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-rw-r--r--engines/kyra/script/script_hof.cpp1727
1 files changed, 1727 insertions, 0 deletions
diff --git a/engines/kyra/script/script_hof.cpp b/engines/kyra/script/script_hof.cpp
new file mode 100644
index 0000000000..94d3a82cc4
--- /dev/null
+++ b/engines/kyra/script/script_hof.cpp
@@ -0,0 +1,1727 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/engine/timer.h"
+#include "kyra/resource/resource.h"
+#include "kyra/sound/sound.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+int KyraEngine_HoF::o2_setCharacterFacingRefresh(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int animFrame = stackPos(2);
+ if (animFrame >= 0)
+ _mainCharacter.animFrame = animFrame;
+ _mainCharacter.facing = stackPos(1);
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharacterPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int x = stackPos(1);
+ int y = stackPos(2);
+
+ if (x != -1 && y != -1) {
+ x &= ~3;
+ y &= ~1;
+ }
+
+ restorePage3();
+ _mainCharacter.x2 = _mainCharacter.x1 = x;
+ _mainCharacter.y2 = _mainCharacter.y1 = y;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_defineObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ TalkObject *object = &_talkObjectList[stackPos(0)];
+ strcpy(object->filename, stackPosString(1));
+ object->scriptId = stackPos(2);
+ object->x = stackPos(3);
+ object->y = stackPos(4);
+ object->color = stackPos(5);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_refreshCharacter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
+ int unk = stackPos(1);
+ int facing = stackPos(2);
+ int refresh = stackPos(3);
+ if (facing >= 0)
+ _mainCharacter.facing = facing;
+ if (unk >= 0 && unk != 32)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ if (refresh)
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneComment(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
+ _sceneCommentString = stackPosString(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharacterAnimFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ int animFrame = stackPos(1);
+ int updateAnim = stackPos(2);
+
+ _mainCharacter.animFrame = animFrame;
+ if (updateAnim)
+ updateCharacterAnim(0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customCharacterChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+ playVoice(_vocHigh, stackPos(4));
+ _text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_soundFadeOut(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_soundFadeOut(%p) ()", (const void *)script);
+ _sound->beginFadeOut();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showChapterMessage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ showChapterMessage(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script);
+ _text->restoreTalkTextMessageBkgd(2, 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_wsaClose(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
+ assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
+ _wsaSlots[stackPos(0)]->close();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_meanWhileScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0));
+ static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 };
+ const char *cpsfile = stackPosString(0);
+ const char *palfile = stackPosString(1);
+
+ _screen->loadBitmap(cpsfile, 3, 3, 0);
+ _screen->copyPalette(2, 0);
+ _screen->loadPalette(palfile, _screen->getPalette(2));
+ _screen->fillRect(0, 0, 319, 199, 207);
+ _screen->setScreenPalette(_screen->getPalette(2));
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
+ if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) {
+ Screen::FontId o = _screen->setFont(Screen::FID_SJIS_FNT);
+ _screen->printText((const char *)jpSubtitle, 140, 176, 255, 132);
+ _screen->setFont(o);
+ }
+ _screen->updateScreen();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_backUpScreen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0));
+ _screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreScreen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0));
+ _screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
+ int frame = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int waitTime = stackPos(3);
+ int slot = stackPos(4);
+ int copyParam = stackPos(5);
+ int doUpdate = stackPos(6);
+ int dstPage = stackPos(7);
+ int backUp = stackPos(8);
+
+ _screen->hideMouse();
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(frame, dstPage, x, y, copyParam | 0xC000, 0, 0);
+ _screen->updateScreen();
+
+ if (backUp)
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ delayUntil(endTime, false, doUpdate != 0);
+ _screen->showMouse();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
+ int startFrame = stackPos(0);
+ int endFrame = stackPos(1);
+ int x = stackPos(2);
+ int y = stackPos(3);
+ int waitTime = stackPos(4);
+ int slot = stackPos(5);
+ int maxTimes = stackPos(6);
+ int copyFlags = stackPos(7);
+
+ if (maxTimes > 1)
+ maxTimes = 1;
+
+ _screen->hideMouse();
+ int curTime = 0;
+ while (curTime < maxTimes) {
+ if (startFrame < endFrame) {
+ for (int i = startFrame; i <= endFrame; ++i) {
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
+
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime, false, true);
+ }
+ }
+ } else {
+ for (int i = startFrame; i >= endFrame; --i) {
+ const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
+ _wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
+
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime, false, true);
+ }
+ }
+ }
+
+ ++curTime;
+ }
+ resetSkipFlag();
+ _screen->showMouse();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_wsaOpen(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
+ _wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequentialFrames(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
+
+ uint16 frameDelay = stackPos(2) * _tickLength;
+ uint16 currentFrame = stackPos(3);
+ uint16 lastFrame = stackPos(4);
+ uint16 index = stackPos(5);
+ uint16 copyParam = stackPos(6) | 0xC000;
+
+ _screen->hideMouse();
+
+ while (currentFrame <= lastFrame) {
+ const uint32 endTime = _system->getMillis() + frameDelay;
+ _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
+ if (!skipFlag()) {
+ _screen->updateScreen();
+ delayUntil(endTime);
+ }
+ }
+
+ resetSkipFlag();
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_displayWsaSequence(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+
+ const int frameDelay = stackPos(2) * _tickLength;
+ const int index = stackPos(3);
+ const bool doUpdate = (stackPos(4) != 0);
+ const uint16 copyParam = stackPos(5) | 0xC000;
+
+ _screen->hideMouse();
+
+ int currentFrame = 0;
+ const int lastFrame = _wsaSlots[index]->frames();
+
+ while (currentFrame <= lastFrame) {
+ const uint32 endTime = _system->getMillis() + frameDelay;
+ _wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
+ if (!skipFlag()) {
+ if (doUpdate)
+ update();
+ _screen->updateScreen();
+ delayUntil(endTime);
+ }
+ }
+
+ resetSkipFlag();
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addItemToInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2));
+ int slot = findFreeVisibleInventorySlot();
+ if (slot != -1) {
+ _mainCharacter.inventory[slot] = stackPos(0);
+ if (stackPos(2))
+ redrawInventory(0);
+ }
+ return slot;
+}
+
+int KyraEngine_HoF::o2_drawShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ uint8 *shp = getShapePtr(stackPos(0) + 64);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ uint8 dsFlag = stackPos(3) & 0xFF;
+ uint8 modeFlag = stackPos(4) & 0xFF;
+
+ if (modeFlag) {
+ _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
+ } else {
+ restorePage3();
+ _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+ _screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0);
+
+ flagAnimObjsForRefresh();
+ flagAnimObjsSpecialRefresh();
+ refreshAnimObjectsIfNeed();
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addItemToCurScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const int16 id = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+
+ int freeItem = findFreeItem();
+ x = MAX(14, x);
+ x = MIN(304, x);
+ y = MAX(14, y);
+ y = MIN(136, y);
+ if (freeItem >= 0) {
+ _itemList[freeItem].id = id;
+ _itemList[freeItem].x = x;
+ _itemList[freeItem].y = y;
+ _itemList[freeItem].sceneId = _mainCharacter.sceneId;
+ addItemToAnimList(freeItem);
+ refreshAnimObjectsIfNeed();
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadSoundFile(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
+ if (_flags.platform == Common::kPlatformDOS)
+ snd_loadSoundFile(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_removeSlotFromInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0));
+ removeSlotFromInventory(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_removeItemFromInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0));
+ uint16 item = stackPos(0);
+ int slot = -1;
+ while ((slot = getInventoryItemSlot(item)) != -1)
+ removeSlotFromInventory(slot);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_countItemInInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ uint16 item = stackPos(1);
+ int count = 0;
+
+ for (int i = 0; i < 20; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if ((stackPos(0) == 0) && _itemInHand == int16(item))
+ ++count;
+
+ return count;
+}
+
+int KyraEngine_HoF::o2_countItemsInScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0));
+ int count = 0;
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != kItemNone)
+ ++count;
+ }
+ return count;
+}
+
+int KyraEngine_HoF::o2_wipeDownMouseItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ _screen->hideMouse();
+ const int x = stackPos(1) - 8;
+ const int y = stackPos(2) - 15;
+
+ if (_itemInHand >= 0) {
+ backUpGfxRect32x32(x, y);
+ uint8 *shape = getShapePtr(_itemInHand+64);
+ for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) {
+ restoreGfxRect32x32(x, y);
+ _screen->setNewShapeHeight(shape, height);
+ uint32 waitTime = _system->getMillis() + _tickLength;
+ _screen->drawShape(0, shape, x, curY, 0, 0);
+ _screen->updateScreen();
+ delayUntil(waitTime);
+ }
+ restoreGfxRect32x32(x, y);
+ _screen->resetShapeHeight(shape);
+ }
+
+ _screen->showMouse();
+ removeHandItem();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getElapsedSecs(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getElapsedSecs(%p) ()", (const void *)script);
+ return _system->getMillis() / 1000;
+}
+
+int KyraEngine_HoF::o2_getTimerDelay(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0));
+ return _timer->getDelay(stackPos(0));
+}
+
+int KyraEngine_HoF::o2_delaySecs(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0));
+ delay(stackPos(0) * 1000, true);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setTimerDelay(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _timer->setDelay(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setScaleTableItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setScaleTableItem(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setDrawLayerTableItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setDrawLayerTableEntry(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCharPalEntry(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setCharPalEntry(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadZShapes(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0));
+ loadCharacterShapes(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
+ stackPos(2), stackPos(3));
+
+ int shape = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int flag = (stackPos(3) != 0) ? 1 : 0;
+
+ restorePage3();
+
+ _screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
+
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ _screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
+
+ flagAnimObjsSpecialRefresh();
+ flagAnimObjsForRefresh();
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_drawSceneShapeOnPage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+ int shape = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int flag = stackPos(3);
+ int drawPage = stackPos(4);
+
+ _screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_disableAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
+ _animObjects[stackPos(0)+1].enabled = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enableAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
+ _animObjects[stackPos(0)+1].enabled = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadPalette384(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0));
+ _screen->copyPalette(1, 0);
+ _res->loadFileToBuf(stackPosString(0), _screen->getPalette(1).getData(), 384);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setPalette384(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPalette384(%p) ()", (const void *)script);
+ _screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
+ _screen->setScreenPalette(_screen->getPalette(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreBackBuffer(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
+ int disable = stackPos(0);
+ int oldState = 0;
+
+ if (disable) {
+ oldState = _animObjects[0].enabled;
+ _animObjects[0].enabled = 0;
+ }
+
+ restorePage3();
+
+ if (disable)
+ _animObjects[0].enabled = (oldState != 0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_backUpInventoryGfx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpInventoryGfx(%p) ()", (const void *)script);
+ _screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer);
+ _inventorySaved = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_disableSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
+ _sceneAnims[stackPos(0)].flags &= ~1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enableSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
+ _sceneAnims[stackPos(0)].flags |= 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_restoreInventoryGfx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreInventoryGfx(%p) ()", (const void *)script);
+ _screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer);
+ _inventorySaved = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneAnimPos2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ _sceneAnims[stackPos(0)].x2 = stackPos(1);
+ _sceneAnims[stackPos(0)].y2 = stackPos(2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_fadeScenePal(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ fadeScenePal(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_enterNewScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
+ stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ int skipNpcScript = stackPos(3);
+ enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4));
+
+ if (!skipNpcScript)
+ runSceneScript4(0);
+
+ _unk5 = 1;
+
+ if (_mainCharX == -1 || _mainCharY == -1) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_switchScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
+ setGameFlag(0x1EF);
+ _mainCharX = _mainCharacter.x1;
+ _mainCharY = _mainCharacter.y1;
+ _noScriptEnter = false;
+ enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
+ _noScriptEnter = true;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setPathfinderFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0));
+ _pathfinderFlag = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getSceneExitToFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int scene = stackPos(0);
+ const int facing = stackPos(1);
+
+ if (facing == 0)
+ return (int16)_sceneList[scene].exit1;
+ else if (facing == 2)
+ return (int16)_sceneList[scene].exit2;
+ else if (facing == 4)
+ return (int16)_sceneList[scene].exit3;
+ else if (facing == 6)
+ return (int16)_sceneList[scene].exit4;
+ return -1;
+}
+
+int KyraEngine_HoF::o2_setLayerFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
+ int layer = stackPos(0);
+ if (layer >= 1 && layer <= 16)
+ _layerFlagTable[layer] = 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setZanthiaPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _mainCharX = stackPos(0);
+ _mainCharY = stackPos(1);
+
+ if (_mainCharX == -1 && _mainCharY == -1)
+ _mainCharacter.animFrame = 32;
+ else
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_loadMusicTrack(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
+ snd_loadSoundFile(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setSceneAnimPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ _sceneAnims[stackPos(0)].x = stackPos(1);
+ _sceneAnims[stackPos(0)].y = stackPos(2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setCauldronState(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ setCauldronState(stackPos(0), stackPos(1) != 0);
+ clearCauldronTable();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showItemString(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int item = stackPos(0);
+
+ int string = 0;
+ if (stackPos(1) == 1) {
+ if (_lang == 1)
+ string = getItemCommandStringPickUp(item);
+ else
+ string = 7;
+ } else {
+ if (_lang == 1)
+ string = getItemCommandStringInv(item);
+ else
+ string = 8;
+ }
+
+ updateCommandLineEx(item+54, string, 0xD6);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isAnySoundPlaying(%p) ()", (const void *)script);
+
+ // WORKAROUND
+ //
+ // The input script function in the skull scene does busy wait
+ // for the sound effect, which is played after completing the
+ // song, to finish. To avoid too much CPU use, we add some slight
+ // delay here.
+ //
+ // Also the Nintendo DS backend seems only to update the sound, when
+ // either OSystem::updateScreen or OSystem::delayMillis is called.
+ // So we have to call delay here, since otherwise the game would hang.
+#ifndef __DS__
+ if (_currentScene == 16 && _currentChapter == 1)
+#endif
+ delay(_tickLength);
+
+ return _sound->voiceIsPlaying() ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_setDrawNoShapeFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
+ _drawNoShapeFlag = (stackPos(0) != 0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setRunFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0));
+ // this is usually just _runFlag, but since this is just used when the game should play the credits
+ // we handle it a bit different :-)
+ _showOutro = true;
+ _runFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_showLetter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0));
+ const int letter = stackPos(0);
+ char filename[16];
+
+ _screen->hideMouse();
+
+ showMessage(0, 0xCF);
+ displayInvWsaLastFrame();
+ backUpPage0();
+
+ _screen->copyPalette(2, 0);
+
+ _screen->clearPage(3);
+ _screen->loadBitmap("_NOTE.CPS", 3, 3, 0);
+
+ sprintf(filename, "_NTEPAL%.1d.COL", letter+1);
+ _screen->loadPalette(filename, _screen->getPalette(0));
+
+ _screen->fadeToBlack(0x14);
+
+ sprintf(filename, "LETTER%.1d.%s", letter, _languageExtension[_lang]);
+ uint8 *letterBuffer = _res->fileData(filename, 0);
+ if (!letterBuffer) {
+ // some floppy versions use a TXT extension
+ sprintf(filename, "LETTER%.1d.TXT", letter);
+ letterBuffer = _res->fileData(filename, 0);
+ }
+
+ if (letterBuffer) {
+ bookDecodeText(letterBuffer);
+ bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20);
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+ _screen->fadePalette(_screen->getPalette(0), 0x14);
+ _screen->setMouseCursor(0, 0, getShapePtr(0));
+ setMousePos(280, 160);
+
+ _screen->showMouse();
+
+ bool running = true;
+ while (running) {
+ int inputFlag = checkInput(0);
+ removeInputTop();
+
+ if (inputFlag == 198 || inputFlag == 199)
+ running = false;
+
+ _screen->updateScreen();
+ _system->delayMillis(10);
+ }
+
+ _screen->hideMouse();
+ _screen->fadeToBlack(0x14);
+ restorePage0();
+ _screen->copyPalette(0, 2);
+ _screen->fadePalette(_screen->getPalette(0), 0x14);
+ setHandItem(_itemInHand);
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_playFireflyScore(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playFireflyScore(%p) ()", (const void *)script);
+ if (_sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr ||
+ _sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM) {
+ snd_playWanderScoreViaMap(86, 1);
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+int KyraEngine_HoF::o2_encodeShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
+ stackPos(2), stackPos(3), stackPos(4));
+ _sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_defineSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
+ stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ int animId = stackPos(0);
+ SceneAnim &anim = _sceneAnims[animId];
+ anim.flags = stackPos(1);
+ anim.x = stackPos(2);
+ anim.y = stackPos(3);
+ anim.x2 = stackPos(4);
+ anim.y2 = stackPos(5);
+ anim.width = stackPos(6);
+ anim.height = stackPos(7);
+ anim.specialSize = stackPos(9);
+ anim.shapeIndex = stackPos(11);
+ if (stackPosString(12) != 0)
+ strcpy(anim.filename, stackPosString(12));
+
+ if (anim.flags & 0x40) {
+ if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
+ error("couldn't load '%s'", anim.filename);
+
+ if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
+ anim.wsaFlag = 1;
+ else
+ anim.wsaFlag = 0;
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_updateSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ updateSceneAnim(stackPos(0), stackPos(1));
+
+ // HACK: Some animations are really too fast because of missing delay times.
+ // Notice that the delay time is purely subjective set here, it could look
+ // slower or maybe faster in the original, but at least this looks OK for
+ // Raziel^.
+ //
+ // We know currently of some different animations where this happens.
+ // - Where Marco is dangling from the flesh-eating plant (see bug
+ // #1923638 "HoF: Marco missing animation frames").
+ // - After giving the ticket to the captain. He would move very fast
+ // (barely noticeable) onto the ship without this delay.
+ // - The scene after giving the sandwitch to the guards in the city.
+ // (see bug #1926838 "HoF: Animation plays too fast")
+ // This scene script calls o2_delay though, but since this updates
+ // the scene animation scripts again there is no delay for the
+ // animation.
+ // - When the sheriff enters the jail, either to lock you up or to throw
+ // away the key. (see bug #1926838 "HoF: Animation plays too fast").
+
+ if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) ||
+ (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
+ ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) ||
+ ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 27))
+ _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
+
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ const int anim = stackPos(0);
+ _sceneAnims[anim].x2 += stackPos(1);
+ _sceneAnims[anim].y2 += stackPos(2);
+ if (_sceneAnims[anim].flags & 2) {
+ _sceneAnims[anim].x += stackPos(1);
+ _sceneAnims[anim].y += stackPos(2);
+ }
+ updateSceneAnim(anim, stackPos(3));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_useItemOnMainChar(EMCState *script) {
+ EMCState tmpScript;
+ _emc->init(&tmpScript, &_npcScriptData);
+ _emc->start(&tmpScript, 0);
+ tmpScript.regs[4] = _itemInHand;
+ tmpScript.regs[0] = _mainCharacter.sceneId;
+
+ int oldVocH = _vocHigh;
+ _vocHigh = 0x5A;
+
+ while (_emc->isValid(&tmpScript))
+ _emc->run(&tmpScript);
+
+ _vocHigh = oldVocH;
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_startDialogue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0));
+ startDialogue(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_addCauldronStateTableEntry(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_setCountDown(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0));
+ _scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getCountDown(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getCountDown(%p)", (const void *)script);
+ uint32 time = _system->getMillis();
+ return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength;
+}
+
+int KyraEngine_HoF::o2_pressColorKey(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0));
+ for (int i = 6; i; i--)
+ _inputColorCode[i] = _inputColorCode[i - 1];
+ _inputColorCode[0] = stackPos(0) & 0xFF;
+ for (int i = 0; i < 7; i++) {
+ if (_presetColorCode[i] != _inputColorCode[6 - i])
+ return _dbgPass;
+ }
+ return 1;
+}
+
+int KyraEngine_HoF::o2_objectChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ if (_flags.isTalkie)
+ warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ else
+ objectChat(stackPosString(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_changeChapter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_changeChapter(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int chapter = stackPos(0);
+ const int scene = stackPos(1);
+
+ resetItemList();
+
+ _newChapterFile = chapter;
+ runStartScript(chapter, 0);
+
+ _mainCharacter.dlgIndex = 0;
+ memset(_newSceneDlgState, 0, 32);
+
+ static const int zShapeList[] = { 1, 2, 2, 2, 4 };
+ assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList));
+ loadCharacterShapes(zShapeList[chapter-1]);
+
+ enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeFlag1(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) ()", (const void *)script);
+ return _colorCodeFlag1;
+}
+
+int KyraEngine_HoF::o2_setColorCodeFlag1(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0));
+ _colorCodeFlag1 = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeFlag2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) ()", (const void *)script);
+ return _colorCodeFlag2;
+}
+
+int KyraEngine_HoF::o2_setColorCodeFlag2(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0));
+ _colorCodeFlag2 = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getColorCodeValue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0));
+ return _presetColorCode[stackPos(0)];
+}
+
+int KyraEngine_HoF::o2_setColorCodeValue(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _presetColorCode[stackPos(0)] = stackPos(1) & 0xFF;
+ return stackPos(1) & 0xFF;
+}
+
+int KyraEngine_HoF::o2_countItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ Item item = stackPos(0);
+
+ int count = 0;
+ for (int i = 0; i < 20; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if (_itemInHand == item)
+ ++count;
+
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].id == item)
+ ++count;
+ }
+
+ if (_hiddenItems[0] == item && _newChapterFile == 1)
+ ++count;
+ if (_hiddenItems[1] == item && _newChapterFile == 1)
+ ++count;
+ if (_hiddenItems[2] == item && _newChapterFile == 2)
+ ++count;
+ if (_hiddenItems[3] == item && _newChapterFile == 2)
+ ++count;
+ if (_hiddenItems[4] == item && _newChapterFile == 1)
+ ++count;
+
+ return count;
+}
+
+int KyraEngine_HoF::o2_removeItemFromScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int scene = stackPos(0);
+ const uint16 item = stackPos(1);
+ for (int i = 0; i < 30; ++i) {
+ if (_itemList[i].sceneId == scene && _itemList[i].id == item)
+ _itemList[i].id = kItemNone;
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_initObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_initObject(%p) (%d)", (const void *)script, stackPos(0));
+ initTalkObject(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_npcChat(EMCState *script) {
+ if (_flags.isTalkie) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
+ npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
+ } else {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ npcChatSequence(stackPosString(0), stackPos(1));
+ }
+ return 0;
+}
+
+int KyraEngine_HoF::o2_deinitObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0));
+ deinitTalkObject(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_playTimSequence(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0));
+ playTim(stackPosString(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_makeBookOrCauldronAppear(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0));
+ seq_makeBookOrCauldronAppear(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_resetInputColorCode(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_resetInputColorCode(%p)", (const void *)script);
+ memset(_inputColorCode, 255, 7);
+ return 0;
+}
+
+int KyraEngine_HoF::o2_mushroomEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_mushroomEffect(%p)", (const void *)script);
+ _screen->copyPalette(2, 0);
+
+ for (int i = 1; i < 768; i += 3)
+ _screen->getPalette(0)[i] = 0;
+ snd_playSoundEffect(106);
+ _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
+ _screen->copyPalette(0, 2);
+
+ for (int i = 0; i < 768; i += 3) {
+ _screen->getPalette(0)[i] = _screen->getPalette(0)[i + 1] = 0;
+ _screen->getPalette(0)[i + 2] += (((int8)_screen->getPalette(0)[i + 2]) >> 1);
+ if (_screen->getPalette(0)[i + 2] > 63)
+ _screen->getPalette(0)[i + 2] = 63;
+ }
+ snd_playSoundEffect(106);
+ _screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
+
+ _screen->copyPalette(0, 2);
+ _screen->fadePalette(_screen->getPalette(0), 30, &_updateFunctor);
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
+ strcpy((char *)_unkBuf500Bytes, stackPosString(0));
+ _chatText = (char *)_unkBuf500Bytes;
+ _chatObject = stackPos(1);
+
+ _chatVocHigh = _chatVocLow = -1;
+ objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
+ playVoice(_vocHigh, stackPos(2));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_customChatFinish(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChatFinish(%p) ()", (const void *)script);
+ _text->restoreScreen();
+ _chatText = 0;
+ _chatObject = -1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_setupSceneAnimation(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ const int index = stackPos(0);
+ const uint16 flags = stackPos(1);
+
+ restorePage3();
+
+ SceneAnim &anim = _sceneAnims[index];
+ anim.flags = flags;
+ anim.x = stackPos(2);
+ anim.y = stackPos(3);
+ anim.x2 = stackPos(4);
+ anim.y2 = stackPos(5);
+ anim.width = stackPos(6);
+ anim.height = stackPos(7);
+ anim.specialSize = stackPos(9);
+ anim.shapeIndex = stackPos(11);
+ if (stackPosString(12))
+ strcpy(anim.filename, stackPosString(12));
+
+ if (flags & 0x40) {
+ _sceneAnimMovie[index]->open(stackPosString(12), 0, 0);
+ if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd())
+ anim.wsaFlag = 1;
+ else
+ anim.wsaFlag = 0;
+ }
+
+ AnimObj *obj = &_animObjects[1+index];
+ obj->enabled = 1;
+ obj->needRefresh = 1;
+ obj->specialRefresh = 1;
+ obj->animFlags = anim.flags & 8;
+
+ if (anim.flags & 2)
+ obj->flags = 0x800;
+ else
+ obj->flags = 0;
+
+ if (anim.flags & 4)
+ obj->flags |= 1;
+
+ obj->xPos1 = anim.x;
+ obj->yPos1 = anim.y;
+
+ if ((anim.flags & 0x20) && anim.shapeIndex >= 0)
+ obj->shapePtr = _sceneShapeTable[anim.shapeIndex];
+ else
+ obj->shapePtr = 0;
+
+ if (anim.flags & 0x40) {
+ obj->shapeIndex3 = anim.shapeIndex;
+ obj->animNum = index;
+ } else {
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ }
+
+ obj->shapeIndex2 = 0xFFFF;
+ obj->xPos2 = obj->xPos3 = anim.x2;
+ obj->yPos2 = obj->yPos3 = anim.y2;
+ obj->width = anim.width;
+ obj->height = anim.height;
+ obj->width2 = obj->height2 = anim.specialSize;
+
+ _animList = addToAnimListSorted(_animList, obj);
+ obj->needRefresh = 1;
+ obj->specialRefresh = 1;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_stopSceneAnimation(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int index = stackPos(0);
+ AnimObj &obj = _animObjects[1+index];
+ restorePage3();
+ obj.shapeIndex3 = 0xFFFF;
+ obj.animNum = 0xFFFF;
+ obj.needRefresh = 1;
+ obj.specialRefresh = 1;
+ if (stackPos(1))
+ refreshAnimObjectsIfNeed();
+ obj.enabled = 0;
+ _animList = deleteAnimListEntry(_animList, &_animObjects[1+index]);
+
+ if (_sceneAnimMovie[index]->opened())
+ _sceneAnimMovie[index]->close();
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_processPaletteIndex(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ Palette &palette = _screen->getPalette(0);
+
+ const int index = stackPos(0);
+ const bool updatePalette = (stackPos(4) != 0);
+ const int delayTime = stackPos(5);
+
+ palette[index*3+0] = (stackPos(1) * 0x3F) / 100;
+ palette[index*3+1] = (stackPos(2) * 0x3F) / 100;
+ palette[index*3+2] = (stackPos(3) * 0x3F) / 100;
+
+ if (updatePalette) {
+ if (delayTime > 0)
+ _screen->fadePalette(palette, delayTime, &_updateFunctor);
+ else
+ _screen->setScreenPalette(palette);
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_updateTwoSceneAnims(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ updateSceneAnim(stackPos(0), stackPos(1));
+ updateSceneAnim(stackPos(2), stackPos(3));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getRainbowRoomData(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0));
+ return _rainbowRoomData[stackPos(0)];
+}
+
+int KyraEngine_HoF::o2_drawSceneShapeEx(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ const int itemShape = stackPos(0) + 64;
+ const int x = stackPos(1);
+ const int y = stackPos(2);
+ const bool skipFronUpdate = (stackPos(3) != 0);
+
+ _screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0);
+ _screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0);
+
+ if (!skipFronUpdate) {
+ _screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK);
+ _screen->updateScreen();
+ }
+
+ return 0;
+}
+
+int KyraEngine_HoF::o2_midiSoundFadeout(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_midiSoundFadeout(%p) ()", (const void *)script);
+ if (!stackPos(0)) {
+ if ((_sound->getMusicType() == Sound::kMidiMT32 || _sound->getMusicType() == Sound::kMidiGM) &&
+ (_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM)) {
+ _sound->beginFadeOut();
+ delay(2000, true);
+ _lastMusicCommand = -1;
+ } else {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+int KyraEngine_HoF::o2_getSfxDriver(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSfxDriver(%p) ()", (const void *)script);
+ if (_sound->getSfxType() == Sound::kAdLib)
+ return 1;
+ else if (_sound->getSfxType() == Sound::kPCSpkr)
+ return 4;
+ else if (_sound->getSfxType() == Sound::kMidiMT32)
+ return 6;
+ else if (_sound->getSfxType() == Sound::kMidiGM)
+ return 7;
+ // TODO: find nice default value
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getVocSupport(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getVocSupport(%p) ()", (const void *)script);
+ // we always support VOC file playback
+ return 1;
+}
+
+int KyraEngine_HoF::o2_getMusicDriver(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getMusicDriver(%p) ()", (const void *)script);
+ if (_sound->getMusicType() == Sound::kAdLib)
+ return 1;
+ else if (_sound->getMusicType() == Sound::kPCSpkr)
+ return 4;
+ else if (_sound->getMusicType() == Sound::kMidiMT32)
+ return 6;
+ else if (_sound->getMusicType() == Sound::kMidiGM)
+ return 7;
+ // TODO: find nice default value
+ return 0;
+}
+
+int KyraEngine_HoF::o2_zanthiaChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
+ objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
+ return 0;
+}
+
+int KyraEngine_HoF::o2_isVoiceEnabled(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoiceEnabled(%p) ()", (const void *)script);
+ return speechEnabled() ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_isVoicePlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoicePlaying(%p) ()", (const void *)script);
+ return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0;
+}
+
+int KyraEngine_HoF::o2_stopVoicePlaying(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopVoicePlaying(%p) ()", (const void *)script);
+ snd_stopVoice();
+ return 0;
+}
+
+int KyraEngine_HoF::o2_getGameLanguage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getGameLanguage(%p) ()", (const void *)script);
+ return _lang;
+}
+
+int KyraEngine_HoF::o2_demoFinale(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_demoFinale(%p) ()", (const void *)script);
+ if (!_flags.isDemo)
+ return 0;
+
+ int tmpSize;
+ const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize);
+ assert(strings);
+
+ _screen->clearPage(0);
+ _screen->loadPalette("THANKS.COL", _screen->getPalette(0));
+ _screen->loadBitmap("THANKS.CPS", 3, 3, 0);
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
+
+ _screen->_curPage = 0;
+ int y = _lang == 1 ? 70 : 65;
+ for (int i = 0; i < 6; i++)
+ _text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0);
+
+ _screen->setScreenPalette(_screen->getPalette(0));
+ _screen->updateScreen();
+
+ _eventList.clear();
+ while (!skipFlag() && !shouldQuit())
+ delay(10);
+
+ _sound->beginFadeOut();
+ _screen->fadeToBlack();
+
+ _runFlag = 0;
+ return 0;
+}
+
+int KyraEngine_HoF::o2_dummy(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_dummy(%p) ()", (const void *)script);
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_HoF::o2a_setCharacterFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _animNewFrame = stackPos(0);
+ _animDelayTime = stackPos(1);
+ _animNeedUpdate = true;
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_HoF::t2_initChat(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_initChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
+ _chatText = (const char *)tim->text + READ_LE_UINT16(tim->text + (param[0] << 1));
+ _chatObject = param[1];
+
+ if (_flags.lang == Common::JA_JPN) {
+ for (int i = 0; i < _ingameTimJpStrSize; i += 2) {
+ if (!scumm_stricmp(_chatText, _ingameTimJpStr[i]))
+ _chatText = _ingameTimJpStr[i + 1];
+ }
+ }
+
+ objectChatInit(_chatText, _chatObject);
+ return 0;
+}
+
+int KyraEngine_HoF::t2_updateSceneAnim(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_updateSceneAnim(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
+ updateSceneAnim(param[1], param[0]);
+ return 0;
+}
+
+int KyraEngine_HoF::t2_resetChat(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_resetChat(%p, %p) ()", (const void *)tim, (const void *)param);
+ _text->restoreScreen();
+ _chatText = 0;
+ _chatObject = -1;
+ return 0;
+}
+
+int KyraEngine_HoF::t2_playSoundEffect(const TIM *tim, const uint16 *param) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
+ snd_playSoundEffect(*param);
+ return 0;
+}
+
+#pragma mark -
+
+typedef Common::Functor1Mem<EMCState *, int, KyraEngine_HoF> OpcodeV2;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV2(this, &KyraEngine_HoF::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
+
+typedef Common::Functor2Mem<const TIM *, const uint16 *, int, KyraEngine_HoF> TIMOpcodeV2;
+#define OpcodeTim(x) _timOpcodes.push_back(new TIMOpcodeV2(this, &KyraEngine_HoF::x))
+#define OpcodeTimUnImpl() _timOpcodes.push_back(new TIMOpcodeV2(this, 0))
+
+void KyraEngine_HoF::setupOpcodeTable() {
+ Common::Array<const Opcode *> *table = 0;
+
+ _opcodes.reserve(176);
+ SetOpcodeTable(_opcodes);
+ // 0x00
+ Opcode(o2_setCharacterFacingRefresh);
+ Opcode(o2_setCharacterPos);
+ Opcode(o2_defineObject);
+ Opcode(o2_refreshCharacter);
+ // 0x04
+ Opcode(o2_getCharacterX);
+ Opcode(o2_getCharacterY);
+ Opcode(o2_getCharacterFacing);
+ Opcode(o2_getCharacterScene);
+ // 0x08
+ Opcode(o2_setSceneComment);
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_setCharacterAnimFrame);
+ // 0x0C
+ Opcode(o2_setCharacterFacingOverwrite);
+ Opcode(o2_trySceneChange);
+ Opcode(o2_moveCharacter);
+ Opcode(o2_customCharacterChat);
+ // 0x10
+ Opcode(o2_soundFadeOut);
+ Opcode(o2_showChapterMessage);
+ Opcode(o2_restoreTalkTextMessageBkgd);
+ OpcodeUnImpl();
+ // 0x14
+ Opcode(o2_wsaClose);
+ Opcode(o2_backUpScreen);
+ Opcode(o2_restoreScreen);
+ Opcode(o2_displayWsaFrame);
+ // 0x18
+ Opcode(o2_displayWsaSequentialFramesLooping);
+ Opcode(o2_wsaOpen);
+ Opcode(o2_displayWsaSequentialFrames);
+ Opcode(o2_displayWsaSequence);
+ // 0x1C
+ Opcode(o2_addItemToInventory);
+ Opcode(o2_drawShape);
+ Opcode(o2_addItemToCurScene);
+ Opcode(o2_dummy); // the original used this opcode to limit the mouse range temporary,
+ // since that is of no use and not really important we just use a dummy here
+ // 0x20
+ Opcode(o2_checkForItem);
+ Opcode(o2_loadSoundFile);
+ Opcode(o2_removeSlotFromInventory);
+ Opcode(o2_defineItem);
+ // 0x24
+ Opcode(o2_removeItemFromInventory);
+ Opcode(o2_countItemInInventory);
+ Opcode(o2_countItemsInScene);
+ Opcode(o1_queryGameFlag);
+ // 0x28
+ Opcode(o1_resetGameFlag);
+ Opcode(o1_setGameFlag);
+ Opcode(o1_setHandItem);
+ Opcode(o1_removeHandItem);
+ // 0x2C
+ Opcode(o1_getMouseState);
+ Opcode(o1_hideMouse);
+ Opcode(o2_addSpecialExit);
+ Opcode(o1_setMousePos);
+ // 0x30
+ Opcode(o1_showMouse);
+ OpcodeUnImpl();
+ Opcode(o2_wipeDownMouseItem);
+ Opcode(o2_getElapsedSecs);
+ // 0x34
+ Opcode(o2_getTimerDelay);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_delaySecs);
+ Opcode(o2_delay);
+ // 0x38
+ Opcode(o2_dummy);
+ Opcode(o2_setTimerDelay);
+ Opcode(o2_setScaleTableItem);
+ Opcode(o2_setDrawLayerTableItem);
+ // 0x3C
+ Opcode(o2_setCharPalEntry);
+ Opcode(o2_loadZShapes);
+ Opcode(o2_drawSceneShape);
+ Opcode(o2_drawSceneShapeOnPage);
+ // 0x40
+ Opcode(o2_disableAnimObject);
+ Opcode(o2_enableAnimObject);
+ Opcode(o2_dummy);
+ Opcode(o2_loadPalette384);
+ // 0x44
+ Opcode(o2_setPalette384);
+ Opcode(o2_restoreBackBuffer);
+ Opcode(o2_backUpInventoryGfx);
+ Opcode(o2_disableSceneAnim);
+ // 0x48
+ Opcode(o2_enableSceneAnim);
+ Opcode(o2_restoreInventoryGfx);
+ Opcode(o2_setSceneAnimPos2);
+ Opcode(o2_update);
+ // 0x4C
+ OpcodeUnImpl();
+ Opcode(o2_fadeScenePal);
+ Opcode(o2_dummy);
+ Opcode(o2_dummy);
+ // 0x50
+ Opcode(o2_enterNewScene);
+ Opcode(o2_switchScene);
+ Opcode(o2_getShapeFlag1);
+ Opcode(o2_setPathfinderFlag);
+ // 0x54
+ Opcode(o2_getSceneExitToFacing);
+ Opcode(o2_setLayerFlag);
+ Opcode(o2_setZanthiaPos);
+ Opcode(o2_loadMusicTrack);
+ // 0x58
+ Opcode(o1_playWanderScoreViaMap);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_setSceneAnimPos);
+ Opcode(o1_blockInWalkableRegion);
+ // 0x5C
+ Opcode(o1_blockOutWalkableRegion);
+ OpcodeUnImpl();
+ Opcode(o2_setCauldronState);
+ Opcode(o2_showItemString);
+ // 0x60
+ Opcode(o1_getRand);
+ Opcode(o2_isAnySoundPlaying);
+ Opcode(o1_setDeathHandler);
+ Opcode(o2_setDrawNoShapeFlag);
+ // 0x64
+ Opcode(o2_setRunFlag);
+ Opcode(o2_showLetter);
+ OpcodeUnImpl();
+ Opcode(o1_fillRect);
+ // 0x68
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_playFireflyScore);
+ Opcode(o2_waitForConfirmationClick);
+ // 0x6C
+ Opcode(o2_encodeShape);
+ Opcode(o2_defineRoomEntrance);
+ Opcode(o2_runAnimationScript);
+ Opcode(o2_setSpecialSceneScriptRunTime);
+ // 0x70
+ Opcode(o2_defineSceneAnim);
+ Opcode(o2_updateSceneAnim);
+ Opcode(o2_updateSceneAnim);
+ Opcode(o2_addToSceneAnimPosAndUpdate);
+ // 0x74
+ Opcode(o2_useItemOnMainChar);
+ Opcode(o2_startDialogue);
+ Opcode(o2_randomSceneChat);
+ Opcode(o2_setDlgIndex);
+ // 0x78
+ Opcode(o2_getDlgIndex);
+ Opcode(o2_defineScene);
+ Opcode(o2_addCauldronStateTableEntry);
+ Opcode(o2_setCountDown);
+ // 0x7C
+ Opcode(o2_getCountDown);
+ Opcode(o2_dummy);
+ Opcode(o2_dummy);
+ Opcode(o2_pressColorKey);
+ // 0x80
+ Opcode(o2_objectChat);
+ Opcode(o2_changeChapter);
+ Opcode(o2_getColorCodeFlag1);
+ Opcode(o2_setColorCodeFlag1);
+ // 0x84
+ Opcode(o2_getColorCodeFlag2);
+ Opcode(o2_setColorCodeFlag2);
+ Opcode(o2_getColorCodeValue);
+ Opcode(o2_setColorCodeValue);
+ // 0x88
+ Opcode(o2_countItemInstances);
+ Opcode(o2_removeItemFromScene);
+ Opcode(o2_initObject);
+ Opcode(o2_npcChat);
+ // 0x8C
+ Opcode(o2_deinitObject);
+ Opcode(o2_playTimSequence);
+ Opcode(o2_makeBookOrCauldronAppear);
+ Opcode(o2_setSpecialSceneScriptState);
+ // 0x90
+ Opcode(o2_clearSpecialSceneScriptState);
+ Opcode(o2_querySpecialSceneScriptState);
+ Opcode(o2_resetInputColorCode);
+ Opcode(o2_setHiddenItemsEntry);
+ // 0x94
+ Opcode(o2_getHiddenItemsEntry);
+ Opcode(o2_mushroomEffect);
+ Opcode(o2_wsaClose);
+ Opcode(o2_meanWhileScene);
+ // 0x98
+ Opcode(o2_customChat);
+ Opcode(o2_customChatFinish);
+ Opcode(o2_setupSceneAnimation);
+ Opcode(o2_stopSceneAnimation);
+ // 0x9C
+ Opcode(o2_disableTimer);
+ Opcode(o2_enableTimer);
+ Opcode(o2_setTimerCountdown);
+ Opcode(o2_processPaletteIndex);
+ // 0xA0
+ Opcode(o2_updateTwoSceneAnims);
+ Opcode(o2_getRainbowRoomData);
+ Opcode(o2_drawSceneShapeEx);
+ Opcode(o2_midiSoundFadeout);
+ // 0xA4
+ Opcode(o2_getSfxDriver);
+ Opcode(o2_getVocSupport);
+ Opcode(o2_getMusicDriver);
+ Opcode(o2_setVocHigh);
+ // 0xA8
+ Opcode(o2_getVocHigh);
+ Opcode(o2_zanthiaChat);
+ Opcode(o2_isVoiceEnabled);
+ Opcode(o2_isVoicePlaying);
+ // 0xAC
+ Opcode(o2_stopVoicePlaying);
+ Opcode(o2_getGameLanguage);
+ Opcode(o2_demoFinale);
+ Opcode(o2_dummy);
+
+ _opcodesAnimation.reserve(6);
+ SetOpcodeTable(_opcodesAnimation);
+
+ // 0x00
+ Opcode(o2a_setAnimationShapes);
+ Opcode(o2a_setCharacterFrame);
+ Opcode(o1_playSoundEffect);
+ Opcode(o2_fadeScenePal);
+ // 0x04
+ _flags.isTalkie ? Opcode(o2a_setResetFrame) : Opcode(o2_dummy);
+ Opcode(o2_dummy);
+
+ // ---- TIM opcodes
+
+ _timOpcodes.reserve(4);
+ // 0x00
+ OpcodeTim(t2_initChat);
+ OpcodeTim(t2_updateSceneAnim);
+ OpcodeTim(t2_resetChat);
+ OpcodeTim(t2_playSoundEffect);
+}
+
+} // End of namespace Kyra