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authorJohannes Schickel2008-04-20 00:41:00 +0000
committerJohannes Schickel2008-04-20 00:41:00 +0000
commit24e3ba7154d498adcd59ff69809b93768bc38b10 (patch)
tree40338a125d3807a5fb1e40aee9d8e5463de26522 /engines/kyra
parent733676033ae17e898012e6119a0a72d4798f5501 (diff)
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Added missing file sequences_v3.cpp.
svn-id: r31587
Diffstat (limited to 'engines/kyra')
-rw-r--r--engines/kyra/sequences_v3.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/kyra/sequences_v3.cpp b/engines/kyra/sequences_v3.cpp
new file mode 100644
index 0000000000..16fd991022
--- /dev/null
+++ b/engines/kyra/sequences_v3.cpp
@@ -0,0 +1,112 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_v3.h"
+
+namespace Kyra {
+
+void KyraEngine_v3::showBadConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::showBadConscience()");
+ if (_badConscienceShown)
+ return;
+
+ _badConscienceShown = true;
+ _badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
+ if (_curChapter == 2)
+ _badConscienceAnim = 5;
+ else if (_curChapter == 3)
+ _badConscienceAnim = 3;
+ else if (_curChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 6;
+ else if (_curChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 7;
+ else if (_malcolmShapes == 9)
+ _badConscienceAnim = 4;
+
+ _badConsciencePosition = (_mainCharacter.x1 <= 160);
+
+ //if (_goodConscienceShown)
+ // _badConsciencePosition = !_goodConsciencePosition;
+
+ int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
+ TalkObject &talkObject = _talkObjectList[1];
+
+ if (_badConsciencePosition)
+ talkObject.x = 290;
+ else
+ talkObject.x = 30;
+ talkObject.y = 30;
+
+ static const char *animFilenames[] = {
+ "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
+ "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
+ };
+
+ setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
+ for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
+ if (i == 8)
+ playSoundEffect(0x1B, 0xC8);
+ updateSceneAnim(0x0E, i);
+ delay(3*_tickLength, true);
+ }
+
+ if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
+ return;
+
+ if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
+ _mainCharacter.animFrame = 87;
+ } else {
+ if (_badConsciencePosition)
+ _mainCharacter.facing = 3;
+ else
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ }
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+}
+
+void KyraEngine_v3::hideBadConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::hideBadConscience()");
+ if (!_badConscienceShown)
+ return;
+
+ _badConscienceShown = false;
+ for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
+ if (frame == 15)
+ playSoundEffect(0x31, 0xC8);
+ updateSceneAnim(0x0E, frame);
+ delay(1*_tickLength, true);
+ }
+
+ updateSceneAnim(0x0E, -1);
+ update();
+ removeSceneAnimObject(0x0E, 1);
+ //setNextIdleAnimTimer();
+}
+
+} // end of namespace Kyra
+