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authorPaul Gilbert2008-01-16 10:06:19 +0000
committerPaul Gilbert2008-01-16 10:06:19 +0000
commit019624e3c1a9ebc83e5f7e81ca2abb98228acaa2 (patch)
tree4030d6a9015bd6df41b96074a7e848072fe8efa0 /engines/lure/scripts.cpp
parenta7a46b86a5db6756a5db39b1caa38b29e23448ec (diff)
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Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
Diffstat (limited to 'engines/lure/scripts.cpp')
-rw-r--r--engines/lure/scripts.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 173330cfe9..84d1ce4169 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -603,6 +603,10 @@ void Script::makeGoewinWork(uint16 v1, uint16 v2, uint16 v3) {
goewin->setHotspotScript(0x616);
goewin->setDelayCtr(1500);
goewin->setTickProc(GOEWIN_SHOP_TICK_PROC);
+
+ // Set walk to position for Goewin whilst she's working
+ goewin->resource()->walkX = 179;
+ goewin->resource()->walkY = 138;
}
// Sets a character moving to the player's room (if they're not already there)
@@ -700,6 +704,10 @@ void Script::normalGoewin(uint16 v1, uint16 v2, uint16 v3) {
hotspot->setCharacterMode(CHARMODE_NONE);
hotspot->setDirection(UP);
hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
+
+ // Clear walk to position for Goewin so player must walk up to her when interacting
+ hotspot->resource()->walkX = 0;
+ hotspot->resource()->walkY = 0;
}
// Flags the player as dead