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author | Paul Gilbert | 2010-07-07 11:02:11 +0000 |
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committer | Paul Gilbert | 2010-07-07 11:02:11 +0000 |
commit | dd5f6f13e292e3ca8c63997fb1360fc39b5426e3 (patch) | |
tree | 75d026071efc238e81a70f7797b82389569072f2 /engines/m4/mads_player.h | |
parent | afd285005825926ee4f26b7ca5b20d2450efe211 (diff) | |
download | scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.tar.gz scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.tar.bz2 scummvm-rg350-dd5f6f13e292e3ca8c63997fb1360fc39b5426e3.zip |
Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
Diffstat (limited to 'engines/m4/mads_player.h')
-rw-r--r-- | engines/m4/mads_player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h index 7db45cae43..65ed9ef89c 100644 --- a/engines/m4/mads_player.h +++ b/engines/m4/mads_player.h @@ -50,7 +50,7 @@ public: Common::Point _destPos; uint32 _priorTimer; uint _ticksAmount; - int16 _direction, _direction2; + int16 _direction, _newDirection; bool _stepEnabled; bool _visible, _priorVisible; bool _visible3; @@ -58,7 +58,7 @@ public: int16 _currentScale; int16 _yScale; int16 _currentDepth; - int16 _spriteListIdx, _spriteListIdx2; + int16 _spriteListStart, _spriteListIdx; bool _spritesChanged; uint16 _frameOffset, _frameNum; bool _moving; |