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authorPaul Gilbert2010-04-16 10:00:49 +0000
committerPaul Gilbert2010-04-16 10:00:49 +0000
commitf7ac94db122a49120257f5c49882a3e9451516d4 (patch)
treea9b7a283395b119ba0595326112c5d193e2bef29 /engines/lure/luredefs.h
parentfcb8719e931b3031c33b7d4c8424a5b6f28f989e (diff)
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
svn-id: r48661
Diffstat (limited to 'engines/lure/luredefs.h')
-rw-r--r--engines/lure/luredefs.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h
index 922e1207d0..b13c4a0724 100644
--- a/engines/lure/luredefs.h
+++ b/engines/lure/luredefs.h
@@ -253,7 +253,11 @@ enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2,
#define RATPOUCH_ID 0x3E9
#define SKORL_ID 0x3EA
#define BLACKSMITH_ID 0x3EB
+#define GWEN_ID 0x3EC
+#define MALLIN_ID 0x3ED
+#define MONK1_ID 0x3EE
#define GOEWIN_ID 0x3EF
+#define MONK2_ID 0x3F0
#define WAYNE_ID 0x3f1
#define CASTLE_SKORL_ID 0x3F3
#define FIRST_NONCHARACTER_ID 0x408