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authorPaul Gilbert2010-02-21 01:18:03 +0000
committerPaul Gilbert2010-02-21 01:18:03 +0000
commit6969b5ebe6f428afaf9828d395d57e6c0edb6240 (patch)
treee9d34dc50621ca6f26e55ab51eb1b62c5a4f2c91 /engines/m4/mads_logic.h
parent43ca6071eaa559d04988910491b3013664e9f396 (diff)
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Implemented some of the sprite animations loading logic for the first scene (no display yet)
svn-id: r48099
Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r--engines/m4/mads_logic.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
index 7c8b1b8054..2514f4e3f4 100644
--- a/engines/m4/mads_logic.h
+++ b/engines/m4/mads_logic.h
@@ -34,11 +34,13 @@ namespace M4 {
class MadsSceneLogic {
private:
// Library interface methods
+ uint16 loadSpriteSet(uint16 suffixNum, uint16 sepChar);
private:
int _sceneNumber;
+ uint16 _spriteIndexes[50];
// Support functions
- const char *formAnimName(char sepChar, int suffixNum);
+ const char *formAnimName(char sepChar, int16 suffixNum);
void getSceneSpriteSet();
void getAnimName();
public: