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authorFilippos Karapetis2008-04-20 14:47:37 +0000
committerFilippos Karapetis2008-04-20 14:47:37 +0000
commit7ca439f410ac1c46a387567b30271ae4e4a2ed30 (patch)
tree4d4154169b074293581ad6a11ee821290418f4fb /engines/m4/mads_menus.h
parentd0590a09eac68d5cde64d37fb2e5bbd1471a676a (diff)
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Initial import of the work in progress M4 engine
svn-id: r31600
Diffstat (limited to 'engines/m4/mads_menus.h')
-rw-r--r--engines/m4/mads_menus.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_MADS_MENUS_H
+#define M4_MADS_MENUS_H
+
+#include "m4/viewmgr.h"
+
+namespace M4 {
+
+#define MADS_MENU_ANIM_DELAY 70
+
+enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
+
+class RexMainMenuView: public View {
+private:
+ M4Surface *_bgSurface;
+ RGBList *_bgPalData;
+ int _menuItemIndex;
+ int _frameIndex;
+ bool _skipFlag;
+ SpriteAsset *_menuItem;
+ Common::Array<RGBList *> _itemPalData;
+ uint32 _delayTimeout;
+ int _highlightedIndex;
+
+ int getHighlightedItem(int x, int y);
+ void handleAction(MadsGameAction action);
+public:
+ RexMainMenuView(M4Engine *vm);
+ ~RexMainMenuView();
+
+ bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
+ void updateState();
+};
+
+class DragonMainMenuView: public View {
+private:
+ //M4Surface *_bgSurface;
+ RGBList *_bgPalData;
+ int _menuItemIndex;
+ int _frameIndex;
+ bool _skipFlag;
+ SpriteAsset *_menuItem;
+ Common::Array<RGBList *> _itemPalData;
+ uint32 _delayTimeout;
+ int _highlightedIndex;
+
+ int getHighlightedItem(int x, int y);
+ void handleAction(MadsGameAction action);
+public:
+ DragonMainMenuView(M4Engine *vm);
+ ~DragonMainMenuView();
+
+ bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
+ void updateState();
+};
+
+class MadsMainMenuView: public View {
+public:
+ MadsMainMenuView(M4Engine *vm);
+
+ bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
+ void updateState();
+};
+
+}
+
+#endif