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authorMax Horn2006-03-09 01:42:56 +0000
committerMax Horn2006-03-09 01:42:56 +0000
commitd2f78184af00cd91f3f1f251199a436b53f4ae64 (patch)
tree140adfdc6fd1ae851a1093d4e2cf8056ae361b52 /engines/lure/lure.cpp
parent0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b (diff)
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- added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r--engines/lure/lure.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index d017b0f082..165a3bc15e 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -125,7 +125,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
}
for (g = lure_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
- detectedGames.push_back(toGameSettings(*g));
+ detectedGames.push_back(toDetectedGame(*g));
}
}
if (detectedGames.isEmpty()) {