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author | Max Horn | 2007-02-18 18:07:32 +0000 |
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committer | Max Horn | 2007-02-18 18:07:32 +0000 |
commit | 348b72e107e39cb95559ebfdc7b835dbcfd14fc8 (patch) | |
tree | 3447fc8005631465661ef52ebcbc84670c37af0f /engines/lure/lure.cpp | |
parent | 17b14e44c76ee7630d45ee21c11412f9d1948a96 (diff) | |
download | scummvm-rg350-348b72e107e39cb95559ebfdc7b835dbcfd14fc8.tar.gz scummvm-rg350-348b72e107e39cb95559ebfdc7b835dbcfd14fc8.tar.bz2 scummvm-rg350-348b72e107e39cb95559ebfdc7b835dbcfd14fc8.zip |
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r-- | engines/lure/lure.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 5154a07175..455bcc2e32 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -139,7 +139,11 @@ GameList Engine_LURE_detectGames(const FSList &fslist) { } } if (detectedGames.empty()) { - debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); + printf("Your game version appears to be unknown. Please, report the following\n"); + printf("data to the ScummVM team along with name of the game you tried to add\n"); + printf("and its version/language/etc.:\n"); + + printf(" LURE MD5 '%s'\n\n", md5str); const PlainGameDescriptor *g1 = lure_list; while (g1->gameid) { |