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Diffstat (limited to 'engines/m4/mads_menus.h')
-rw-r--r-- | engines/m4/mads_menus.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h new file mode 100644 index 0000000000..36d1e1e640 --- /dev/null +++ b/engines/m4/mads_menus.h @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_MADS_MENUS_H +#define M4_MADS_MENUS_H + +#include "m4/viewmgr.h" + +namespace M4 { + +#define MADS_MENU_ANIM_DELAY 70 + +enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT}; + +class RexMainMenuView: public View { +private: + M4Surface *_bgSurface; + RGBList *_bgPalData; + int _menuItemIndex; + int _frameIndex; + bool _skipFlag; + SpriteAsset *_menuItem; + Common::Array<RGBList *> _itemPalData; + uint32 _delayTimeout; + int _highlightedIndex; + + int getHighlightedItem(int x, int y); + void handleAction(MadsGameAction action); +public: + RexMainMenuView(M4Engine *vm); + ~RexMainMenuView(); + + bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); + void updateState(); +}; + +class DragonMainMenuView: public View { +private: + //M4Surface *_bgSurface; + RGBList *_bgPalData; + int _menuItemIndex; + int _frameIndex; + bool _skipFlag; + SpriteAsset *_menuItem; + Common::Array<RGBList *> _itemPalData; + uint32 _delayTimeout; + int _highlightedIndex; + + int getHighlightedItem(int x, int y); + void handleAction(MadsGameAction action); +public: + DragonMainMenuView(M4Engine *vm); + ~DragonMainMenuView(); + + bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); + void updateState(); +}; + +class MadsMainMenuView: public View { +public: + MadsMainMenuView(M4Engine *vm); + + bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); + void updateState(); +}; + +} + +#endif |