &_animObjects[1+index]);
+
+ if (_sceneAnimMovie[index]->opened())
+ _sceneAnimMovie[index]->close();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_processPaletteIndex(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ Palette &palette = _screen->getPalette(0);
+
+ const int index = stackPos(0);
+ const bool updatePalette = (stackPos(4) != 0);
+ const int delayTime = stackPos(5);
+
+ palette[index*3+0] = (stackPos(1) * 0x3F) / 100;
+ palette[index*3+1] = (stackPos(2) * 0x3F) / 100;
+ palette[index*3+2] = (stackPos(3) * 0x3F) / 100;
+
+ if (updatePalette) {
+ if (delayTime > 0)
+ _screen->fadePalette(palette, delayTime, &_updateFunctor);
+ else
+ _screen->setScreenPalette(palette);
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_updateTwoSceneAnims(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ updateSceneAnim(stackPos(0), stackPos(1));
+ updateSceneAnim(stackPos(2), stackPos(3));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getRainbowRoomData(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0));
+ return _rainbowRoomData[stackPos(0)];
+}
+
+int KyraEngine_HoF::o2_drawSceneShapeEx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ const int itemShape = stackPos(0) + 64;
+ const int x = stackPos(1);
+ const int y = stackPos(2);
+ const bool skipFronUpdate = (stackPos(3) != 0);
+
+ _screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0);
+ _screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0);
+
+ if (!skipFronUpdate) {
+ _screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK);
+ _screen->updateScreen();
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_midiSoundFadeout(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_midiSoundFadeout(%p) ()", (const void *)script);
+ if (!stackPos(0)) {
+ if ((_sound->getMusicType() == Sound::kMidiMT32 || _sound->getMusicType() == Sound::kMidiGM) &&
+ (_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM)) {
+ _sound->beginFadeOut();
+ delay(2000, true);
+ _lastMusicCommand = -1;
+ } else {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+int KyraEngine_HoF::o2_getSfxDriver(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSfxDriver(%p) ()", (const void *)script);
+ if (_sound->getSfxType() == Sound::kAdLib)
+ return 1;
+ else if (_sound->getSfxType() == Sound::kPCSpkr)
+ return 4;
+ else if (_sound->getSfxType() == Sound::kMidiMT32)
+ return 6;
+ else if (_sound->getSfxType() == Sound::kMidiGM)
+ return 7;
+ // TODO: find nice default value
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getVocSupport(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getVocSupport(%p) ()", (const void *)script);
+ // we always support VOC file playback
+ return 1;
+}
+
+int KyraEngine_HoF::o2_getMusicDriver(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getMusicDriver(%p) ()", (const void *)script);
+ if (_sound->getMusicType() == Sound::kAdLib)
+ return 1;
+ else if (_sound->getMusicType() == Sound::kPCSpkr)
+ return 4;
+ else if (_sound->getMusicType() == Sound::kMidiMT32)
+ return 6;
+ else if (_sound->getMusicType() == Sound::kMidiGM)
+ return 7;
+ // TODO: find nice default value
+ return 0;
+}
+
+int KyraEngine_HoF::o2_zanthiaChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_isVoiceEnabled(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoiceEnabled(%p) ()", (const void *)script);
+ return speechEnabled() ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_isVoicePlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoicePlaying(%p) ()", (const void *)script);
+ return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_stopVoicePlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopVoicePlaying(%p) ()", (const void *)script);
+ snd_stopVoice();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getGameLanguage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getGameLanguage(%p) ()", (const void *)script);
+ return _lang;
+}
+
+int KyraEngine_HoF::o2_demoFinale(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_demoFinale(%p) ()", (const void *)script);
+ if (!_flags.isDemo)
+ return 0;
+
+ int tmpSize;
+ const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize);
+ assert(strings);
+
+ _screen->clearPage(0);
+ _screen->loadPalette("THANKS.COL", _screen->getPalette(0));
+ _screen->loadBitmap("THANKS.CPS", 3, 3, 0);
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
+
+ _screen->_curPage = 0;
+ int y = _lang == 1 ? 70 : 65;
+ for (int i = 0; i < 6; i++)
+ _text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0);
+
+ _screen->setScreenPalette(_screen->getPalette(0));
+ _screen->updateScreen();
+
+ _eventList.clear();
+ while (!skipFlag() && !shouldQuit())
+ delay(10);
+
+ _sound->beginFadeOut();
+ _screen->fadeToBlack();
+
+ _runFlag = 0;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_dummy(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_dummy(%p) ()", (const void *)script);
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_HoF::o2a_setCharacterFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _animNewFrame = stackPos(0);
+ _animDelayTime = stackPos(1);
+ _animNeedUpdate = true;
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_HoF::t2_initChat(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_initChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
+ _chatText = (const char *)tim->text + READ_LE_UINT16(tim->text + (param[0] << 1));
+ _chatObject = param[1];
+
+ if (_flags.lang == Common::JA_JPN) {
+ for (int i = 0; i < _ingameTimJpStrSize; i += 2) {
+ if (!scumm_stricmp(_chatText, _ingameTimJpStr[i]))
+ _chatText = _ingameTimJpStr[i + 1];
+ }
+ }
+
+ objectChatInit(_chatText, _chatObject);
+ return 0;
+}
+
+int KyraEngine_HoF::t2_updateSceneAnim(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_updateSceneAnim(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
+ updateSceneAnim(param[1], param[0]);
+ return 0;
+}
+
+int KyraEngine_HoF::t2_resetChat(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_resetChat(%p, %p) ()", (const void *)tim, (const void *)param);
+ _text->restoreScreen();
+ _chatText = 0;
+ _chatObject = -1;
+ return 0;
+}
+
+int KyraEngine_HoF::t2_playSoundEffect(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
+ snd_playSoundEffect(*param);
+ return 0;
+}
+
+#pragma mark -
+
+typedef Common::Functor1Mem<EMCState *, int, KyraEngine_HoF> OpcodeV2;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV2(this, &KyraEngine_HoF::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
+
+typedef Common::Functor2Mem<const TIM *, const uint16 *, int, KyraEngine_HoF> TIMOpcodeV2;
+#define OpcodeTim(x) _timOpcodes.push_back(new TIMOpcodeV2(this, &KyraEngine_HoF::x))
+#define OpcodeTimUnImpl() _timOpcodes.push_back(new TIMOpcodeV2(this, 0))
+
+void KyraEngine_HoF::setupOpcodeTable() {
+ Common::Array<const Opcode *> *table = 0;
+
+ _opcodes.reserve(176);
+ SetOpcodeTable(_opcodes);
+ // 0x00
+ Opcode(o2_setCharacterFacingRefresh);
+ Opcode(o2_setCharacterPos);
+ Opcode(o2_defineObject);
+ Opcode(o2_refreshCharacter);
+ // 0x04
+ Opcode(o2_getCharacterX);
+ Opcode(o2_getCharacterY);
+ Opcode(o2_getCharacterFacing);
+ Opcode(o2_getCharacterScene);
+ // 0x08
+ Opcode(o2_setSceneComment);
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_setCharacterAnimFrame);
+ // 0x0C
+ Opcode(o2_setCharacterFacingOverwrite);
+ Opcode(o2_trySceneChange);
+ Opcode(o2_moveCharacter);
+ Opcode(o2_customCharacterChat);
+ // 0x10
+ Opcode(o2_soundFadeOut);
+ Opcode(o2_showChapterMessage);
+ Opcode(o2_restoreTalkTextMessageBkgd);
+ OpcodeUnImpl();
+ // 0x14
+ Opcode(o2_wsaClose);
+ Opcode(o2_backUpScreen);
+ Opcode(o2_restoreScreen);
+ Opcode(o2_displayWsaFrame);
+ // 0x18
+ Opcode(o2_displayWsaSequentialFramesLooping);
+ Opcode(o2_wsaOpen);
+ Opcode(o2_displayWsaSequentialFrames);
+ Opcode(o2_displayWsaSequence);
+ // 0x1C
+ Opcode(o2_addItemToInventory);
+ Opcode(o2_drawShape);
+ Opcode(o2_addItemToCurScene);
+ Opcode(o2_dummy); // the original used this opcode to limit the mouse range temporary,
+ // since that is of no use and not really important we just use a dummy here
+ // 0x20
+ Opcode(o2_checkForItem);
+ Opcode(o2_loadSoundFile);
+ Opcode(o2_removeSlotFromInventory);
+ Opcode(o2_defineItem);
+ // 0x24
+ Opcode(o2_removeItemFromInventory);
+ Opcode(o2_countItemInInventory);
+ Opcode(o2_countItemsInScene);
+ Opcode(o1_queryGameFlag);
+ // 0x28
+ Opcode(o1_resetGameFlag);
+ Opcode(o1_setGameFlag);
+ Opcode(o1_setHandItem);
+ Opcode(o1_removeHandItem);
+ // 0x2C
+ Opcode(o1_getMouseState);
+ Opcode(o1_hideMouse);
+ Opcode(o2_addSpecialExit);
+ Opcode(o1_setMousePos);
+ // 0x30
+ Opcode(o1_showMouse);
+ OpcodeUnImpl();
+ Opcode(o2_wipeDownMouseItem);
+ Opcode(o2_getElapsedSecs);
+ // 0x34
+ Opcode(o2_getTimerDelay);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_delaySecs);
+ Opcode(o2_delay);
+ // 0x38
+ Opcode(o2_dummy);
+ Opcode(o2_setTimerDelay);
+ Opcode(o2_setScaleTableItem);
+ Opcode(o2_setDrawLayerTableItem);
+ // 0x3C
+ Opcode(o2_setCharPalEntry);
+ Opcode(o2_loadZShapes);
+ Opcode(o2_drawSceneShape);
+ Opcode(o2_drawSceneShapeOnPage);
+ // 0x40
+ Opcode(o2_disableAnimObject);
+ Opcode(o2_enableAnimObject);
+ Opcode(o2_dummy);
+ Opcode(o2_loadPalette384);
+ // 0x44
+ Opcode(o2_setPalette384);
+ Opcode(o2_restoreBackBuffer);
+ Opcode(o2_backUpInventoryGfx);
+ Opcode(o2_disableSceneAnim);
+ // 0x48
+ Opcode(o2_enableSceneAnim);
+ Opcode(o2_restoreInventoryGfx);
+ Opcode(o2_setSceneAnimPos2);
+ Opcode(o2_update);
+ // 0x4C
+ OpcodeUnImpl();
+ Opcode(o2_fadeScenePal);
+ Opcode(o2_dummy);
+ Opcode(o2_dummy);
+ // 0x50
+ Opcode(o2_enterNewScene);
+ Opcode(o2_switchScene);
+ Opcode(o2_getShapeFlag1);
+ Opcode(o2_setPathfinderFlag);
+ // 0x54
+ Opcode(o2_getSceneExitToFacing);
+ Opcode(o2_setLayerFlag);
+ Opcode(o2_setZanthiaPos);
+ Opcode(o2_loadMusicTrack);
+ // 0x58
+ Opcode(o1_playWanderScoreViaMap);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_setSceneAnimPos);
+ Opcode(o1_blockInWalkableRegion);
+ // 0x5C
+ Opcode(o1_blockOutWalkableRegion);
+ OpcodeUnImpl();
+ Opcode(o2_setCauldronState);
+ Opcode(o2_showItemString);
+ // 0x60
+ Opcode(o1_getRand);
+ Opcode(o2_isAnySoundPlaying);
+ Opcode(o1_setDeathHandler);
+ Opcode(o2_setDrawNoShapeFlag);
+ // 0x64
+ Opcode(o2_setRunFlag);
+ Opcode(o2_showLetter);
+ OpcodeUnImpl();
+ Opcode(o1_fillRect);
+ // 0x68
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_playFireflyScore);
+ Opcode(o2_waitForConfirmationClick);
+ // 0x6C
+ Opcode(o2_encodeShape);
+ Opcode(o2_defineRoomEntrance);
+ Opcode(o2_runAnimationScript);
+ Opcode(o2_setSpecialSceneScriptRunTime);
+ // 0x70
+ Opcode(o2_defineSceneAnim);
+ Opcode(o2_updateSceneAnim);
+ Opcode(o2_updateSceneAnim);
+ Opcode(o2_addToSceneAnimPosAndUpdate);
+ // 0x74
+ Opcode(o2_useItemOnMainChar);
+ Opcode(o2_startDialogue);
+ Opcode(o2_randomSceneChat);
+ Opcode(o2_setDlgIndex);
+ // 0x78
+ Opcode(o2_getDlgIndex);
+ Opcode(o2_defineScene);
+ Opcode(o2_addCauldronStateTableEntry);
+ Opcode(o2_setCountDown);
+ // 0x7C
+ Opcode(o2_getCountDown);
+ Opcode(o2_dummy);
+ Opcode(o2_dummy);
+ Opcode(o2_pressColorKey);
+ // 0x80
+ Opcode(o2_objectChat);
+ Opcode(o2_changeChapter);
+ Opcode(o2_getColorCodeFlag1);
+ Opcode(o2_setColorCodeFlag1);
+ // 0x84
+ Opcode(o2_getColorCodeFlag2);
+ Opcode(o2_setColorCodeFlag2);
+ Opcode(o2_getColorCodeValue);
+ Opcode(o2_setColorCodeValue);
+ // 0x88
+ Opcode(o2_countItemInstances);
+ Opcode(o2_removeItemFromScene);
+ Opcode(o2_initObject);
+ Opcode(o2_npcChat);
+ // 0x8C
+ Opcode(o2_deinitObject);
+ Opcode(o2_playTimSequence);
+ Opcode(o2_makeBookOrCauldronAppear);
+ Opcode(o2_setSpecialSceneScriptState);
+ // 0x90
+ Opcode(o2_clearSpecialSceneScriptState);
+ Opcode(o2_querySpecialSceneScriptState);
+ Opcode(o2_resetInputColorCode);
+ Opcode(o2_setHiddenItemsEntry);
+ // 0x94
+ Opcode(o2_getHiddenItemsEntry);
+ Opcode(o2_mushroomEffect);
+ Opcode(o2_wsaClose);
+ Opcode(o2_meanWhileScene);
+ // 0x98
+ Opcode(o2_customChat);
+ Opcode(o2_customChatFinish);
+ Opcode(o2_setupSceneAnimation);
+ Opcode(o2_stopSceneAnimation);
+ // 0x9C
+ Opcode(o2_disableTimer);
+ Opcode(o2_enableTimer);
+ Opcode(o2_setTimerCountdown);
+ Opcode(o2_processPaletteIndex);
+ // 0xA0
+ Opcode(o2_updateTwoSceneAnims);
+ Opcode(o2_getRainbowRoomData);
+ Opcode(o2_drawSceneShapeEx);
+ Opcode(o2_midiSoundFadeout);
+ // 0xA4
+ Opcode(o2_getSfxDriver);
+ Opcode(o2_getVocSupport);
+ Opcode(o2_getMusicDriver);
+ Opcode(o2_setVocHigh);
+ // 0xA8
+ Opcode(o2_getVocHigh);
+ Opcode(o2_zanthiaChat);
+ Opcode(o2_isVoiceEnabled);
+ Opcode(o2_isVoicePlaying);
+ // 0xAC
+ Opcode(o2_stopVoicePlaying);
+ Opcode(o2_getGameLanguage);
+ Opcode(o2_demoFinale);
+ Opcode(o2_dummy);
+
+ _opcodesAnimation.reserve(6);
+ SetOpcodeTable(_opcodesAnimation);
+
+ // 0x00
+ Opcode(o2a_setAnimationShapes);
+ Opcode(o2a_setCharacterFrame);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_fadeScenePal);
+ // 0x04
+ _flags.isTalkie ? Opcode(o2a_setResetFrame) : Opcode(o2_dummy);
+ Opcode(o2_dummy);
+
+ // ---- TIM opcodes
+
+ _timOpcodes.reserve(4);
+ // 0x00
+ OpcodeTim(t2_initChat);
+ OpcodeTim(t2_updateSceneAnim);
+ OpcodeTim(t2_resetChat);
+ OpcodeTim(t2_playSoundEffect);
+}
+
+} // End of namespace Kyra