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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/sound/sound_lol.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/sound/sound_lol.cpp')
-rw-r--r--engines/kyra/sound/sound_lol.cpp307
1 files changed, 307 insertions, 0 deletions
diff --git a/engines/kyra/sound/sound_lol.cpp b/engines/kyra/sound/sound_lol.cpp
new file mode 100644
index 0000000000..ae64af91b9
--- /dev/null
+++ b/engines/kyra/sound/sound_lol.cpp
@@ -0,0 +1,307 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/engine/lol.h"
+#include "kyra/sound/sound.h"
+#include "kyra/resource/resource.h"
+
+#include "common/system.h"
+
+#include "audio/audiostream.h"
+
+namespace Kyra {
+
+bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
+ if (!speechEnabled())
+ return false;
+
+ if (speaker < 65) {
+ if (_characters[speaker].flags & 1)
+ speaker = (int)_characters[speaker].name[0];
+ else
+ speaker = 0;
+ }
+
+ if (_lastSpeechId == id && speaker == _lastSpeaker)
+ return true;
+
+ _lastSpeechId = id;
+ _lastSpeaker = speaker;
+ _nextSpeechId = _nextSpeaker = -1;
+
+ Common::String pattern1;
+ Common::String file1;
+ Common::String file2;
+ Common::String file3;
+
+ SpeechList newSpeechList;
+
+ Common::String pattern2 = Common::String::format("%02d", id & 0x4000 ? 0 : _curTlkFile);
+
+ if (id & 0x4000) {
+ pattern1 = Common::String::format("%03X", id & 0x3FFF);
+ } else if (id < 1000) {
+ pattern1 = Common::String::format("%03d", id);
+ } else {
+ file3 = Common::String::format("@%04d%c.%s", id - 1000, (char)speaker, pattern2.c_str());
+ if (_sound->isVoicePresent(file3.c_str()))
+ newSpeechList.push_back(_sound->getVoiceStream(file3.c_str()));
+ }
+
+ if (file3.empty()) {
+ for (char i = 0; ; i++) {
+ char symbol = '0' + i;
+ file1 = Common::String::format("%s%c%c.%s", pattern1.c_str(), (char)speaker, symbol, pattern2.c_str());
+ file2 = Common::String::format("%s%c%c.%s", pattern1.c_str(), '_', symbol, pattern2.c_str());
+ if (_sound->isVoicePresent(file1.c_str()))
+ newSpeechList.push_back(_sound->getVoiceStream(file1.c_str()));
+ else if (_sound->isVoicePresent(file2.c_str()))
+ newSpeechList.push_back(_sound->getVoiceStream(file2.c_str()));
+ else
+ break;
+ }
+ }
+
+ if (newSpeechList.empty())
+ return false;
+
+ while (_sound->voiceIsPlaying(&_speechHandle))
+ delay(_tickLength, true);
+
+ while (_sound->allVoiceChannelsPlaying())
+ delay(_tickLength);
+
+ for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
+ delete *i;
+ _speechList.clear();
+ _speechList = newSpeechList;
+
+ _activeVoiceFileTotalTime = 0;
+ for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end();) {
+ // Just in case any file loading failed: Remove the bad streams here.
+ if (!*i)
+ i = _speechList.erase(i);
+ else
+ _activeVoiceFileTotalTime += (*i++)->getLength().msecs();
+ }
+
+ _sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
+ _speechList.pop_front();
+
+ if (!_activeVoiceFileTotalTime)
+ return false;
+
+ _tim->_abortFlag = 0;
+
+ return true;
+}
+
+int LoLEngine::snd_updateCharacterSpeech() {
+ if (_sound->voiceIsPlaying(&_speechHandle))
+ return 2;
+
+ if (_speechList.begin() != _speechList.end()) {
+ _sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
+ _speechList.pop_front();
+ return 2;
+
+ } else if (_nextSpeechId != -1) {
+ _lastSpeechId = _lastSpeaker = -1;
+ _activeVoiceFileTotalTime = 0;
+ if (snd_playCharacterSpeech(_nextSpeechId, _nextSpeaker, 0))
+ return 2;
+ }
+
+ _lastSpeechId = _lastSpeaker = -1;
+ _activeVoiceFileTotalTime = 0;
+
+ return 0;
+}
+
+void LoLEngine::snd_stopSpeech(bool setFlag) {
+ if (!_sound->voiceIsPlaying(&_speechHandle))
+ return;
+
+ //_dlgTimer = 0;
+ _sound->voiceStop(&_speechHandle);
+ _activeVoiceFileTotalTime = 0;
+ _nextSpeechId = _nextSpeaker = -1;
+
+ for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
+ delete *i;
+ _speechList.clear();
+
+ if (setFlag)
+ _tim->_abortFlag = 1;
+}
+
+void LoLEngine::snd_playSoundEffect(int track, int volume) {
+ if ((track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) || shouldQuit())
+ return;
+
+ _lastSfxTrack = track;
+ if (track == -1 || track >= _ingameSoundIndexSize / 2)
+ return;
+
+ volume &= 0xFF;
+ int16 prIndex = _ingameSoundIndex[track * 2 + 1];
+ uint16 priority = (prIndex > 0) ? (prIndex * volume) >> 8 : -prIndex;
+
+ static const uint8 volTable1[] = { 223, 159, 95, 47, 15, 0 };
+ static const uint8 volTable2[] = { 255, 191, 127, 63, 30, 0 };
+
+ for (int i = 0; i < 6; i++) {
+ if (volTable1[i] < volume) {
+ volume = volTable2[i];
+ break;
+ }
+ }
+
+ int16 vocIndex = _ingameSoundIndex[track * 2];
+
+ bool hasVocFile = false;
+ if (vocIndex != -1) {
+ if (scumm_stricmp(_ingameSoundList[vocIndex], "EMPTY"))
+ hasVocFile = true;
+ }
+
+ if (hasVocFile) {
+ if (_sound->isVoicePresent(_ingameSoundList[vocIndex]))
+ _sound->voicePlay(_ingameSoundList[vocIndex], 0, volume, priority, true);
+ } else if (_flags.platform == Common::kPlatformDOS) {
+ if (_sound->getSfxType() == Sound::kMidiMT32)
+ track = (track < _ingameMT32SoundIndexSize) ? (_ingameMT32SoundIndex[track] - 1) : -1;
+ else if (_sound->getSfxType() == Sound::kMidiGM)
+ track = (track < _ingameGMSoundIndexSize) ? (_ingameGMSoundIndex[track] - 1) : -1;
+ else if (_sound->getSfxType() == Sound::kPCSpkr)
+ track = (track < _ingamePCSpeakerSoundIndexSize) ? (_ingamePCSpeakerSoundIndex[track] - 1) : -1;
+
+ if (track == 168)
+ track = 167;
+
+ if (track != -1)
+ KyraEngine_v1::snd_playSoundEffect(track, volume);
+ }
+}
+
+bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) {
+ if (!KyraRpgEngine::snd_processEnvironmentalSoundEffect(soundId, block))
+ return false;
+
+ if (block != _currentBlock) {
+ static const int8 blockShiftTable[] = { -32, -31, 1, 33, 32, 31, -1, -33 };
+ uint16 cbl = _currentBlock;
+
+ for (int i = 3; i > 0; i--) {
+ int dir = calcMonsterDirection(cbl & 0x1F, cbl >> 5, block & 0x1F, block >> 5);
+ cbl = (cbl + blockShiftTable[dir]) & 0x3FF;
+ if (cbl == block)
+ break;
+ if (testWallFlag(cbl, 0, 1))
+ _environmentSfxVol >>= 1;
+ }
+ }
+
+ if (!soundId || _sceneUpdateRequired)
+ return false;
+
+ return snd_processEnvironmentalSoundEffect(0, 0);
+}
+
+void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) {
+ if (_envSfxUseQueue && _envSfxNumTracksInQueue < 10) {
+ _envSfxQueuedTracks[_envSfxNumTracksInQueue] = soundId;
+ _envSfxQueuedBlocks[_envSfxNumTracksInQueue] = block;
+ _envSfxNumTracksInQueue++;
+ } else {
+ snd_processEnvironmentalSoundEffect(soundId, block);
+ }
+}
+
+void LoLEngine::snd_playQueuedEffects() {
+ for (int i = 0; i < _envSfxNumTracksInQueue; i++)
+ snd_processEnvironmentalSoundEffect(_envSfxQueuedTracks[i], _envSfxQueuedBlocks[i]);
+ _envSfxNumTracksInQueue = 0;
+}
+
+void LoLEngine::snd_loadSoundFile(int track) {
+ if (_sound->musicEnabled()) {
+ if (_flags.platform == Common::kPlatformDOS) {
+ int t = (track - 250) * 3;
+ if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) {
+ snd_stopMusic();
+ _sound->loadSoundFile(Common::String::format("LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]));
+ _curMusicFileIndex = _musicTrackMap[t];
+ _curMusicFileExt = (char)_musicTrackMap[t + 1];
+ } else {
+ snd_stopMusic();
+ }
+ }
+ }
+}
+
+int LoLEngine::snd_playTrack(int track) {
+ if (track == -1)
+ return _lastMusicTrack;
+
+ int res = _lastMusicTrack;
+ _lastMusicTrack = track;
+
+ if (_sound->musicEnabled()) {
+ if (_flags.platform == Common::kPlatformDOS) {
+ snd_loadSoundFile(track);
+ int t = (track - 250) * 3;
+ _sound->playTrack(_musicTrackMap[t + 2]);
+ } else {
+ _sound->playTrack(track - 249);
+ }
+ }
+
+ return res;
+}
+
+int LoLEngine::snd_stopMusic() {
+ if (_sound->musicEnabled()) {
+ if (_sound->isPlaying()) {
+ _sound->beginFadeOut();
+ _system->delayMillis(3 * _tickLength);
+ }
+
+ _sound->haltTrack();
+ }
+ return snd_playTrack(-1);
+}
+
+int LoLEngine::convertVolumeToMixer(int value) {
+ value -= 2;
+ return (value * Audio::Mixer::kMaxMixerVolume) / 100;
+}
+
+int LoLEngine::convertVolumeFromMixer(int value) {
+ return (value * 100) / Audio::Mixer::kMaxMixerVolume + 2;
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL