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authorPaul Gilbert2010-01-30 09:21:07 +0000
committerPaul Gilbert2010-01-30 09:21:07 +0000
commit3285a4ba4d585739577176baddd8f48478d2f229 (patch)
tree86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/m4_views.cpp
parent28aee9c5f3462cd72db0b91b7f578649869738d5 (diff)
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/m4_views.cpp')
-rw-r--r--engines/m4/m4_views.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/m4_views.cpp b/engines/m4/m4_views.cpp
index f089207279..93ff74b879 100644
--- a/engines/m4/m4_views.cpp
+++ b/engines/m4/m4_views.cpp
@@ -31,7 +31,7 @@
namespace M4 {
-GUIInventory::GUIInventory(View *owner, M4Engine *vm, const Common::Rect &bounds, int horizCells,
+GUIInventory::GUIInventory(View *owner, MadsM4Engine *vm, const Common::Rect &bounds, int horizCells,
int vertCells, int cellWidth, int cellHeight, int tag): GUIRect(owner, bounds, tag) {
_vm = vm;
@@ -218,7 +218,7 @@ const char *INTERFACE_SERIES = "999intr";
#define SPR(x) _sprites->getFrame(x)
-GameInterfaceView::GameInterfaceView(M4Engine *vm):
+GameInterfaceView::GameInterfaceView(MadsM4Engine *vm):
View(vm, Common::Rect(0, vm->_screen->height() - INTERFACE_HEIGHT,
vm->_screen->width(), vm->_screen->height())),
_statusText(GUITextField(this, Common::Rect(200, 1, 450, 21))),