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authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/compression.h
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/compression.h')
-rw-r--r--engines/m4/compression.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/compression.h b/engines/m4/compression.h
index ddafaa3440..74fed357ff 100644
--- a/engines/m4/compression.h
+++ b/engines/m4/compression.h
@@ -52,7 +52,7 @@ private:
public:
static bool isCompressed(Common::SeekableReadStream *stream);
MadsPack(Common::SeekableReadStream *stream);
- MadsPack(const char *resourceName, M4Engine *vm);
+ MadsPack(const char *resourceName, MadsM4Engine *vm);
~MadsPack();
int getCount() const { return _count; }