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author | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
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committer | Filippos Karapetis | 2008-04-20 14:47:37 +0000 |
commit | 7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch) | |
tree | 4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/mads_anim.h | |
parent | d0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff) | |
download | scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.gz scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.tar.bz2 scummvm-rg350-7ca439f410ac1c46a387567b30271ae4e4a2ed30.zip |
Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/mads_anim.h')
-rw-r--r-- | engines/m4/mads_anim.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/m4/mads_anim.h b/engines/m4/mads_anim.h new file mode 100644 index 0000000000..713e3bbfd5 --- /dev/null +++ b/engines/m4/mads_anim.h @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_MADS_ANIM_H +#define M4_MADS_ANIM_H + +#include "m4/viewmgr.h" + +namespace M4 { + +enum SceneTransition { + kTransitionNone = 0, + kTransitionFadeIn = 1, + kTransitionFadeIn2 = 2, + kTransitionBoxInBottomLeft = 3, + kTransitionBoxInBottomRight = 4, + kTransitionBoxInTopLeft = 5, + kTransitionBoxInTopRight = 6, + kTransitionPanLeftToRight = 7, + kTransitionPanRightToLeft = 8, + kTransitionCircleIn = 9 +}; + +typedef void (*TextviewCallback)(M4Engine *vm); + +class TextviewView: public View { +private: + bool _animating; + + char _resourceName[80]; + Common::SeekableReadStream *_script; + uint16 _spareScreens[10]; + M4Surface *_spareScreen; + RGBList *_bgCurrent, *_bgSpare; + int _translationX; + int _panX, _panY, _panSpeed; + int _panCountdown; + char _currentLine[80]; + uint32 _scrollTimeout; + int _scrollCount; + int _lineY; + M4Surface _bgSurface; + M4Surface _textSurface; + TextviewCallback _callback; + bool _soundDriverLoaded; + bool _processEvents; + + void reset(); + void processLines(); + void processCommand(); + void processText(); + int getParameter(char **paramP); +public: + TextviewView(M4Engine *vm); + ~TextviewView(); + + void setScript(const char *resourceName, TextviewCallback callback); + bool isAnimating() { return _animating; } + void scriptDone(); + + bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents); + void updateState(); +}; + +typedef void (*AnimviewCallback)(M4Engine *vm); + +class AnimviewView: public View { +private: + char _resourceName[80]; + Common::SeekableReadStream *_script; + uint32 _previousUpdate; + char _currentLine[80]; + char _currentFile[10]; + M4Surface _bgSurface; + AnimviewCallback _callback; + bool _soundDriverLoaded; + RGBList *_palData; + int _transition; + + void reset(); + void processLines(); + void processCommand(); +public: + AnimviewView(M4Engine *vm); + ~AnimviewView(); + + void setScript(const char *resourceName, AnimviewCallback callback); + void scriptDone(); + + bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents); + void updateState(); +}; + +} + +#endif |