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author | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
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committer | Paul Gilbert | 2010-01-30 09:21:07 +0000 |
commit | 3285a4ba4d585739577176baddd8f48478d2f229 (patch) | |
tree | 86f8e10aab8e619116721398918bca88abf4ce5d /engines/m4/mads_menus.h | |
parent | 28aee9c5f3462cd72db0b91b7f578649869738d5 (diff) | |
download | scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.gz scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.tar.bz2 scummvm-rg350-3285a4ba4d585739577176baddd8f48478d2f229.zip |
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
Diffstat (limited to 'engines/m4/mads_menus.h')
-rw-r--r-- | engines/m4/mads_menus.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h index fade6ad5ab..f259a6a560 100644 --- a/engines/m4/mads_menus.h +++ b/engines/m4/mads_menus.h @@ -49,7 +49,7 @@ private: int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: - RexMainMenuView(M4Engine *vm); + RexMainMenuView(MadsM4Engine *vm); ~RexMainMenuView(); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); @@ -71,7 +71,7 @@ private: int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: - DragonMainMenuView(M4Engine *vm); + DragonMainMenuView(MadsM4Engine *vm); ~DragonMainMenuView(); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); @@ -80,7 +80,7 @@ public: class MadsMainMenuView: public View { public: - MadsMainMenuView(M4Engine *vm); + MadsMainMenuView(MadsM4Engine *vm); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); void updateState(); |