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authorPaul Gilbert2010-07-05 09:53:10 +0000
committerPaul Gilbert2010-07-05 09:53:10 +0000
commit660ffc194d217bdeb61479e5b101e7642319ecb5 (patch)
tree022940dd431dedd9953392f694dfdebe5cc7dde5 /engines/m4/mads_scene.cpp
parent830c7611dc76ea94a0869b4943b541035ee28d1c (diff)
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Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
Diffstat (limited to 'engines/m4/mads_scene.cpp')
-rw-r--r--engines/m4/mads_scene.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index d22ca02475..66883dd13c 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -166,6 +166,7 @@ void MadsScene::loadScene(int sceneNumber) {
// Miscellaneous player setup
_madsVm->_player._destPos = _madsVm->_player._destPos;
_madsVm->_player._direction2 = _madsVm->_player._direction;
+ _madsVm->_player.setupFrame();
_madsVm->_player.idle();
// Purge resources