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authorTorbjörn Andersson2006-02-26 13:43:50 +0000
committerTorbjörn Andersson2006-02-26 13:43:50 +0000
commitf13d294ae5e12a5906cf6088f5bc309d51192a9c (patch)
tree7195f918735445079ca157c93be38a03420e7c3c /engines/lure/lure.cpp
parentb568df4de6b7995f5778905250c73528fa43b489 (diff)
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
delay to PopupMenu::Show(). svn-id: r20914
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r--engines/lure/lure.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index c72b1a6ae3..2fc47f7d62 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -251,8 +251,8 @@ int LureEngine::init(GameDetector &detector) {
_resources = new Resources();
_strings = new StringData();
_screen = new Screen(*_system);
- _mouse = new Mouse(*_system);
- _events = new Events(*_system);
+ _mouse = new Mouse();
+ _events = new Events();
_menu = new Menu();
Surface::initialise();
_room = new Room();