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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/mads_anim.h | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/mads_anim.h')
-rw-r--r-- | engines/m4/mads_anim.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/m4/mads_anim.h b/engines/m4/mads_anim.h index 825d9b8563..420e0af983 100644 --- a/engines/m4/mads_anim.h +++ b/engines/m4/mads_anim.h @@ -44,7 +44,7 @@ enum SceneTransition { kTransitionCircleIn = 9 }; -typedef void (*TextviewCallback)(M4Engine *vm); +typedef void (*TextviewCallback)(MadsM4Engine *vm); class TextviewView: public View { private: @@ -74,7 +74,7 @@ private: void processText(); int getParameter(char **paramP); public: - TextviewView(M4Engine *vm); + TextviewView(MadsM4Engine *vm); ~TextviewView(); void setScript(const char *resourceName, TextviewCallback callback); @@ -85,11 +85,11 @@ public: void updateState(); }; -typedef void (*AnimviewCallback)(M4Engine *vm); +typedef void (*AnimviewCallback)(MadsM4Engine *vm); class AAFile: public MadsPack { public: - AAFile(const char *resourceName, M4Engine* vm); + AAFile(const char *resourceName, MadsM4Engine* vm); uint16 seriesCount; uint16 frameCount; @@ -122,7 +122,7 @@ private: void readNextCommand(); void processCommand(); public: - AnimviewView(M4Engine *vm); + AnimviewView(MadsM4Engine *vm); ~AnimviewView(); void setScript(const char *resourceName, AnimviewCallback callback); |