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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/events.h | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/events.h')
-rw-r--r-- | engines/m4/events.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/m4/events.h b/engines/m4/events.h index b6b05137cb..43b61c8f0d 100644 --- a/engines/m4/events.h +++ b/engines/m4/events.h @@ -68,7 +68,7 @@ class SpriteAsset; class Events { private: - M4Engine *_vm; + MadsM4Engine *_vm; Common::Event _event; M4MouseState _mouseState; int32 _keyCode; @@ -77,7 +77,7 @@ private: bool _ctrlFlag; public: bool quitFlag; - Events(M4Engine *vm); + Events(MadsM4Engine *vm); Common::Event &event() { return _event; } Common::EventType type() { return _event.type; } @@ -92,7 +92,7 @@ public: class Mouse { private: - M4Engine *_vm; + MadsM4Engine *_vm; int _currentCursor, _lockedCursor; bool _locked; bool _cursorOn; @@ -105,7 +105,7 @@ private: bool inHideArea(); friend class Events; public: - Mouse(M4Engine *vm); + Mouse(MadsM4Engine *vm); ~Mouse(); bool init(const char *seriesName, RGB8 *palette); |