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authorPaul Gilbert2010-07-07 11:02:11 +0000
committerPaul Gilbert2010-07-07 11:02:11 +0000
commitdd5f6f13e292e3ca8c63997fb1360fc39b5426e3 (patch)
tree75d026071efc238e81a70f7797b82389569072f2 /engines/m4/mads_player.h
parentafd285005825926ee4f26b7ca5b20d2450efe211 (diff)
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Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
Diffstat (limited to 'engines/m4/mads_player.h')
-rw-r--r--engines/m4/mads_player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/m4/mads_player.h b/engines/m4/mads_player.h
index 7db45cae43..65ed9ef89c 100644
--- a/engines/m4/mads_player.h
+++ b/engines/m4/mads_player.h
@@ -50,7 +50,7 @@ public:
Common::Point _destPos;
uint32 _priorTimer;
uint _ticksAmount;
- int16 _direction, _direction2;
+ int16 _direction, _newDirection;
bool _stepEnabled;
bool _visible, _priorVisible;
bool _visible3;
@@ -58,7 +58,7 @@ public:
int16 _currentScale;
int16 _yScale;
int16 _currentDepth;
- int16 _spriteListIdx, _spriteListIdx2;
+ int16 _spriteListStart, _spriteListIdx;
bool _spritesChanged;
uint16 _frameOffset, _frameNum;
bool _moving;