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authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/events.h
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/events.h')
-rw-r--r--engines/m4/events.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/m4/events.h b/engines/m4/events.h
index b6b05137cb..43b61c8f0d 100644
--- a/engines/m4/events.h
+++ b/engines/m4/events.h
@@ -68,7 +68,7 @@ class SpriteAsset;
class Events {
private:
- M4Engine *_vm;
+ MadsM4Engine *_vm;
Common::Event _event;
M4MouseState _mouseState;
int32 _keyCode;
@@ -77,7 +77,7 @@ private:
bool _ctrlFlag;
public:
bool quitFlag;
- Events(M4Engine *vm);
+ Events(MadsM4Engine *vm);
Common::Event &event() { return _event; }
Common::EventType type() { return _event.type; }
@@ -92,7 +92,7 @@ public:
class Mouse {
private:
- M4Engine *_vm;
+ MadsM4Engine *_vm;
int _currentCursor, _lockedCursor;
bool _locked;
bool _cursorOn;
@@ -105,7 +105,7 @@ private:
bool inHideArea();
friend class Events;
public:
- Mouse(M4Engine *vm);
+ Mouse(MadsM4Engine *vm);
~Mouse();
bool init(const char *seriesName, RGB8 *palette);