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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_M4_SCENE_H
+#define M4_M4_SCENE_H
+
+class View;
+
+#include "m4/scene.h"
+
+namespace M4 {
+
+#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
+#define MAINMENU_SCENE_BURGER 903
+#define FIRST_SCENE 101
+
+class M4Scene : public Scene {
+private:
+ M4Engine *_vm;
+ SpriteAsset *_sceneSprites;
+ SpriteAsset *_walkerSprite;
+
+ void loadSceneSprites(int sceneNumber);
+ void nextCommonCursor();
+public:
+ M4Scene(M4Engine *vm);
+ virtual ~M4Scene();
+
+ // Methods that differ between engines
+ virtual void loadScene(int sceneNumber);
+ virtual void leaveScene() {};
+ virtual void loadSceneCodes(int sceneNumber, int index = 0);
+ virtual void show();
+ virtual void checkHotspotAtMousePos(int x, int y);
+ virtual void leftClick(int x, int y);
+ virtual void rightClick(int x, int y);
+ virtual void setAction(int action, int objectId = -1);
+ virtual void setStatusText(const char *text);
+ virtual void update();
+
+ M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; };
+};
+
+} // End of namespace M4
+
+#endif