diff options
Diffstat (limited to 'engines/lastexpress/entities/salko.cpp')
-rw-r--r-- | engines/lastexpress/entities/salko.cpp | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/salko.cpp b/engines/lastexpress/entities/salko.cpp new file mode 100644 index 0000000000..688208f30a --- /dev/null +++ b/engines/lastexpress/entities/salko.cpp @@ -0,0 +1,642 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lastexpress/entities/salko.h" + +#include "lastexpress/game/action.h" +#include "lastexpress/game/entities.h" +#include "lastexpress/game/fight.h" +#include "lastexpress/game/logic.h" +#include "lastexpress/game/object.h" +#include "lastexpress/game/savepoint.h" +#include "lastexpress/game/scenes.h" +#include "lastexpress/game/sound.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/lastexpress.h" +#include "lastexpress/helpers.h" + +namespace LastExpress { + +Salko::Salko(LastExpressEngine *engine) : Entity(engine, kEntitySalko) { + ADD_CALLBACK_FUNCTION(Salko, reset); + ADD_CALLBACK_FUNCTION(Salko, enterExitCompartment); + ADD_CALLBACK_FUNCTION(Salko, draw); + ADD_CALLBACK_FUNCTION(Salko, updateEntity); + ADD_CALLBACK_FUNCTION(Salko, updateFromTime); + ADD_CALLBACK_FUNCTION(Salko, savegame); + ADD_CALLBACK_FUNCTION(Salko, function7); + ADD_CALLBACK_FUNCTION(Salko, function8); + ADD_CALLBACK_FUNCTION(Salko, chapter1); + ADD_CALLBACK_FUNCTION(Salko, chapter1Handler); + ADD_CALLBACK_FUNCTION(Salko, function11); + ADD_CALLBACK_FUNCTION(Salko, chapter2); + ADD_CALLBACK_FUNCTION(Salko, function13); + ADD_CALLBACK_FUNCTION(Salko, chapter3); + ADD_CALLBACK_FUNCTION(Salko, chapter3Handler); + ADD_CALLBACK_FUNCTION(Salko, function16); + ADD_CALLBACK_FUNCTION(Salko, function17); + ADD_CALLBACK_FUNCTION(Salko, chapter4); + ADD_CALLBACK_FUNCTION(Salko, chapter4Handler); + ADD_CALLBACK_FUNCTION(Salko, function20); + ADD_CALLBACK_FUNCTION(Salko, function21); + ADD_CALLBACK_FUNCTION(Salko, function22); + ADD_CALLBACK_FUNCTION(Salko, chapter5); + ADD_CALLBACK_FUNCTION(Salko, chapter5Handler); + ADD_NULL_FUNCTION(); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(1, Salko, reset) + Entity::reset(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_SI(2, Salko, enterExitCompartment, ObjectIndex) + Entity::enterExitCompartment(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_NOSETUP(3, Salko, draw) + Entity::draw(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(4, Salko, updateEntity, CarIndex, EntityPosition) + Entity::updateEntity(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_I(5, Salko, updateFromTime, uint32) + Entity::updateFromTime(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(6, Salko, savegame, SavegameType, uint32) + Entity::savegame(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition) + switch (savepoint.action) { + default: + break; + + case kActionNone: { + params->param3 = 0; + + EntityDirection direction = getData()->direction; + CarIndex carSalko = getData()->car; + CarIndex carIvo = getEntityData(kEntityIvo)->car; + EntityPosition positionSalko = getData()->entityPosition; + EntityPosition positionIvo = getEntityData(kEntityIvo)->entityPosition; + + if (getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityIvo, 500) + || (direction == kDirectionUp && (carSalko > carIvo || (carSalko == carIvo && positionSalko > positionIvo))) + || (direction == kDirectionDown && (carSalko < carIvo || (carSalko == carIvo && positionSalko < positionIvo)))) { + getData()->field_49B = 0; + params->param3 = 1; + } + + if (!params->param3) + getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2); + + } + break; + + case kActionExcuseMeCath: + case kActionExcuseMe: + getSound()->playSound(kEntityPlayer, "ZFX1002", getSound()->getSoundFlag(kEntitySalko)); + getSound()->playSound(kEntityPlayer, "CAT1127A"); + break; + + case kActionDefault: + getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2); + break; + + case kAction123668192: + CALLBACK_ACTION(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(8, Salko, function8) + if (savepoint.action == kActionDefault) { + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(9, Salko, chapter1) + switch (savepoint.action) { + default: + break; + + case kActionNone: + TIME_CHECK_CHAPTER1(setup_chapter1Handler); + break; + + case kActionDefault: + getData()->entityPosition = kPosition_4691; + getData()->location = kLocationOutsideCompartment; + getData()->car = kCarRestaurant; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(10, Salko, chapter1Handler) + switch (savepoint.action) { + default: + break; + + case kActionNone: + getData()->entityPosition = getEntityData(kEntityIvo)->entityPosition; + getData()->location = getEntityData(kEntityIvo)->location; + break; + + case kActionCallback: + if (getCallback() == 1) { + getEntities()->clearSequences(kEntitySalko); + setup_function8(); + } + break; + + case kAction125242096: + setCallback(1); + setup_function7(kCarRedSleeping, kPosition_2740); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(11, Salko, function11) + if (savepoint.action == kActionDefault) { + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + + getEntities()->clearSequences(kEntitySalko); + getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(12, Salko, chapter2) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + getEntities()->clearSequences(kEntitySalko); + + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + break; + + case kAction136184016: + setCallback(1); + setup_function13(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(13, Salko, function13) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + setCallback(1); + setup_enterExitCompartment("612DH", kObjectCompartmentH); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + getSavePoints()->push(kEntitySalko, kEntityIvo, kAction102675536); + getEntities()->clearSequences(kEntitySalko); + break; + + case 3: + getEntities()->drawSequenceLeft(kEntitySalko, "BLANK"); + getData()->location = kLocationInsideCompartment; + + setup_function8(); + break; + } + break; + + case kAction125242096: + setCallback(3); + setup_function7(kCarRedSleeping, kPosition_2740); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(14, Salko, chapter3) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter3Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntitySalko); + + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(15, Salko, chapter3Handler) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getState()->time < kTime2200500) { + UPDATE_PARAM(params->param1, getState()->time, 81000); + + setCallback(1); + setup_function16(); + } + break; + + case kActionCallback: + if (getCallback() == 1) + params->param1 = 0; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(16, Salko, function16) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getEntities()->hasValidFrame(kEntitySalko) && getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityPlayer, 5000)) { + getSavePoints()->push(kEntitySalko, kEntityMax, kAction158007856); + + setCallback(3); + setup_updateFromTime(75); + break; + } + +label_callback3: + UPDATE_PARAM(params->param1, getState()->time, 4500); + + getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464); + break; + + case kActionDefault: + setCallback(1); + setup_enterExitCompartment("612DH", kObjectCompartmentH); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRedSleeping, kPosition_4070); + break; + + case 2: + break; + + case 3: + getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464); + goto label_callback3; + + case 4: + getEntities()->exitCompartment(kEntitySalko, kObjectCompartmentF, true); + + setCallback(5); + setup_updateEntity(kCarRedSleeping, kPosition_9460); + break; + + case 5: + setCallback(6); + setup_updateFromTime(4500); + break; + + case 6: + setCallback(7); + setup_updateEntity(kCarRedSleeping, kPosition_2740); + break; + + case 7: + setCallback(8); + setup_enterExitCompartment("612Ch", kObjectCompartmentH); + break; + + case 8: + getData()->location = kLocationInsideCompartment; + getData()->entityPosition = kPosition_2740; + getEntities()->clearSequences(kEntitySalko); + + CALLBACK_ACTION(); + break; + } + break; + + case kAction101169464: + setCallback(4); + setup_enterExitCompartment("612Bf", kObjectCompartmentF); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(17, Salko, function17) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + getData()->entityPosition = kPosition_6470; + getData()->location = kLocationOutsideCompartment; + getData()->car = kCarGreenSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + setCallback(1); + setup_updateEntity(kCarGreenSleeping, kPosition_2740); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + setCallback(2); + setup_enterExitCompartment("612Ch", kObjectCompartmentH); + break; + + case 2: + getEntities()->clearSequences(kEntitySalko); + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getSavePoints()->push(kEntitySalko, kEntityMilos, kAction157691176); + + setup_chapter3Handler(); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(18, Salko, chapter4) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter4Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntitySalko); + + getData()->entityPosition = kPosition_5420; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRestaurant; + getData()->inventoryItem = kItemNone; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(19, Salko, chapter4Handler) + switch (savepoint.action) { + default: + break; + + case kActionCallback: + if (getCallback() == 1) { + getEntities()->drawSequenceLeft(kEntitySalko, "BLANK"); + + getData()->location = kLocationInsideCompartment; + + setup_function20(); + } + break; + + case kAction125242096: + setCallback(1); + setup_function7(kCarRedSleeping, kPosition_2740); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(20, Salko, function20) + switch (savepoint.action) { + default: + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + getEntities()->clearSequences(kEntitySalko); + setup_function21(); + break; + } + break; + + case kAction55996766: + setCallback(1); + setup_enterExitCompartment("612Dh", kObjectCompartmentH); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(21, Salko, function21) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getState()->time > kTime2422800 && !params->param1) { + params->param1 = 1; + setCallback(1); + setup_updateEntity(kCarRedSleeping, kPosition_2740); + } + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + setCallback(2); + setup_enterExitCompartment("612Ch", kObjectCompartmentH); + break; + + case 2: + setup_function22(); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(22, Salko, function22) + if (savepoint.action == kActionDefault) { + getEntities()->clearSequences(kEntitySalko); + getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); + + getData()->entityPosition = kPosition_2740; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->inventoryItem = kItemNone; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(23, Salko, chapter5) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter5Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntitySalko); + + getData()->entityPosition = kPosition_9460; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRestaurant; + getData()->inventoryItem = kItemNone; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(24, Salko, chapter5Handler) + switch (savepoint.action) { + default: + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + if (getSound()->isBuffered("MUS050")) + getSound()->processEntry("MUS050"); + + getAction()->playAnimation(kEventCathSalkoTrainTopFight); + + setCallback(2); + setup_savegame(kSavegameTypeTime, kTimeNone); + break; + + case 2: + params->param1 = getFight()->setup(kFightSalko); + + if (params->param1 == Fight::kFightEndWin) { + getState()->time += 1800; + setCallback(3); + setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopWin); + } else { + getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param1 == Fight::kFightEndLost); + } + break; + + case 3: + getAction()->playAnimation(kEventCathSalkoTrainTopWin); + getSavePoints()->push(kEntitySalko, kEntityVesna, kAction134427424); + + getScenes()->loadSceneFromPosition(kCarRestaurant, 10); + setup_nullfunction(); + break; + } + break; + + case kAction167992577: + setCallback(1); + setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopFight); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_NULL_FUNCTION(25, Salko) + +} // End of namespace LastExpress |