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authorFilippos Karapetis2015-12-27 21:42:51 +0200
committerFilippos Karapetis2015-12-27 21:42:51 +0200
commitab8382418d98a22d22ce839f016be9e293f30f6e (patch)
treeb153578eb142d43c04419451b0066a64e8907af4 /engines/lab/music.h
parent70822b32b0669221940c8f5b2f099de9d8511a0d (diff)
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LAB: Do not pause the background music when a sound effect is played
Diffstat (limited to 'engines/lab/music.h')
-rw-r--r--engines/lab/music.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/lab/music.h b/engines/lab/music.h
index a06bfca306..09bb9694ac 100644
--- a/engines/lab/music.h
+++ b/engines/lab/music.h
@@ -50,7 +50,6 @@ private:
LabEngine *_vm;
Common::File *_musicFile;
- bool _musicPaused;
uint16 _curRoomMusic;
uint32 _storedPos;
@@ -58,12 +57,7 @@ private:
Audio::SoundHandle _sfxHandle;
private:
- /**
- * Pauses the background music.
- */
- void pauseBackMusic();
void readSound(bool waitTillFinished, bool loop, Common::File *file);
-
byte getSoundFlags();
public:
@@ -92,11 +86,6 @@ public:
*/
bool loadSoundEffect(const Common::String filename, bool loop, bool waitTillFinished);
- /**
- * Resumes the paused background music.
- */
- void resumeBackMusic();
-
void stopSoundEffect();
};