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authorChristopher Page2008-07-10 22:34:48 +0000
committerChristopher Page2008-07-10 22:34:48 +0000
commit17ce8db211051bf0b7626958201b5bcfec206979 (patch)
tree2b7b2f476c21e49fb8f36fd752a991210bd60870 /engines/lure/scripts.cpp
parent1fd613afa681fc3a81d9ed3f5c6fb34513ca2fd7 (diff)
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Lure works with the new GMM implementation
svn-id: r32996
Diffstat (limited to 'engines/lure/scripts.cpp')
-rw-r--r--engines/lure/scripts.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 9a459616ed..495f8046bb 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -221,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
anim->show();
if (!events.interruptableDelay(30000)) {
// No key yet pressed, so keep waiting
- while (Sound.musicInterface_CheckPlaying(6) && !engine._quit) {
+ while (Sound.musicInterface_CheckPlaying(6) && !engine.quit()) {
if (events.interruptableDelay(20))
break;
}
@@ -229,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
delete anim;
screen.paletteFadeOut();
- engine._quit = true;
+ engine.quitGame();
}
// Setup the pig fight in the cave