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author | Littleboy | 2012-07-30 16:44:32 -0400 |
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committer | Littleboy | 2012-07-30 18:36:26 -0400 |
commit | 4728505db288b8aa55453ada19fadde76d61ddb8 (patch) | |
tree | a8a5767dc15d961231213bace6011ab300aef909 /engines/lastexpress/game/savegame.h | |
parent | 5df2bd896247a59d6166c5f69b93355b66b5f920 (diff) | |
download | scummvm-rg350-4728505db288b8aa55453ada19fadde76d61ddb8.tar.gz scummvm-rg350-4728505db288b8aa55453ada19fadde76d61ddb8.tar.bz2 scummvm-rg350-4728505db288b8aa55453ada19fadde76d61ddb8.zip |
LASTEXPRESS: Switch savegame reading to use new read method
- Disable savegame compression
Diffstat (limited to 'engines/lastexpress/game/savegame.h')
-rw-r--r-- | engines/lastexpress/game/savegame.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h index a04c700fb6..dc16a16728 100644 --- a/engines/lastexpress/game/savegame.h +++ b/engines/lastexpress/game/savegame.h @@ -91,6 +91,7 @@ class LastExpressEngine; class SavegameStream : public Common::MemoryWriteStreamDynamic, public Common::SeekableReadStream { public: SavegameStream() : MemoryWriteStreamDynamic(DisposeAfterUse::YES), _eos(false) { + _enableCompression = false; _bufferOffset = -1; _valueCount = 0; _previousValue = 0; @@ -106,15 +107,20 @@ public: bool seek(int32 offset, int whence = SEEK_SET) { return MemoryWriteStreamDynamic::seek(offset, whence); } bool eos() const { return _eos; } uint32 read(void *dataPtr, uint32 dataSize); + uint32 write(const void *dataPtr, uint32 dataSize); + void process(); + +private: // Compressed data - uint32 writeValue(const void *dataPtr, uint32 dataSize); - uint32 readValue(void *dataPtr, uint32 dataSize); + uint32 writeCompressed(const void *dataPtr, uint32 dataSize); + uint32 readCompressed(void *dataPtr, uint32 dataSize); private: bool _eos; // Compression handling + bool _enableCompression; int _bufferOffset; int _valueCount; byte _previousValue; @@ -284,8 +290,8 @@ private: void writeEntry(SavegameType type, EntityIndex entity, uint32 val); void readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex); - uint32 writeValue(const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size); - uint32 readValue(const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size); + uint32 writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size); + uint32 readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size = 0); SavegameEntryHeader *getEntry(uint32 index); |