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author | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
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committer | Paul Gilbert | 2010-07-05 09:53:10 +0000 |
commit | 660ffc194d217bdeb61479e5b101e7642319ecb5 (patch) | |
tree | 022940dd431dedd9953392f694dfdebe5cc7dde5 /engines/m4/mads_scene.cpp | |
parent | 830c7611dc76ea94a0869b4943b541035ee28d1c (diff) | |
download | scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.gz scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.tar.bz2 scummvm-rg350-660ffc194d217bdeb61479e5b101e7642319ecb5.zip |
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r-- | engines/m4/mads_scene.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index d22ca02475..66883dd13c 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -166,6 +166,7 @@ void MadsScene::loadScene(int sceneNumber) { // Miscellaneous player setup _madsVm->_player._destPos = _madsVm->_player._destPos; _madsVm->_player._direction2 = _madsVm->_player._direction; + _madsVm->_player.setupFrame(); _madsVm->_player.idle(); // Purge resources |