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author | Eugene Sandulenko | 2010-10-18 19:17:38 +0000 |
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committer | Eugene Sandulenko | 2010-10-18 19:17:38 +0000 |
commit | 86d650926f9b991b6398e4ad4b0613ac264dfbaa (patch) | |
tree | 5e6791249fa5fce7dd3e1a6406dff4bf720ca085 /engines/lastexpress/entities/gendarmes.h | |
parent | c92d2bc234f2f73a9629b3622cd5e66c57439cda (diff) | |
download | scummvm-rg350-86d650926f9b991b6398e4ad4b0613ac264dfbaa.tar.gz scummvm-rg350-86d650926f9b991b6398e4ad4b0613ac264dfbaa.tar.bz2 scummvm-rg350-86d650926f9b991b6398e4ad4b0613ac264dfbaa.zip |
LASTEXPRESS: Merge in the engine.
svn-id: r53579
Diffstat (limited to 'engines/lastexpress/entities/gendarmes.h')
-rw-r--r-- | engines/lastexpress/entities/gendarmes.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/gendarmes.h b/engines/lastexpress/entities/gendarmes.h new file mode 100644 index 0000000000..b0aec28bfb --- /dev/null +++ b/engines/lastexpress/entities/gendarmes.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_GENDARMES_H +#define LASTEXPRESS_GENDARMES_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +#include "lastexpress/game/sound.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Gendarmes : public Entity { +public: + Gendarmes(LastExpressEngine *engine); + ~Gendarmes() {}; + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + + DECLARE_FUNCTION_1(arrestDraw, const char *sequence) + DECLARE_FUNCTION_1(arrestPlaysound, const char *soundName) + DECLARE_FUNCTION_1(arrestPlaysound16, const char *soundName) + DECLARE_FUNCTION_1(arrestCallback, TimeValue timeValue) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + DECLARE_FUNCTION_2(arrestUpdateEntity, CarIndex car, EntityPosition entityPosition) + DECLARE_FUNCTION_4(function9, CarIndex car, EntityPosition entityPosition, const char *sequence1, const char *sequence2) + DECLARE_FUNCTION_3(function10, CarIndex car, EntityPosition entityPosition, ObjectIndex object) + DECLARE_FUNCTION(chapter1Handler) + DECLARE_FUNCTION(function12) + DECLARE_FUNCTION(function13) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) + +private: + void arrest(const SavePoint &savepoint, bool playSound = false, SoundManager::FlagType flag = SoundManager::kFlagInvalid, bool checkCallback = false, bool shouldUpdateEntity = false); +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_GENDARMES_H |