aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/sound.cpp
diff options
context:
space:
mode:
authorJohannes Schickel2010-09-15 22:00:20 +0000
committerJohannes Schickel2010-09-15 22:00:20 +0000
commit6588398ce6fab85e287b10c2781d3797d7639cb9 (patch)
tree68bb65c1d3363aff0d66313661822a9040090236 /engines/lure/sound.cpp
parentbb5db4aa3b67c7270b208fe43d829906f7409b63 (diff)
downloadscummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.gz
scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.bz2
scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.zip
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
Diffstat (limited to 'engines/lure/sound.cpp')
-rw-r--r--engines/lure/sound.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
index a75545c330..ca15ad8287 100644
--- a/engines/lure/sound.cpp
+++ b/engines/lure/sound.cpp
@@ -63,8 +63,12 @@ SoundManager::SoundManager() {
_driver = NULL;
} else {
- if (_nativeMT32)
+ if (_nativeMT32) {
_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ _driver->sendMT32Reset();
+ } else {
+ _driver->sendGMReset();
+ }
for (index = 0; index < NUM_CHANNELS; ++index) {
_channelsInner[index].midiChannel = _driver->allocateChannel();