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authorPaul Gilbert2010-07-15 12:37:46 +0000
committerPaul Gilbert2010-07-15 12:37:46 +0000
commit20a0ad6833fd50ed32e660a652ab962cb75d92ca (patch)
tree24dadf8b39ddb2f187242f60fa6e4819a2fc2ede /engines/m4/mads_scene.cpp
parent43662625111838729d776cd13708382d9ac6b270 (diff)
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Bugfixes to walking code. Rex can now walk about on-screen
svn-id: r50914
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r--engines/m4/mads_scene.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index 3f4b0df1ff..c30e8db5da 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -854,7 +854,9 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
}
void MadsSceneResources::setRouteNode(int nodeIndex, const Common::Point &pt, M4Surface *depthSurface) {
- // TODO
+ _nodes[nodeIndex].pt = pt;
+
+ // TODO: Implement the rest of the logic of this method
}
/*--------------------------------------------------------------------------*/