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path: root/engines/lure/res.h
AgeCommit message (Expand)Author
2015-06-06LURE: Remove unused function prototypePaul Gilbert
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-17LURE: Rename method random() -> getRandom()Max Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2007-11-22Talk data bugfix - create_lure was reading past the end of the talk data listPaul Gilbert
2007-10-07Added loading of new give talk Id listPaul Gilbert
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-08Added extra checking and debugging code, as well as partial rewrite/enhanceme...Paul Gilbert
2006-05-23Added the loading of NPC schedulesPaul Gilbert
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, o...Paul Gilbert
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
2006-02-19Added handling for conversation data, as well as moved storing cursor data in...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn