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author | Torbjörn Andersson | 2006-02-26 13:43:50 +0000 |
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committer | Torbjörn Andersson | 2006-02-26 13:43:50 +0000 |
commit | f13d294ae5e12a5906cf6088f5bc309d51192a9c (patch) | |
tree | 7195f918735445079ca157c93be38a03420e7c3c /engines/lure/lure.cpp | |
parent | b568df4de6b7995f5778905250c73528fa43b489 (diff) | |
download | scummvm-rg350-f13d294ae5e12a5906cf6088f5bc309d51192a9c.tar.gz scummvm-rg350-f13d294ae5e12a5906cf6088f5bc309d51192a9c.tar.bz2 scummvm-rg350-f13d294ae5e12a5906cf6088f5bc309d51192a9c.zip |
Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
delay to PopupMenu::Show().
svn-id: r20914
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r-- | engines/lure/lure.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index c72b1a6ae3..2fc47f7d62 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -251,8 +251,8 @@ int LureEngine::init(GameDetector &detector) { _resources = new Resources(); _strings = new StringData(); _screen = new Screen(*_system); - _mouse = new Mouse(*_system); - _events = new Events(*_system); + _mouse = new Mouse(); + _events = new Events(); _menu = new Menu(); Surface::initialise(); _room = new Room(); |